- For PC
- For MAC
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- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Greetings, fighters! We continue to work on making our game better in all aspects, and today we’d like to present a new article type: In Detail. It will include both player suggestions and our ideas that we’d like to elaborate upon and discuss with you.
Let’s discuss in detail markers in air events
We’d like to disable ground vehicle markers for pilots of fighters and interceptor helicopters during air events in Ground arcade battles. The markers will remain for strike aircraft, bombers, and helicopters with air-to-ground rockets and ATGMs.
Air events are a rather old mechanic that was adapted to new vehicle ranks by including more and more modern aircraft. But with more powerful payloads, more advanced fighters with front-mounted cannons appeared in the sky. Such aircraft were intended to escort or destroy strike aircraft (depending which side they’re on), but, beginning at the mid ranks, the fighters often prefer to rush to the tank battlefield and attack low armored vehicles.
As a result, we believe, gameplay suffered for both ground vehicles that had to fend off 2-4 aircraft instead of one serious aerial opponent, as well as the strike aircraft that were left with no cover while costing many times more.
Besides, after the middle of the battle the dominating side started to actively use air events for massive air attacks, lowering the comeback chances of the side that was already losing.
What’s going to improve
Fighters aren’t the “main characters” in air events: you can infer that from the fact that you can’t initiate the events as a fighter. Effective escort/interceptor fighters costing one point are meant to improve the chances of the strike or to counter it — depending on the side.
Fighter pilots that aren’t tempted by highlighted positions of the ground targets will concentrate on their immediate task, the tankers will clearly see their main target in the sky, and kamikaze attacks that annoy many of you will happen much less often.
Comments (42)
Comments will be premoderatedThis is a much needed improvement to Ground AB. Thank you! I hope you'll implement a similar improvement for coastal-focused Naval AB. Currently, you'll have some players get one or two kills in their coastal vessel and then immediately switch to an aircraft and then spend the rest of the battle in the plane and overwhelming the other team's boats. I mean the point of Naval AB is to be in a ship or a boat, right??
This sounds reasonable.
Can u also plz consider removing the atgm diamond mark for atgm and sam
Excellent change, no downsides really. Would also be nice to move some of the helicopter spawns closer to the battlefield.. the low rank ones are very slow and AA have no chance to interact with them a lot of the time.
Sounds like a great change, eventho I don't play arcade. If this is possible for just a specific set of aircraft, I'd like to see something simular for top tier air RB
Cool
The idea makes good sense - it gives an incentive to actually play the planes according to their roles - my only worry is that, especially at lower ranks, there are plenty of planes marked as fighters that historically were often used as fighter-bombers: P-40, P-47, Typhoon, FW-190, etc. and it would be a shame to lose that. Several nations lack early-rank dedicated attackers.
Since this is AB the planes you'll get to spawn aren't necessarily from your nation, just a random fighter/ attacker/ bomber out of a pool for that BR range.
Also a question, will there be anything to deal with the Aircraft spam that has been ongoing in Ground RB? Since it doesn't matter if it's a fighter, strike aircraft, bomber, interceptor, or Multipurpose. All in that game mode has been used for sheer spam, with players often rarely actually going into SPAAs, and even when we do, there are more planes than SPAAs on the ground leading to us getting mass spawn camped.
This is genuinely great news - will we be seeing anything to improve the CAS situation in Realistic and Simulator battles? Sim battles still have first-spawn CAS aircraft.
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