- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Pilots, get yourself ready, as it’s time for takeoff! Today we’re introducing the Deep Strike event — an asymmetrical game mode where one team attacks and the other defends important infrastructure in one of several locations.
Take part in this two-day event and try out new mechanics that we’re working on! Read on to learn more about Deep Strike.
When: From October 22nd (11:00 GMT) until October 24th (11:00 GMT)
Where: Events and Tournaments -> Deep Strike
How does Deep Strike work?
For those of you who have already played the “Suppression of Enemy Air Defenses” (SEAD) event back in April, you’ll feel familiar with Deep Strike, as the vehicles, operational logic and many other aspects are similar. However, instead of a SAM site, the key objective is now industrial facilities that can be destroyed dynamically. Below, we’ll dive into the new objective for both teams first, and then we’ll cover what else is similar to the SEAD event.
Destroy or Defend an oil refinery or power plant!
In Deep Strike, the defending team must protect an oil refinery or power plant composed of dozens of buildings that have their own damage model, protected by AI-controlled Rapier and ZSU-23-4V Shilka systems. Both of these systems pose a deadly threat to the attacking team, who will have to devise tactics to engage, destroy, evade and effectively utilize their available arsenal to complete their objective.
Roles and Objectives
As an attacker, your objective is to inflict as much damage as possible to the oil refinery or power plant. You’ll have access to a helicopter as well as a plane, offering new opportunities for stealth attacks and precision missile strikes. The plane of choice to serve as the main strike force for the attacker side is the F-4E Phantom II, armed with missiles and bombs to destroy the infrastructure and SAM systems, along with air-to-air missiles to destroy enemy aircraft. The AH-1F helicopter is armed with ATGMs and unguided rockets to precisely destroy the defending team’s SAM systems.
As a defender, your objective is to protect the infrastructure from the incoming attacker team. Coordinate with your allies and build a layered defense to prevent the attackers from carrying out their objective. You’ll pilot the formidable MiG-21bis, armed with air-to-air missiles to take out the enemy Phantoms and AH-1Fs.
Event Features
- The gameplay in this event is asymmetrical: one team attacks and the other defends. This requires you to adapt to different roles and strategies.
- There are no enemy markers on aircraft or on the map. Use your aircraft’s systems and your experience to find and destroy your enemies.
- Each player has 3 respawns available, giving both teams the opportunity to experiment with tactics. The attacking team can also alternate the aircraft they use.
- The attacking team has access to both planes and helicopters, providing unique opportunities to coordinate attacks to destroy enemies from afar and support allied aircraft.
- All players who have an aircraft at rank V or higher in their hangar can take part in the event.
- The vehicles used in the event are issued automatically and do not need to be purchased.
- Respawning in a vehicle requires Silver Lions, which are returned at the end of the mission if the plane or helicopter wasn’t destroyed, or when leaving the vehicle in a safe exit zone. The number of Silver Lions returned depends on the vehicle’s condition.
- Safe exit zones become available once all weapons of a certain type have been used. If you respawn with anti-ground weapons, you must use them all; air-to-air missiles are not counted; if you respawn with only air-to-air missiles, you must use them.
- You can earn research points and Silver Lions in the Deep Strike event.
Why not in random battles?
Asymmetrical modes aren’t for everyone, as they require a special approach. If players were to play this mode in random battles with their own vehicle lineups, their vehicles and ordnance would likely be ineffective or too powerful in a specialized mission like Deep Strike. Deep Strike requires specific vehicles and ordnance for engaging and effective gameplay.
Air War
As with the SEAD event, we’re using Deep Strike as a testing ground for ideas that we’re exploring in a new type of operation for World War Mode, called Aerial Warfare. In this event, players will only control aircraft (ground vehicles will be controlled by AI), and the focus will be on aerial combat and strategic objectives. We’ll tell you more about Aerial Warfare at a later date!
Don’t miss your chance to participate in this unique event from October 22nd to 24th! We’re also planning to re-launch Deep Strike again in an upcoming weekend, which we’ll announce soon, so stay tuned for the details there.






Comments (44)
Comments will be premoderatedAnyone on the fence 'd give this mode a try the rewards are pretty good (RP) wise and you can spawn more than once. Also no enemy markers, pretty fun! Loving new modes in general!
Ok, Gaijin is giving us a hug with this while simultaneously stabbing us with the anime-themed premiums... Thanks ?
THANK YOU SNAIL - This is exactly what the player base has been looking for!
from playing it, I will say the same thing I said for SEAD: the defending team really needs a fighter directorate. like in real life, ground stations would give aircraft vectors to targets. something approximate like "enemy 8-9km away southwest"
I want sales :
Sounds like something directly inspired by the Ace Combat 4 mission of the same name "Deep Strike." But of course, what needs to be clearly stated - if the attacking team destroys all enemy defending aircraft, does the mission auto-end like in Air RB, or does it continue until the now-vulnerable oil refinery is blown up? To make attackers (and bombers) matter, the missions MUST continue even after all the defending air forces are wiped out. Enough with Air being just "big dumb deathma...
To clarify my prior comment: The reason attackers and bombers do not matter to Air RB is because of the ability to end matches purely via dogfights, via the "no active players left on enemy team" automatic ticket bleed. What I am asking is whether THAT dumb mechanic is still present in this test mode or not. I know it is not needed for a mission to work - Air RB Guardian Angel events continued until bombers did their job even after all interceptors were killed off.
Be aware that despite the description, stating It does not consume boosters, It actually does. Do not know if It is a bug or incorrect description, since PvE Helis for example consume boosters
Hi! It should not consume your booster. If you are sure it did, please create a bug report here: https://community.gaijin.net/issues/p/warthunder and answer this comment. Thanks!
Oh man Im getting WWM revived vibes from this one
for air to air safe exit zone requirements, i would like to see a percentage of used weapons instead of just all. the ammo count of the gun should also be considered. only having 2 missiles but no ammo for the gun or no missiles but still gun ammo would make me want to resupply with a safe exit zone. must be up to 80% of air to air weapons used to activate a safe zone as an example.
You can jettison an extra weapon in the rear, to open the exit zone and immediately use it.
Hey warthunder can you message me I have designs for new weapons and vehicles that can be added to some of the countries tech trees
If you want to suggest something, please use Suggestion Section on our forum.
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