- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
La Royale is almost completed! Today we show some visual improvements and new mechanics that will make War Thunder look even better!
Missile incoming
For the La Royale update, we not only updated flight physics for most anti-aircraft and anti-tank missiles, but also completely redid the flight effects for all missiles in the game. So, for example, the jet flame and smoke effects of missile engines have improved, and for supersonic missiles the “Mach diamonds” effect has been added. For multi-engine missiles we added authentic effects when minor engines run, as well as adjust their positions.
Some wire-guided ATGMs now have a wire trailing behind them. Missile tracers were also completely redone. Check this out!
Fragmentation!
Hit marks from high-explosive shells will be more realistic. Thus, direct hits of HE rounds and their close detonations now leave on the armor not only an impact mark, but also traces of fragments with their shape depending on the material of the part where the fragments hit. Works for artillery as well!
Also, there are new hit marks from the fin-stabilized armor penetration rounds, with the ‘star’ of the fins around the penetration hole if a tank was hit orthogonally.
Heat it up
The radiator has become a functional module in the damage model of armored vehicles. A damaged radiator emits streams of white steam from boiling cooling liquid. The engine will continue to work, but due to overheating it can quickly fail. It is high time to shelter and repair!
Air beauty
War Thunder aircraft are also receiving some visual improvements. All jet pilots will see new afterburner effects. The visual effects of flares have been updated, now they fire off with the effect of beautiful smoky arcs, it looks really better now! Also, we implemented a unique ejection system for the Ka-50 and Ka-52 helicopters: explosive charges fire off the main rotor blades, and the pilot's seat is pulled out by a special rocket catapult. This is a must see!
Comments (57)
Comments will be premoderatedSo "Soon" means month or two untill La Royale relase or?
Always love the improvements in visual aspects! I'd love to see better flares tho, more like DCS. Rn flares looks like launching a fire ball
Yes! Love these visual improvements. Enhanced graphical effects are always a treat. Nice work, Gaijin!
Finally, my shot that gets eaten by the radiator and fuel tank does something at least
Amazing work on the effects guys! People have been wanting this since day 1, and you've out done yourselves this time!
Did you fix the Kh-25 missiles? They were invisible up until yesterday on the dev server. Also, the underside of the engine on the Kfir C2 was see-through for some reason.
Will IRL smokeless ATGMs be smokeless or is the smoke a blanket change ?
Hopefully they fix that AA rockets steam, that you see something when the rocket is away. And as a second point, when you are around super sonic with a jet, the fix that you see something a do not always have the super sonic wall on your screen. New visual are fency, of course. But i must make sense und please correct the existing negative things. Opening bug reports leads poorly to nothing.
The flares though... still looking like handleless torches, rather than incredibly bright point-like things. I have seen many in real life, definitely not even just similar in game. At least on NATO jets.
can we expect to get wing vapor added in the future? or is that something not being considered
Submit a complaint