
- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 21.5 GB (Minimal client)
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 60.2 GB (Full client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 21.5 GB (Minimal client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 60.2 GB (Full client)
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 21.5 GB (Minimal client)
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 60.2 GB (Full client)
In the Leviathans major update, we’ll be introducing a number of advanced SAM systems, including those with multiple vehicles. Today, we’d like to introduce you to something called the Radar Control Screen which will be added to many modern SPAAs in the game, making combat against aircraft more efficient. Let’s dive into the details!
Interface under development
How it works
By pressing the assigned key or by clicking on the radar icon on the action bar when in an SPAA vehicle with this functionality, the Radar Control Screen will pop up. Let’s walk through the layout.
Plan Position Indicator (PPI)
The center of the screen shows the Plan Position Indicator (PPI), which displays target marks in polar coordinates (“range-azimuth”). On the PPI, targets are numbered with special indexes that are saved until the target is lost. When the target is detected again, it will be assigned a new free index. In addition, for advanced radars with TWS mode and the ability to use NCTR, the target marks contain information about the speed vector (a small line), and type — be it a plane, helicopter or fired ammunition. By simply clicking on the target in the PPI screen, you can aim the sight at it or switch the capture and can even fire.
Sight view
In the upper left corner there is a window showing your Sight view if the vehicle has one. In this window you can control the zoom and/or switch on NVD or thermal if your vehicle has them.
Elevation-Azimuth Indicator
On the left side there is a vertical view indicator that displays azimuths and altitudes of all found targets. For NCTR-capable radars, target type marks are also displayed here.
Target list
In the upper right corner there is the Target list table with detected targets. This table is a convenient tool for working with targets, as from this list you can select them to fire at, sort targets by azimuth, altitude, speed and threat level, and also immediately lock on to a target by double-clicking on it. Fire control from this table is most useful when playing with a controller or playing on console.
Controls
So we’ve gone through each part of the Radar Control Screen, let’s now get acquainted with the controls. Directly under the PPI are two panels that show the controls; one with radar and one with the fire control buttons. For radar control, you can turn the search radar on and off, switch between the radar and IRST, change the search modes, and scope scale. You can also select a target and acquire it. For fire control, you can launch missiles, turn the missile seeker on or off, and for SPAA with guns, capture the target and fire at it. The guns will receive automatic guidance to the lead point on the target tracked by the sensor.
It’s worth noting that the mouse control in the Radar Control Screen is a bit different — the right mouse button can now fire the missiles, and you can activate the necessary actions on the PPI, in the Target list table and with other elements of the screen with the left button. The mouse buttons are assigned automatically when switching to this screen, while your custom keyboard binds and other control keys you have assigned will work here as well.
In conclusion
From the Plan Position Indicator, you’ll see the entire battle picture through the eyes of your radar. Keep your team informed of the current situation, find and identify threats, select priority targets and destroy them! However, don’t forget about threats from the ground — make sure to correctly position yourself before you scan the airspace and don’t forget to look around from time to time to move your vehicle to a safer place or to a point with a better view.
That’s it for this one, get ready for the Leviathans major update, which is coming real soon!
Comments (44)
Comments will be premoderatedThis is cool. Now we need bigger top tier ground maps, with longer engagements. Top tier matches end so quickly.... most of the time.
Can we please get the Pantsir upgraded with the 2 faced radars? The other nations are getting SPAAs with multiple radars that search multiple directions simultaneously.
no.
No.
Whoever designed this, deserves a raise. Amazing! Now for the bigger maps!
This is an amazing feature, it really makes AAs feel like a bonified unit, I'm very excited
they're finally getting closer to the irl functioning of AA warfare. getting AA on par with CAS.
We need big maps and different spawn points for new sam vehicles. Enemy tanks instantly arrive at the spawn point.
Ok cool. Can we have larger maps now so we’re not spawning 1km away from the enemy?
So, will you be giving the SLAMRAAM its proper range and X-band radar? And will you take the nerf away from the new Aim-120?
This is coolest thing from this update and maybe also from few updates before. Great work Gaijin. o7
That looks really cool
it is really crazy how the devs and the game CEO create that in a video game, literally hell of a work and testing. please take my love.
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