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You may remember that we mentioned bomber damage model changes and increased survivability in the latest Community Update post. Well today we’re ready to share some details about the new damage model for bombers that we’re preparing for in the next major update!
The problem and our findings
When flying bombers, you’ve probably noticed that in some cases, a single hit from an enemy could lead to fatal consequences. The survivability of bombers has long been one of the most discussed topics within the community. We’ve been closely monitoring your feedback while simultaneously gathering our own data on the subject. Over the course of several months, we systematized documentation detailing the results of tests involving various types of ammunition against different aircraft components and structural elements, analyzing how the fuselage, wings, engines and wing spars react to impacts from shells, shrapnel, bullets and missiles. Overall it was quite an undertaking, and we’re now ready to present the initial results.
Source: SHE Beschussversuche (Flugzeug - Flugzeug), Bericht über Kanonenschiessen mit Mirage und Hunter auf Pzj G 13, Hongrin 23./24.9.75, Swiss Federal Archives, E4#1000/781#6*, ref. 2.1, BG vom 23.12.1908 betr. die Organisation des EDI, 1908–1909
Source: SHE Beschussversuche (Flugzeug - Flugzeug), Bericht über Kanonenschiessen mit Mirage und Hunter auf Pzj G 13, Hongrin 23./24.9.75, Swiss Federal Archives, E4#1000/781#6*, ref. 2.1, BG vom 23.12.1908 betr. die Organisation des EDI, 1908–1909
This is the conclusion that we’ve come to: in reality, an aircraft’s structural elements, such as spars, the center wing section, and ribs sustain damage extremely rarely. Small fragments weighing around three grams are simply incapable of compromising the structural integrity of the airframe. Blast damage from external explosions also proved negligible; even high blast-wave pressure on the wing rarely resulted in critical damage.
More than 60% of losses in actual combat were caused by fires in the fuel and oil systems rather than structural failure. Many instances of damage did not result in the immediate loss of the aircraft, but merely forced the pilot to abort the mission and make an emergency landing within 30 minutes, or even up to two hours. Survivability depends heavily on the thickness and material of the skin. Plus, the largest bombers feature a wing box structure in which the upper and lower skin panels also serve as load-bearing elements; these panels are significantly thicker than the skin of conventional spar-based wings, reaching thicknesses of tens of millimeters in certain parts of the structure. Generally speaking, with increase in aircraft speed, the structural integrity and the thickness of the skin also increases. This will also be reflected in the game for aircraft of different time periods.
Source: SHE Beschussversuche (Flugzeug - Flugzeug), Bericht über Kanonenschiessen mit Mirage und Hunter auf Pzj G 13, Hongrin 23./24.9.75, Swiss Federal Archives, E4#1000/781#6*, ref. 2.1, BG vom 23.12.1908 betr. die Organisation des EDI, 1908–1909
Conclusion from our research
Based on our research, we’ve completely overhauled the damage model for bombers. We’ve fixed accumulated errors, adjusted damage accumulation parameters, recalculated hit zones, and updated settings for wing spars, tail assemblies, fuselages, and engines. We’ve adopted a flexible approach: for piston-engined aircraft, we created distinct configurations for inline and radial engines, as well as for varying engine counts ranging from two to six. We also separately tuned jet bombers, which require a different damage calculation logic. Alongside the bombers, we updated the damage models for other aircraft classes derived from bomber airframes, specifically the A-26 Invader and Pe-3 families, the Su-8, Tu-1, and TIS-MA attack aircraft, and the Ju 388 J interceptor.
The bottom line is, even though we’ve only just begun implementing our findings regarding the survivability of aircraft components against various types of projectiles, bombers have become noticeably more resilient. The enemy can still shoot you down of course, but doing so now requires greater effort and more precise aim. Shearing off wings is now significantly harder, instead you should aim accurately at fuel tanks, engines and the crew itself, which is precisely the targets that pilots were advised to aim for in real life. The type of shell or bullet now play a more crucial role as well.
We’ll continue to refine and improve the damage model, rest assured we’re just getting started and have a long road ahead. But we believe we’ll see more bombers taking to the skies of War Thunder!





Comments (150)
Comments will be premoderatedNow that is a beautiful big step in the right direction, Gaijin, good job. But I cant help but wonder if you guys possess any documentation on undropped and unarmed bombs getting set off by incoming fire, and wether there's any plans to adjust this in the future?
great butt when you gonna fix the gunners logic on bombers? i can have a golden aced bomber and the gunners are completely useless.
To bomber pilots spamming forums: 'Evasive Action! Evasive Action!' The problem isn't survivability; you don't grasp the modes. Arcade isn't built for bomber worth, but even in Sim/RB you just fly straight. Move it, move it, wiggle the tail. Lazy map design makes targets lame ducks. We need dynamic bridges to stop ground armies zerging bridgeheads.
It's never been more over. The 2.73 remaining SB pilots will surely be very upset when the Be-6 goes 30-1 K/D while completely AFK.
Nobody in this forum except me has leveled and aced a Fairey Battle in-game. You are all unqualified to even speak on this subject. You are just whining to the Snail to make your Lion grind easy while you potato, or most likely AFK and alt-tab in-game because none of you can aim worth a damn and only target bases. Air power was, and always is, a support to ground force projection. You can't land at airfield if the enemy has tanks on it. I’m looking at everyone trying to cap when it has!
any status update on more detailed bomber cockpits?
I assume this will affect Assault Air Arcade? While I appreciate the attempt to make bombers more viable, I'm trying to imagine ever winning that mode again if every single bomber gets a buff. Will the waves be rebalanced to account for the tougher planes? It's a fun mode to just chill in, and I'm afraid there will be no more chill after this update. :(
Best change in the last decade
This is outstanding news. Bomber fragility has been an issue for far too long. Now, I want their damage models to be accurate, BUT this is only half of the problem. The other half is how absurdly ineffective aircraft AI gunners are - even with max Crew Skills and Ace Qualifications. Aircraft AI gunner effectiveness DESPERATELY needs to be addressed. Also, it'd be extremely helpful if players had the ability to order their AI gunners to attack specific targets.
When are we going to get the missing radar systems for the B-66B and B-52H rear turrets?
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