- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We’re continuing to move along with our Roadmap that we released back in June. In today’s news article, we’re going to be talking about the reduction of the research and purchase cost of aircraft, as well as the changes to numerous maps thanks to your feedback. These changes will come to the game in the upcoming major update — thank you very much for leaving feedback across all War Thunder platforms, which in turn helps to make the game better!
We’re pleased to announce and present to you the changes that will see the reduction of the research and purchase costs of top-tier aircraft! These changes will not only affect VI-VII as we previously announced in the Roadmap, but in addition, rank V as well as many reductions and some increases in the price of vehicles of other ranks due to rearrangements in ranks and future placements into groups. After we sat down to work on aircraft that needed to be reduced, the decision to also reduce the costs of rank V and other aircraft ranks was made after we looked at detailed analytics as well as statistical calculated data. As with our previous Roadmap news article, we’re presenting these changes to you today so that you can have a detailed look and prepare for them in advance. These changes will be released in the upcoming major update alongside the progression changes in September, so that the Research Point cost for vehicles moving up in rank don’t need to be changed twice.
Let’s dive into the details as to what exactly is being reduced. The following parameters will see reductions:
- The amount of Research Points required to research vehicles.
- The amount of Research Points required to research modifications of vehicles.
- The Silver Lion cost for purchasing vehicles.
- The Silver Lion cost for crewing vehicles.
- The Silver Lion cost for purchasing an Expert Crew.
- The Silver Lion cost for purchasing modifications.
As there will be a lot, we’ve prepared two Google Spreadsheet documents that contain preliminary data for you to take a detailed look:
In addition to the above, during the work we carried out, we’ve also decided to take a closer look at the game’s initial ranks — this includes the smoothing of purchasing vehicles. We realized that the balance of Silver Lion costs in relation to the earn rate of Research Points and vehicles could fall behind. Because of this, we’re excited to say that the purchase cost of a wide range of most vehicles in all ranks: aircraft, ground vehicles and naval forces, will see a reduction. This also includes a reduction in crewing vehicles, purchasing Expert Crews, as well as vehicle modifications. The details regarding these changes are also included in the two linked tables mentioned above.
To reiterate, the changes to research trees and the reduction of Research Points for grouped vehicles that we have previously talked about will be coming to the upcoming major update, and alongside this, the dynamic reduction of repair costs. We’d like to admit that it has taken a little more time to dynamically reduce repair costs than we would have liked, but it is now in the final testing stage.
We’re continuing to work on significant improvements to a variety of maps in the game. These improvements are based on the valuable feedback that you have left on our platforms, as well as from content creators. Thank you! To start, we’ll mention some initial changes to the landscape and design of the following maps: El Alamein, Aral Sea, Iberian Fortress, Normandy, Alaska, Ground Zero, Maginot Line, Stalingrad, Sun City, Eastern Europe, Vietnam, and Seversk-13. These are not the only changes, as we’ll continue to be improving these maps. At the end of this news article, we’ll also let you know about the detailed changes to the following maps: Poland, Karelia, American Desert, 38th Parallel, Normandy, and Jungle.
The improvements that have been made to these maps will come to the game in the upcoming major update, as well as the revision of collision models for objects located on these maps. We know that these changes are anticipated, and for those who want these changes right now, we’d like to quickly note as to why they are coming in the upcoming major update. An update only for map changes would require a large download, and many maps would be temporarily removed from the map rotation. To avoid this, waiting a little and releasing these changes in the upcoming major update will ensure that this does not happen. Thank you for your patience!
With all of this in mind, let’s dive into the detailed improvements that have been made to some of these maps.
The issues surrounding the Fields of Poland map were the open fields surrounding the main city: these fields were too open and were very easy to shoot through. This issue was partially fixed on the winter version of this map, and now these fixes have been applied to the summer version. We’ve relocated the spawn points behind cover, so that now, you will not be hit by incoming shells as soon as you spawn in. In addition to that, we’ve also grouped all variations of the Poland map into one folder, making it easier to Like, Dislike or Ban this map in the map filter!
Karelia has had some changes to its overly powerful map positions around the map edges, as well a reduction of ravines that were easy to fall into and get stuck in.
On American Desert, we’ve revamped the northern part of this map. In particular, the large hill in this location that was prone to being camped on. In addition to this, the C point has been completely redesigned, as well as the area behind the railroad tracks.
38th Parallel suffered from asymmetry — one side of the map had very powerful positions to shoot from, whereas the other side did not. Both sides of this map will now have equal positions.
