![War Thunder background](https://warthunder.com/i/bg-fon/site_theme_seek_and_destroy_desert_warrior.webp?v=9e186acf)
- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
![](https://static.warthunder.com/upload/image/0_2023/7_July/Fixed77/_khrizantema_eng_940px_7a659c2c852949d509f555c39ee1b608.jpg)
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.
Going In Blind
Various aircraft suffered from issues with their radar systems. Many fighters, including all versions of Tornado, MiG-23, MiG-27, Su-17, and Su-22, could have dropped an enemy long distance radar lock when a wing changed its sweep. The American F-14B lost its radar lock in the middle of the scanning sector in TWS mode, while radar homing missiles refused to launch even onto locked targets.
Tornado IDS Marineflieger deserved a special fix. One of its key features is an option to carry up to four AS.34 Kormoran anti-ship missiles in its suspended armament, and in its case the radar’s refusal to lock onto aircraft carriers can easily make it into Top 10 Anime Betrayals.
Well, all those problems are now behind us, and the radar is once again your trusty and very important instrument in battles.
Analyse This
Protection analysis is an extremely important feature of War Thunder: it allows players to model different situations in the comfort of their hangar. Will this shell penetrate that armour from this angle? Many players use this opportunity to study the theory before putting it to the test in practice. That’s why when we saw a few issues with the way shots are modelled, we rushed to fix them.
For example, there were cases when an AP round that pierced a vehicle’s defences incorrectly, it changed its trajectory. Or when projectiles that, according to the protection analysis, shouldn’t have penetrated the armour, pierced it completely. But it’s all in the past now.
Ejecting from a Sinking Ship
When turning at maximum speed some ships heel really severely, and you should resist that. But what’s going to happen if you launch a hydroplane from a catapult while the vessel is suffering from a heavy heel?
Well, nothing good. The vessel kept rolling further than it was possible before, eventually capsizing — on its own, without your involvement. Well, these undeserved losses threaten you no more.
That’s Not All
You’ll find the full list of improvements in a separate patch note — there are lots of interesting things! We’ve eliminated the issues with VR, fixed the way the tank silhouettes are displayed through smoke screens with filters enabled, and made cross-platform settings work correctly on the Xbox again.
Once again, many thanks for all your bug reports that you submitted using our special service.
Comments (18)
Comments will be premoderatedFunny thing being I still cannot achieve a radar lock with the MiG-23MF, nothing appears on it's radar at all.
Something about this patch destroys my GPU (a 3070ti). I played on the 4th and was getting over 150 fps on highest quality while running other programs. Now I'm lucky if I get averaging 50 while on medium. Please check for memory leaks
What happend to the a6m5 ko?
Why is it that i cant get the ratkenautomat even though i researched all the vehicles before it and now i have to pay 10000000 sl to get it bc i didnt purchase the other vehicles even though i got the hetzer without purchasing the vehicles before it with sl i dont get why that is its very annoying when i have saved up sl to get the ratken have just enough then have to pay 100000000 sl for it i dont get it
Since it seems that you finally remembered that VR exists, could you please make it so that the reticle of helmet mounted targeting systems actually stays alineged with your eyes when turning your head instead of just being stuck in place like the rest of the UI (yes you can lock stuff with HMTS in vr but not having the reticle is quite annoying) also please give all planes animated in-cockpit RWR displays
Hell, yes. Love this. 🫡