System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 23.1 GB (Minimal client)
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 75.9 GB (Full client)
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Asymmetrical Battles Await You In the “Advance” Event!

We’d like to invite you to participate in the “Advance” event! This is an asymmetrical battle where one team must capture all the points on the map, while the other defends them. Capturing key points decides the outcome of the battle, and familiar locations are revisited in a new tactical perspective.
, look for “Advance” in the “Events and Tournaments” tab.
How the event works
- The event takes place in Arcade and Realistic Battles on the Port Novorossiysk, Maginot Line and Volokolamsk” maps.
- Each point belongs to the defending team at the time of activation.
- The points are activated sequentially, one at a time. After the attackers capture the current point, the next one is activated.
- The capture points alternate in their functionality: A, C, and E (key points) are small in size but take a long time to capture; B and D (intermediate points) completely cover the defenders' previous spawn zone, making them much larger in size than the key points, but they are captured significantly faster. After capturing an intermediate point, a new spawn point becomes available for the attackers to attack the next key point, while the previous spawn point is disabled.
- Capturing the last key point (E) or eliminating all defenders results in victory for the attackers.
- Holding the points for the duration of the mission or eliminating all attacking players results in victory for the defending team.
- The number of spawns per player is limited and differs between the defending and attacking teams.
- The maximum number of players per team is not the same.
- Spawning in ground vehicles in Realistic Battles does not require Spawn Points, however spawning in aircraft does.
- Repeated spawns are available, without requiring a backup vehicle.
Event Features
- To queue for the event, you need ground vehicles with a Battle Rating of 4.7–5.7.
- Vehicles with a Battle Rating of 3.7–5.7 are allowed in the battle itself — meaning you can add lower-BR vehicles to your lineup.
And finally, Attack the D point!
Read more:
Comments (66)
Comments will be premoderatedI think it's incredibly important that people give important feedback and don't trash this if it sucks out of the box. Finally a game with such an insanely high standard of mechanics will get good gameplay loops.
Good work Gaijin team. This looks like insane amounts of fun.
I can finally attack the D point!!
You should make the event more obvious and maybe not put it in the "SIM" section.
I think it would be cooler to see a gammode like this that stretches on for longer and has phases switching between what sides are assaulting and defending. Then players could take advantage of more defensive vehicles, and more offensive ones in the same battle. Got a couple questions for devs as well. is there a chance some vehicles could be banned from taking part? Like in the 1st nuclear thunder event? Additionally, if the event goes well would it return or become a permanent game mode?
Sooo, I'm not sure about the mode itself, didn't played it enough yet. But pls, could we get the spawn system for arcade battles? I like it, that you see your income and costs during the battle and that you can spawn up to 5 tanks :)
The defender should have a shorter spawn to the defense point the enemy shouldn't be able to be at your point and capture it before you can even get to it and defend it, their shouldn't be a spawn cap either
Shame it will be only a temporary event... The mode itself is so good and fun. Overall i hope it returns soon or stays for much longer
Please remove air from this mode. Make it only ground. You are this close from something great.
Wow, this is awesome! Finally getting a new mode for ground. Low battle rating is a great idea too, there are a lot of people who are high tier only but nice to see low tier get love, since there are players like me who prefer mid/low tier over high tier. Especially since the recent air events are constantly focused on high tier aircraft, seeing a low tier event is very refreshing. I'm sure this event will need a lot of testing, but it's a sign of progress! Can't wait to see it be developed.
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