
- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
A little sneak peek of the new visual and physical improvements in War Thunder aviation that will be introduced into the game with the upcoming Sky Guardians update!
Updated vapour cone effect
We have improved the vapour cone effect that can be seen at transonic speed of the aircraft due to the local pressure gradient. Look how realistic it is now!
New contrail and flow separation effects
The game will have a new effect of the contrail left by the running aircraft engines, the new contrail is visually longer, more distinctable and “fluffy”. Another improved effect that every pilot is familiar with is the wingtip flow separation effect. It may be observed as a long vortex cord from the wingtips during manoeuvres. Physical turbulence has been added to these effects, which makes them more varied and authentic.
Ejection seats
Beginning with the Sky Guardians update, we are introducing the mechanics of ejection seats for aviation of the later periods. This is a purely cosmetic effect, but beauty and authenticity are important components of the gameplay. So, the animation of the ejection seat operation includes a series of successive events: the cockpit canopy is torn off by pyrotechnic charges, the effect of the pilot's seat being ejected from the cockpit, after which the seat is disconnected from the pilot and the rescue parachute is triggered. At the time of the release of the update, the new mechanics will work for most rank VIII aircraft in the game.
Damage effects

Our designers also made a few enhancements to the visual and physical effects of damage to War Thunder planes. Visual effects of shrapnel damage were added to the impact area when aircraft surfaces were hit by proximity fuse munitions. Hit marks from small calibres (20mm and below) HE shells have been improved as well.
When an aircraft is on fire, you will now see dynamic effects of burning and tarnishing in the centre of the fire.
The effect of the aircraft's collision with the ground has also improved - now a physical effect of earth particles and dust thrown into the air appears at the collision area. This is how the new effects will look in the game.
Comments (69)
Comments will be premoderatedbeautiful. y'all have consistently been improving visual effects for awhile now and it really adds up. i've been playing almost a decade and the game is drastically prettier from how it was when i started. keep it up! these types of updates are crucial to keeping this game alive and healthy. Ideas for future update: implement tank collision damage model (big tank crashing little tank can destroy tracks or knock off add on armor) low-speed aircraft damage model; i.e. wings bending not snapping
When do we get afterburner effect that does not look like straight from early 00s video games?
love it
LOOKS LIKE ANOTHER GREAT PATCH .......
Great, modernised radio commands/RWR/Lock sound effects too?
propeller spiral contrail when
I would like to see the plane fuselage shredding when crashing onto the ground instead of staying in one piece. The only indestructible plane part is the fuselage, which always stays in one piece.
Nice to see new effects. When will we get FSR 2.2 so that we can actually play the game at stable framrates on older hardware and in VR? Dlss is nice and all, but it does not support Intel or AMD GPU, FSR supports all hardware. Your other games have FSR, why not War Thunder (your biggest, cross platform cash cow)?
I think the black effect of fire is more wonderfully demonstrated in land and sea battles.
I like the new supersonic vapor cone very much. How cool it is! XD
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