- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
La Royale is almost completed! Today we show some visual improvements and new mechanics that will make War Thunder look even better!
Missile incoming
For the La Royale update, we not only updated flight physics for most anti-aircraft and anti-tank missiles, but also completely redid the flight effects for all missiles in the game. So, for example, the jet flame and smoke effects of missile engines have improved, and for supersonic missiles the “Mach diamonds” effect has been added. For multi-engine missiles we added authentic effects when minor engines run, as well as adjust their positions.
Some wire-guided ATGMs now have a wire trailing behind them. Missile tracers were also completely redone. Check this out!
Fragmentation!
Hit marks from high-explosive shells will be more realistic. Thus, direct hits of HE rounds and their close detonations now leave on the armor not only an impact mark, but also traces of fragments with their shape depending on the material of the part where the fragments hit. Works for artillery as well!
Also, there are new hit marks from the fin-stabilized armor penetration rounds, with the ‘star’ of the fins around the penetration hole if a tank was hit orthogonally.
Heat it up
The radiator has become a functional module in the damage model of armored vehicles. A damaged radiator emits streams of white steam from boiling cooling liquid. The engine will continue to work, but due to overheating it can quickly fail. It is high time to shelter and repair!
Air beauty
War Thunder aircraft are also receiving some visual improvements. All jet pilots will see new afterburner effects. The visual effects of flares have been updated, now they fire off with the effect of beautiful smoky arcs, it looks really better now! Also, we implemented a unique ejection system for the Ka-50 and Ka-52 helicopters: explosive charges fire off the main rotor blades, and the pilot's seat is pulled out by a special rocket catapult. This is a must see!
Comments (57)
Comments will be premoderatedI'm most frustrated when I see this. The game is more and more beautiful and detailed, but it's spoiled by many factors that are at the root of the current tensions. I'll say it again, war thunder could be the best ww2/modern game of all time, why spoil it?
If we're going to have wires now, can we stop restricting all non-Russian vehicles wire guided missiles from being able to shoot missiles on the move?
Will more aircraft get ejection seat animations?
Will one of the "new" effects in La Royale be PS4 getting the same level of protection analysis destruction that it hasn't had since the new system was introduced in drone age, the one that PS4 has feels very dumbed down, and to my knowledge it's the only platform with this problem as the protection analysis works fine on my siblings Xbox One S
They look awesome, along with the physics changes to missiles it really feels like you are controlling an actual object instead of telepathically levitating a missile to the target.
Hopefully two major points are solved: 1) When a jet is around super sonic, you can't see anything because of the super conic wall. 2) Rocket-AAs: When you lunch a missle it is hard to manouver it because the output steam blocks your vision; especially for the China'sTor For the rest we will see how it will work.
after a long time now the radiator has its purpose beside being an armor lol
Could we see an option to toggle the shock cone. Myself and a large amount of players find it especially annoying when trying to get gun kills in many of the jets which tend to stay at close to exactly mach 1. On ulq this effect isn't present so I think it would be fair to make it a optional effect. Not like it would affect the pilots forward view irl either.
FINALLY radiators aren't useless. Some really great FX here.
When will we see more bombers come to higher tier, such as the YB-35, B-36, V-Bombers, B-47, Tu-16, Tu-95 and TSR2?
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