- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We’re continuing to move along with our Roadmap that we released back in June. In today’s news article, we’re going to be talking about the reduction of the research and purchase cost of aircraft, as well as the changes to numerous maps thanks to your feedback. These changes will come to the game in the upcoming major update — thank you very much for leaving feedback across all War Thunder platforms, which in turn helps to make the game better!
We’re pleased to announce and present to you the changes that will see the reduction of the research and purchase costs of top-tier aircraft! These changes will not only affect VI-VII as we previously announced in the Roadmap, but in addition, rank V as well as many reductions and some increases in the price of vehicles of other ranks due to rearrangements in ranks and future placements into groups. After we sat down to work on aircraft that needed to be reduced, the decision to also reduce the costs of rank V and other aircraft ranks was made after we looked at detailed analytics as well as statistical calculated data. As with our previous Roadmap news article, we’re presenting these changes to you today so that you can have a detailed look and prepare for them in advance. These changes will be released in the upcoming major update alongside the progression changes in September, so that the Research Point cost for vehicles moving up in rank don’t need to be changed twice.
Let’s dive into the details as to what exactly is being reduced. The following parameters will see reductions:
- The amount of Research Points required to research vehicles.
- The amount of Research Points required to research modifications of vehicles.
- The Silver Lion cost for purchasing vehicles.
- The Silver Lion cost for crewing vehicles.
- The Silver Lion cost for purchasing an Expert Crew.
- The Silver Lion cost for purchasing modifications.
As there will be a lot, we’ve prepared two Google Spreadsheet documents that contain preliminary data for you to take a detailed look:
In addition to the above, during the work we carried out, we’ve also decided to take a closer look at the game’s initial ranks — this includes the smoothing of purchasing vehicles. We realized that the balance of Silver Lion costs in relation to the earn rate of Research Points and vehicles could fall behind. Because of this, we’re excited to say that the purchase cost of a wide range of most vehicles in all ranks: aircraft, ground vehicles and naval forces, will see a reduction. This also includes a reduction in crewing vehicles, purchasing Expert Crews, as well as vehicle modifications. The details regarding these changes are also included in the two linked tables mentioned above.
To reiterate, the changes to research trees and the reduction of Research Points for grouped vehicles that we have previously talked about will be coming to the upcoming major update, and alongside this, the dynamic reduction of repair costs. We’d like to admit that it has taken a little more time to dynamically reduce repair costs than we would have liked, but it is now in the final testing stage.
We’re continuing to work on significant improvements to a variety of maps in the game. These improvements are based on the valuable feedback that you have left on our platforms, as well as from content creators. Thank you! To start, we’ll mention some initial changes to the landscape and design of the following maps: El Alamein, Aral Sea, Iberian Fortress, Normandy, Alaska, Ground Zero, Maginot Line, Stalingrad, Sun City, Eastern Europe, Vietnam, and Seversk-13. These are not the only changes, as we’ll continue to be improving these maps. At the end of this news article, we’ll also let you know about the detailed changes to the following maps: Poland, Karelia, American Desert, 38th Parallel, Normandy, and Jungle.
The improvements that have been made to these maps will come to the game in the upcoming major update, as well as the revision of collision models for objects located on these maps. We know that these changes are anticipated, and for those who want these changes right now, we’d like to quickly note as to why they are coming in the upcoming major update. An update only for map changes would require a large download, and many maps would be temporarily removed from the map rotation. To avoid this, waiting a little and releasing these changes in the upcoming major update will ensure that this does not happen. Thank you for your patience!
With all of this in mind, let’s dive into the detailed improvements that have been made to some of these maps.
The issues surrounding the Fields of Poland map were the open fields surrounding the main city: these fields were too open and were very easy to shoot through. This issue was partially fixed on the winter version of this map, and now these fixes have been applied to the summer version. We’ve relocated the spawn points behind cover, so that now, you will not be hit by incoming shells as soon as you spawn in. In addition to that, we’ve also grouped all variations of the Poland map into one folder, making it easier to Like, Dislike or Ban this map in the map filter!
