- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 23.1 GB (Minimal client)
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 75.9 GB (Full client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Get your pilot helmets on, it’s time for a new challenge! Today, we’re presenting the “Suppression of Enemy Air Defenses” (SEAD) event — a new asymmetrical game mode where one team takes on the role of the attackers, and the other team defends strategically important S-75 SAM positions.
Take part in this two day event and test out some new mechanics that we’re working on!
When: From April 22nd (11:00 GMT) until April 24th (11:00 GMT).
You can access the event from the hangar through: Events & Tournaments -> Suppression of Enemy Air Defenses
How the event works
The defending team in this event must protect AI controlled Soviet S-75 surface-to-air missile systems. Helping to defend these systems are AI controlled ZSU-23-4 “Shilka” anti-air vehicles. Both of these potent air defense systems pose a deadly threat to the attacking team — they’ll need to learn the terrain, come up with approach tactics and use the right selection of weaponry to be successful.
Roles and Objectives
Your mission is to destroy all S-75 SAM positions at all costs! Not only do the attackers have aircraft, they also have helicopters, opening up new possibilities for stealthy attacks and pinpoint missile strikes. The F-4E Phantom II serves as the primary strike force, equipped with rockets and bombs for ground targets, along with air-to-air missiles for engaging enemy aircraft. The AH-1F is armed with ATGMs and rockets, capable of providing more precise air-to-ground fire to take out the air defense missile systems.
Your mission is to defend the S-75 positions from the attacking enemy! Coordinate your actions with other players and build a layered defense to counter the attacking team. You’ll be equipped with the MiG-21bis, armed with air-to-air missiles to repel the enemy.
Event Features
Here are some key event features that are useful to know:
- The gameplay in this event is asymmetrical. One team attacks and the other defends. This requires you to adapt to different roles and strategies.
- There’s no markers in this mode, so you’ll not see enemy markers on the map. Use your aircraft’s systems and piloting skills to find and destroy the enemy.
- Each player has 3 respawns, giving both teams the flexibility to experiment with tactics, and giving the attacking players the ability to use different types of vehicles.
- For the first time in an air mode, the attacking team has access to both helicopters and planes, offering unique opportunities in coordinating attacks to take enemies out from afar and support friendly planes.
- All players that have an aircraft of rank V or higher in their hangar can participate in the event.
- The vehicles that you’ll use in the event are automatically assigned and don’t need to be purchased.
- Vehicles have the spawn cost in SL, which will be refunded if the plane is not destroyed when the mission ends or if you exit the plane in the safe exit zones. The amount of refunded SL depends on the condition of the aircraft.
- Safe exit zones become available for aircraft once all the weapons of a certain type have been expended. If you have spawned in with air-to-ground weaponry, you will need to use all of it, air-to-air missiles are not taken into account, however, if you have spawned in with just air-to-air missiles, you will need to use all of them.
- You’ll be able to earn research points and Silver Lions by taking part in the event.
Why not in Random Battles?
Asymmetrical modes are not for everyone, and they have their own specific approach. As players queue in random battles with their own custom lineup, if they were to randomly encounter a game mode like this, they may incidentally have an ineffective selection of vehicles that aren’t suitable for a more specialized mission like this one. “Suppression of Enemy Air Defense” requires certain vehicles and weapons for interesting and effective gameplay. In addition, the difficulty of the event (due to the presence of S-75s and a large number of very effective Shilkas) may be too high for random battles, where players often use a variety of vehicles to complete more general objectives.
“Suppression of Enemy Air Defense” is just the beginning!
We’re using this event as a testing ground for ideas that we plan to use in future large-scale modes. This scenario will be one of the missions in the “Aerial Warfare” operations, one of which will feature in the future in World War Mode. In Aerial Warfare, players will only have access to aircraft (ground vehicles will be AI), and the focus will be on aerial combat and the completion of strategic objectives. We’ll tell you more about Aerial Warfare at a later date!
Developers note: We would like to note that ARMs (Anti-Radiation Missile) of the period reflected in the event were not as effective in many cases compared to their more modern counterparts. In some situations, they would simply not hit their intended targets without any mistakes from the pilot, and it would not be very clear to the player as to why the missile has missed. For this event, the combination of early SAMs vs aircraft with unguided weaponry works well and provides counteracting gameplay, so ARMs won’t be featured in it.
We understand many of you wish to see ARM weaponry, and it is part of our longer term considerations, particularly in the modern gameplay era, however it is still too early to go into further detail about this right now. So stay tuned!
Don’t miss the chance to participate in this unique event from April 22nd to April 24th! Make sure to prepare for intense air battles that require teamwork and excellent piloting — see you in the sky!







Comments (104)
Comments will be premoderatedwould be great if we had HARM's, but nope.
Hey can you extend the event? I cant play during the week
After playing the event for a few matches, I must say congratulations the game mode is interesting and at times fun! i do just wish that enemy markers were enabled and that the event was more focused on attacking the air defenses instead of having MiGs that are trying to find enemy players and those players trying to find and successfully attack the air defenses without being shot down All else aside i do very much wish to see this game mode become a permanent fixture or a part of another ...
Great idea, but... Why did you make the controls only in arcade mode???? How can I fly full flight, without damping mode and so on? We fans of the simulator mode have been waiting for something like this in the game for at least two years now!
What stops you from using controls from SB?
Feels like the biggest problem on this mission is finding the targets on the ground and hitting them without any targeting pod or optics on the weapons themselves. Gonna need some standoff weapons for the attackers to have any reasonable chance of hitting the SAM radar and SPAA without getting killed themselves. I would propose enabling the AGM-62 Walleye and the GBU-8 TV-guided bombs for the F-4E armaments and maybe even including something like the A-7D or A-7E in the vehicle set.
Honestly, I was really looking forward to this event as I love the idea of SEAD in WT. It's something I enjoy in DCS a lot. The implementation of the game mode here just doesn't feel right. It's very not fun getting spawn killed when you try to take a heli for example. Maybe fewer defending jets would work better. I'll probably play around with this more as a user mission or something though.
Good to see that we may be getting this in the game. If you know anything about SuCAP ( surface combat Air patrol)you will understand the importance of the SEAD mission aspects of SuCAP.In US combat doctrine its referred to as an alpha strike. Part of an alpha strike is the suppression of enemy air defenses. So it's good to see some more realism possibly being brought into the game. You're not going to run a surface combat Air patrol without suppressing the enemies aur defenses.
strange event... it looks like RB but it behaves like SIM... the enemy cannot be seen when he is close and how many times in a game you almost never meet one
This sounds awesome. I just wish the event was longer as I won't be home and able to play it until the event is already over. Would love it if the event was extended at least over the weekend!
I read the comments reasoning regarding why it is currently not put in the "random battle" rotation of game modes. Maybe we can have one queue as the current "air random battles" and a separate queue for "alternative game modes" like this one, "escort bombers"-missions and other modes. I do however think it would be best to keep everything in one single queue and then allow players to "opt in/opt out" of certain modes, just like we do with night battles already.
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