The Normandy map will now be more symmetrical, and the eastern spawn point that was located on the beach will be significantly moved south, closer to the city. The church near this area has always been a powerful interest spot, but ultimately, only for one team. Therefore, an updated capture point, in the form of a windmill, will now be located near the center of the map. This new windmill will replace the church that we mentioned. Some of the roads in the southern part of the map will be removed.
For Jungle, we’ve reduced the density of some of the vegetation, which in turn will help improve visibility and will reduce the number of ambush spots. In addition to this, the color palette of the vegetation has been improved, therefore making this map much more pleasant to play on.
That’s all for now
We sincerely hope that all of these changes have met your expectations. Once again, we thank you for all your feedback and patience regarding these changes. Please do continue to leave your feedback and comments: be it either on our official forums, social media, on Steam, Reddit, as well as other platforms that we read.
Comments (100)
Comments will be premoderatedRP reduction for helis would also be welcome. Takes a long time to research even with the new research method
Check previous RoadMap - https://warthunder.com/en/news/8403-roadmap-following-the-roadmap-research-helicopters-with-ground-vehicles-marking-spawn-campers-and-more-en you can now research helicopters with Ground Vehicles.
Stona_WT, That did not answer anything, he said the new version was inneffective and that the RP required as a whole is too much.
Can you make top tier maps bigger? Playing Call Of Duty with tanks is very unrealistic, annoying, not fun, and not balanced. Top tier maps should be atleast 5x5km and not like 1.5x1.5km with some exceptions. I know some players prefer playing on smaller maps so maybe you will make some option to play on big maps only and to play on small maps only. There are a lot of big sim maps that can be used for top tier tanks like Sands Of Tunisia, big El Alamein, etc. Please consider it.
Our player base is split here. Some love to have huge maps and drive around for 10 minutes when other throw complains like "if I would like to play driving simulator, I would play (put your fav. driving sim title here)".
Stona_WT, Well, isn't that why game have 3 game modes, AB, RB, SB? I don't get why maps of size of my toilet room are added to not-AB modes...
this, this made me happy
Nice to read this 😊
Guys, for your spreadsheets, please always lock the header. I know you know how to use the lock function, since the update timestamp is locked in the current one. It is a crime not to lock the headers in the worksheets of this size. Better yet send the respective employees to the usability courses or something, both Gaijin and the game users would benefit from them learning up on usability tremendously.
If you take a look, you will noticed it's locked. BUT google doc publication html feature is a bit broken and do not consider it as locked. https://static.warthunder.com/upload/image/community/151405.jpg So if you have any inside knowledge how to do it - feel free to share instead sending anyone to any course.
Stona_WT, The only way to freeze rows is to not publish it (in form of a html website) but to share a view only link to the sheet itself. As soon as you want it to be published as a website all these neat features like freezing rows/columns are gone.
The cost, which was 410 thousand, decreased to 400 thousand. This is too much, please take it back
If you look closer you can see that you will save a lot of SL and time to grind. Just look at Magach tanks. It will only take you 5 to grind to reach the last one, instead of 12 as I write. They give you the choice not to play everything if you don't want to, and that's a long-awaited kind move from Gaijin.
Very nice, glad to see the game evolve forwards once more, also Panzer 2 Luchs when? :)
I really would like to see the Roadmap thing continued into the future. It gives the community some level of transparency into the future of WT. I found this to be extremely positive and this should be continued when the current one is completed
As you can see on picture, it's not over yet :)
Stona_WT, Will the playerbase have input, like the suggestion form we had before the roadmap was published?
I got to be honest, the RP changes are very disappointing. Some vehicles are getting lowered a ton, like the FJ-4s, while others are actually going UP by a lot. The F-105D is going up by 80k! Meanwhile the actual vehicles that really need large RP reductions, the Top Tiers (and near) are only changing by 10-20k at most. I don't know about anyone else, but if you're making ~10k RP a match, that's only a difference of a single battle. Extremely underwhelming. I was hoping for much more.
We have more than 2000 vehicles in game. "Actual vehicles that needs" are different for various players. I am sorry that in your case, that one vehicle spoil the whole big picture of changes we have prepared for you. Hope you will still gain a lot on overall change.
*Happy tears* is it time to come back? Snail: yes my son (Where Super Tucano?)
Thank you for making a 180 Gaijin. The game is now vastly improved in all major areas, with the biggest issues fixed. Can we also expect RP (and SL) to be lowered for tanks? Frankly it is a much bigger grind then planes - in planes you can easily get 15k rp in a match, often alot more. In tanks, there's like a soft cap at around 10k rp, with the average match only getting 4-5k RP, even with premium. This is abysmal, and is important to fix.
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