Karelia has had some changes to its overly powerful map positions around the map edges, as well a reduction of ravines that were easy to fall into and get stuck in.
On American Desert, we’ve revamped the northern part of this map. In particular, the large hill in this location that was prone to being camped on. In addition to this, the C point has been completely redesigned, as well as the area behind the railroad tracks.
38th Parallel suffered from asymmetry — one side of the map had very powerful positions to shoot from, whereas the other side did not. Both sides of this map will now have equal positions.
The Normandy map will now be more symmetrical, and the eastern spawn point that was located on the beach will be significantly moved south, closer to the city. The church near this area has always been a powerful interest spot, but ultimately, only for one team. Therefore, an updated capture point, in the form of a windmill, will now be located near the center of the map. This new windmill will replace the church that we mentioned. Some of the roads in the southern part of the map will be removed.
For Jungle, we’ve reduced the density of some of the vegetation, which in turn will help improve visibility and will reduce the number of ambush spots. In addition to this, the color palette of the vegetation has been improved, therefore making this map much more pleasant to play on.
That’s all for now
We sincerely hope that all of these changes have met your expectations. Once again, we thank you for all your feedback and patience regarding these changes. Please do continue to leave your feedback and comments: be it either on our official forums, social media, on Steam, Reddit, as well as other platforms that we read.
Comments (100)
Comments will be premoderatedPls get rid of this thing that end of the line vehicles have much higher cost to their modules. Stock grinding is not good, so kindly focus more on module RP reduction, I see that theres only a decent chunk of reduction to higher ranks modules. Do more.
Nice changes, but I didnt read anything about the RP multiplier for kills, in the Roadmap called: Skill bonuses for RP. Which would be significant and a huge increase in incentive to play better (also a huge reward for playing well) - I'm very intrested in seeing more of that. Also excuse me when you already wrote about it and I glanced over it. Could you direct me to it then?
Because it's not ready yet.
Stona_WT, Ah alright. Looking forward for more information! Thx for the fast reply.
i like that
Why vehicles that are in folders dont get 50% reduction of their modifications RP snd SL cost?
Very nice!
In the future could you please use commas or periods in large numbers; it makes it a bit easier to read. Thanks :)
Good point, table updated 🤓
I am currently not very active in the game because of personal stuff in life but I am very happy that you guys heard the feedback and follow the roadmap so I get a much better game when I finally will have time to play in a few months. Sadly, the improvement for dialy logins is too late for me - was at 700+ days and now been reset to 0 a few days ago. Anyway, good changes.
Sad to hear that you have lost your 700 days streak. But we are not moving anywhere from the market, I am sure you will be able to easily beat that number if you start to systematically login again :)
There is no mention of reimbursement for both sl and rp already spent though?
Already answered - we do not plan such thing. Same as we never block already unlocked vehicles and ask for additional RP/SL if their cost goes up.
Stona_WT, For players with literal millions of sl tied up in all vehicle types about to change costs and no reimbursement somewhat sours the whole deal sadly.
Hmm actually doesnt look that good. So, rank 7 aircraft - some of them still cost 350K RP. They should be down to 220-260k. Also, what's the point of foldering rank 6 and 7 ground when they are not getting RP cut? Now some of previously rank 6 ground vehicles cost even more by putting them into the rank 7! Ground grind is way worse anyway...
Hi, fantastic upcoming changes. I wonder if players who already purchased the top tier vehicles, do they get compensation for their RP and SL back? I have many top tier aircraft and i would like to have some SL returned for my hard work into the game lol. Thanks and have a nice day ~~
As already said - sorry, no, we do not plan such thing. Same as we never blocked vehicles that their price/RP cost increase until you purchase/research the difference between old/new cost/price.
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