System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 23.1 GB (Minimal client)
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 75.9 GB (Full client)
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Asymmetrical Battles Await You In the “Advance” Event!

We’d like to invite you to participate in the “Advance” event! This is an asymmetrical battle where one team must capture all the points on the map, while the other defends them. Capturing key points decides the outcome of the battle, and familiar locations are revisited in a new tactical perspective.
, look for “Advance” in the “Events and Tournaments” tab.
How the event works
- The event takes place in Arcade and Realistic Battles on the Port Novorossiysk, Maginot Line and Volokolamsk” maps.
- Each point belongs to the defending team at the time of activation.
- The points are activated sequentially, one at a time. After the attackers capture the current point, the next one is activated.
- The capture points alternate in their functionality: A, C, and E (key points) are small in size but take a long time to capture; B and D (intermediate points) completely cover the defenders' previous spawn zone, making them much larger in size than the key points, but they are captured significantly faster. After capturing an intermediate point, a new spawn point becomes available for the attackers to attack the next key point, while the previous spawn point is disabled.
- Capturing the last key point (E) or eliminating all defenders results in victory for the attackers.
- Holding the points for the duration of the mission or eliminating all attacking players results in victory for the defending team.
- The number of spawns per player is limited and differs between the defending and attacking teams.
- The maximum number of players per team is not the same.
- Spawning in ground vehicles in Realistic Battles does not require Spawn Points, however spawning in aircraft does.
- Repeated spawns are available, without requiring a backup vehicle.
Event Features
- To queue for the event, you need ground vehicles with a Battle Rating of 4.7–5.7.
- Vehicles with a Battle Rating of 3.7–5.7 are allowed in the battle itself — meaning you can add lower-BR vehicles to your lineup.
And finally, Attack the D point!
Read more:
Comments (66)
Comments will be premoderatedSpawning tanks shouldn't require points, and you should be able to spawn a single tank as many times as you want. This is exactly what needs to be done in Ground Realistic, along with making maps larger for high tiers. This would be the coolest thing Gaijin could do—it would completely change the game. This would be absolutely amazing!
Could you please add one like this but without planes? They really destroy any kind of fun the mode brings, most aas can't do much when in the air there are 4 or 5 planes constantly.
Have you actually test the event? The number of CAS in this event is really low.
Didn't we used to have this 7 years ago?
I got a few matches in with Germany, UA and USSR. We mostly got stomped all the time, obviously that was mostly not great teammates. I think the maps should be a lot larger on each capture point. Also I think planes should be maybe taken out or reworked, they are not easy to spawn but they have no real threat from ground since no one want to waste a spawn on an AA Overall, i think the idea is good but it needs some work. Main issue is that the maps are way to small.
One need one good SPAA player to clear the sky.
Holy peak
This reads like the Invasion Mode in Enlisted. Make it a permanent thing in the Ground RB rotation, please!
Instead of putting the event in the Events & Tournaments tab for new gamemodes, could you consider putting them under the Realistic and Arcade battles tab in the main menu so its easier for new players to find new events?
YIPPEE! More modes are always great, and this sort of asymmetric "Rush" type of mode is fantastic.
Please bring this mode (and other past modes for ground players) back again in the future! The Battle Royale event and the competitive 2v2s were very fun in the past also. There is so much potential to innovate with new modes.
Yessss! New event!!! Here we go! Thx Gaijin
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