
- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
A little sneak peek of the new visual and physical improvements in War Thunder aviation that will be introduced into the game with the upcoming Sky Guardians update!
Updated vapour cone effect
We have improved the vapour cone effect that can be seen at transonic speed of the aircraft due to the local pressure gradient. Look how realistic it is now!
New contrail and flow separation effects
The game will have a new effect of the contrail left by the running aircraft engines, the new contrail is visually longer, more distinctable and “fluffy”. Another improved effect that every pilot is familiar with is the wingtip flow separation effect. It may be observed as a long vortex cord from the wingtips during manoeuvres. Physical turbulence has been added to these effects, which makes them more varied and authentic.
Ejection seats
Beginning with the Sky Guardians update, we are introducing the mechanics of ejection seats for aviation of the later periods. This is a purely cosmetic effect, but beauty and authenticity are important components of the gameplay. So, the animation of the ejection seat operation includes a series of successive events: the cockpit canopy is torn off by pyrotechnic charges, the effect of the pilot's seat being ejected from the cockpit, after which the seat is disconnected from the pilot and the rescue parachute is triggered. At the time of the release of the update, the new mechanics will work for most rank VIII aircraft in the game.
Damage effects

Our designers also made a few enhancements to the visual and physical effects of damage to War Thunder planes. Visual effects of shrapnel damage were added to the impact area when aircraft surfaces were hit by proximity fuse munitions. Hit marks from small calibres (20mm and below) HE shells have been improved as well.
When an aircraft is on fire, you will now see dynamic effects of burning and tarnishing in the centre of the fire.
The effect of the aircraft's collision with the ground has also improved - now a physical effect of earth particles and dust thrown into the air appears at the collision area. This is how the new effects will look in the game.
Comments (69)
Comments will be premoderatedit does look really nice - well done :)
good job !!!
Could you also give us the option to feather a prop? Now it's a real drag if you lose 1. Would be much appreciated. :)
One thing to improve ejection seats is an opposite reaction on the part of the aircraft. A T-38 once suffered dual engine flameout and the pilot attempted emergency airstart (shove throttles to afterburner) which failed because the nose was still being held up by the pilot, starving the engines of air. He ejected which forced the nose down, air now flew through the engines and both engines relit in a max afterburner dive into the Mississippi mud. Took days to find the crash site.
I also noticed that tank engine exhaust smoke looked different, tbh i think it looks worse, the smoke is so thick that you can see it clipping with the exhaust port and it looks bad. Imo the exhaust smoke in the ''other game'' look more realistic like when the tank is accelerating and the engine releases black smoke then the smoke turn white just like a real vehicle. Btw i'm still waiting for ambient sound in the game. It would be great if maps in the game have more sound than just wind sound.
Any new effects for, uh, submarines?
Looks fantastic. I wonder if there are plans to update Ground textures for Ground Forces. Vehicles and building are details but the terrain textures are showing their age imo.
Still no High G vapors, just a whole bunch of cosmetic changes while HE is completely broken
Wow ... new effects.... (sarcasm poor) ... still Issue will not be fixed like Heat-Seeking Missles cannot track Helis beyond 2km's or or the unbelievable over-amored Sowjet/Russia T-XY. There are a lot of issue-tickets raised, but un-heard. But hey, let's through more effects and more units into the game.
Any chances of an update for the DLSS ?
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