- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
La Royale is almost completed! Today we show some visual improvements and new mechanics that will make War Thunder look even better!
Missile incoming
For the La Royale update, we not only updated flight physics for most anti-aircraft and anti-tank missiles, but also completely redid the flight effects for all missiles in the game. So, for example, the jet flame and smoke effects of missile engines have improved, and for supersonic missiles the “Mach diamonds” effect has been added. For multi-engine missiles we added authentic effects when minor engines run, as well as adjust their positions.
Some wire-guided ATGMs now have a wire trailing behind them. Missile tracers were also completely redone. Check this out!
Fragmentation!
Hit marks from high-explosive shells will be more realistic. Thus, direct hits of HE rounds and their close detonations now leave on the armor not only an impact mark, but also traces of fragments with their shape depending on the material of the part where the fragments hit. Works for artillery as well!
Also, there are new hit marks from the fin-stabilized armor penetration rounds, with the ‘star’ of the fins around the penetration hole if a tank was hit orthogonally.
Heat it up
The radiator has become a functional module in the damage model of armored vehicles. A damaged radiator emits streams of white steam from boiling cooling liquid. The engine will continue to work, but due to overheating it can quickly fail. It is high time to shelter and repair!
Air beauty
War Thunder aircraft are also receiving some visual improvements. All jet pilots will see new afterburner effects. The visual effects of flares have been updated, now they fire off with the effect of beautiful smoky arcs, it looks really better now! Also, we implemented a unique ejection system for the Ka-50 and Ka-52 helicopters: explosive charges fire off the main rotor blades, and the pilot's seat is pulled out by a special rocket catapult. This is a must see!
Comments (57)
Comments will be premoderatedHope ejected pilots can save some SL, it would make the feature more appealing :)
*Sees ejected pilots holding comically looney-tunes-esque bank robber style money bags with an SL on it*
When will the update go live?
Soon™
I think it can't be on weekend and so not on monday either, my guess is tuesday (second dev server is now closed since yesterday so it can only be very soon)
Awesome
Will AIM-54C have low smoke too?
it sure would be cool to see low smoke signature missiles actually have lower smoke signatures
Problem is: I never have time to admire the fancy effects and nice graphics without losing a life...
With the picture of the striker I hope you guys fixed it/are fixing it ^^. A vectoring missile that doesnt vector vigorously on the victor isnt very viable.
I was expecting different afterburner colors for aircraft (for eg. more bluish colors caused by characteristic EM radiation of C-H bond breaking, C- and H- radicals forming and recombining with O- radicals to form CO2 and H2O on Eastern aircraft, and color changing depending on engine heat on all aircraft, getting more yellowish as heat increases) and new engine texture for early afterburner aircraft such as MiG-19, T-2 etc. when new afterburner effects were announced, but this is nice too.
Fragmentation! The artists deserve a raise!
Shouldn't the TAM Family Tanks that are in the game have audio in Argentinean Spanish?
This is amazing, but I have a simple question: Will there be an Arab tree in the future? Egypt, Algeria, Syria, Jordan and others
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