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Greetings, fighters! We continue to work on making our game better in all aspects, and today we’d like to present a new article type: In Detail. It will include both player suggestions and our ideas that we’d like to elaborate upon and discuss with you.
Let’s discuss in detail markers in air events
We’d like to disable ground vehicle markers for pilots of fighters and interceptor helicopters during air events in Ground arcade battles. The markers will remain for strike aircraft, bombers, and helicopters with air-to-ground rockets and ATGMs.
Air events are a rather old mechanic that was adapted to new vehicle ranks by including more and more modern aircraft. But with more powerful payloads, more advanced fighters with front-mounted cannons appeared in the sky. Such aircraft were intended to escort or destroy strike aircraft (depending which side they’re on), but, beginning at the mid ranks, the fighters often prefer to rush to the tank battlefield and attack low armored vehicles.
As a result, we believe, gameplay suffered for both ground vehicles that had to fend off 2-4 aircraft instead of one serious aerial opponent, as well as the strike aircraft that were left with no cover while costing many times more.
Besides, after the middle of the battle the dominating side started to actively use air events for massive air attacks, lowering the comeback chances of the side that was already losing.
What’s going to improve
Fighters aren’t the “main characters” in air events: you can infer that from the fact that you can’t initiate the events as a fighter. Effective escort/interceptor fighters costing one point are meant to improve the chances of the strike or to counter it — depending on the side.
Fighter pilots that aren’t tempted by highlighted positions of the ground targets will concentrate on their immediate task, the tankers will clearly see their main target in the sky, and kamikaze attacks that annoy many of you will happen much less often.
Comments (42)
Comments will be premoderatedsounds like a good choice, makes it more likely that fighters will actually defend the bomber theyre supposed to be defending instead of turning around and kamikaze attacking that one guy that killed them earlier immediately
This looks like a nice change! But now we are on the arcade topic, is there any plan to take a look at the air support spawn points? It happens quite often that you get a plane, only for all the 3 enemy planes spawn right behind you already at firing range, making it pointless
Especially when you get one of the bad bombers like the G4Ms. Its like welp might as well just J out. I've got no payload and no chance of even making it to the drop zone anyway.
I really do hope they look at this. It wasn't this bad before. It is very frustrating to spawn an attack aircraft only to be fired on within 5 or 6 seconds by a fighter that spawned in 90 degrees to your left or right and within 1 km.
these kind of articles are really important and it's great to see more of them
We need reward for defending a bomber or something, because right now there is almost no point of doing so.
That's just dum. The reward is to win the game, and you do that by allowing the bombers to drop their bombs.
I support this change
That actually makes sense. Pretty cool
Stona, In one of your comments you mention, “Fighters are supposed to protect strikers/bombers, not focus on fighting ground forces.” Has the team ever considered giving rewards for such activity to incentivize it? For instance, getting a kill near or flying with a bomber granting a certain amount of RP/SL? OR perhaps only giving rewards to the fighter escorting once the bomber has successfully bombed something? .
It's hard for me to judge if it's possible to implement such system (from code and reliability point of view), but as you can see, someone also mentioned it in the comments. And we read and gather the suggestions and will pass them later to Devs.
I haven't played arcade in years but this seems like a really solid change.
This is called missing the point. The reason most fighters go after ground is that it spawns those that have no chance of intercepting due to firepower and speed disadvantage and because it spawns the attacking side basically on top so no point in intercepting which i very obvious and mid to low tiers. Fix that first. Also leave markers on because that way it gives people more reason to "git gud" at SPAA because that can easily counter air in most BR ratings.
Thank you for the feedback. Some players have also mentioned the problem with spawns in the comments and on the forums, and we are going to pass it to the devs. Talking about SPAA - its main purpose is to counter air, so there probably is no problem here, but of course, further tweaks based on statistics and your feedback are possible.
Now please do something about CAS is tanks RB. Tank battles are becomming air battles, because planes are so cheap to spawn. People have 1 kill and can revenge bomb you into oblivion. Give us pure tank game mode as an option. Planes and ships have their own gamemodes so why tankers can't?
Feel free to suggest something that will not be "remove CAS from RB". War Thunder basic idea is to mix different war machines branches on one battlefield.
As far as i know, all naval modes also contain planes...
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