- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
La Royale is almost completed! Today we show some visual improvements and new mechanics that will make War Thunder look even better!
Missile incoming
For the La Royale update, we not only updated flight physics for most anti-aircraft and anti-tank missiles, but also completely redid the flight effects for all missiles in the game. So, for example, the jet flame and smoke effects of missile engines have improved, and for supersonic missiles the “Mach diamonds” effect has been added. For multi-engine missiles we added authentic effects when minor engines run, as well as adjust their positions.
Some wire-guided ATGMs now have a wire trailing behind them. Missile tracers were also completely redone. Check this out!
Fragmentation!
Hit marks from high-explosive shells will be more realistic. Thus, direct hits of HE rounds and their close detonations now leave on the armor not only an impact mark, but also traces of fragments with their shape depending on the material of the part where the fragments hit. Works for artillery as well!
Also, there are new hit marks from the fin-stabilized armor penetration rounds, with the ‘star’ of the fins around the penetration hole if a tank was hit orthogonally.
Heat it up
The radiator has become a functional module in the damage model of armored vehicles. A damaged radiator emits streams of white steam from boiling cooling liquid. The engine will continue to work, but due to overheating it can quickly fail. It is high time to shelter and repair!
Air beauty
War Thunder aircraft are also receiving some visual improvements. All jet pilots will see new afterburner effects. The visual effects of flares have been updated, now they fire off with the effect of beautiful smoky arcs, it looks really better now! Also, we implemented a unique ejection system for the Ka-50 and Ka-52 helicopters: explosive charges fire off the main rotor blades, and the pilot's seat is pulled out by a special rocket catapult. This is a must see!
Comments (57)
Comments will be premoderatedAw man. This looks amazing
Next update damage Optic reduce view range or something like that pls
I will give you some mangos!
nice to see little things coming. especially the working radiator. I like the little things. keep up the good work.
Beautiful.
This is amazing
Visual upgrades are always welcome! I just hope player will be able to see something with that much smoke coming out of rockets etc
glad to see this, the radiator having somewhat of a use now is cool, no pun intended there. Now I can only hope for more varied death animations like cookoff coming out of turret hatches/turret ring/barrel or barrels sagging down as tanks are knocked out instead of what I find to be a bit boring explosion effect and the instantly charred hull and turret
No contact armour pen hole? or they can block it...
Love the changes! I really want to see how the engine can be pushed in this regard. Would it be possible to have a type of dynamic damage model? So, HE ripping chunks out of armor or heavily deforming it on the actual model? It would be very unique as next to no game has it.
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