- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.
Decorations in place
You may have encountered decorations that weren’t properly attached to ground vehicles and were floating mid-air. Turns out, there were several reasons this might have happened.
For example, if we updated the model of the vehicle, in some cases the players had to reattach the decorations for them to display properly. Or, for example, if the player applied additional armour to their vehicle, mounted decorations on top of it, and then removed the modification (with an evil laugh, we bet), the decorations remained where they initially were.
Well, no need to worry that your tank will look weird: we’ve fixed both errors, so the decorations should look exactly as you want them to.
Runaway cursor
Many multiple monitor users reported this issue: when playing in fullscreen mode, the cursor sometimes escaped to the other monitor, and that could prove fatal during heated battles. It happened in sea and helicopter battles when the Alt button was pressed, when the chat was opened, or when you sent or received your teammates’ radio commands.
We’re happy to inform you that the bug has been quashed, and the issue is no more! Now players with multiple monitors should be able to enjoy the battles with no hurdles.
Small boats, beware
Vehicle destructibility is an integral part of War Thunder, and we try to make sure that hits have realistic consequences. And we’ve discovered an exception to this rule: hulls of the smaller boats weren’t breaking when hit by a large calibre shell.
Now we’ve updated hull break parameters of small boats, so beware: hits by large calibre shells are going to tear them apart!
Smart torpedo sights
Great news for captains - we have improved the control over torpedo tubes! Let us tell you in detail!
All torpedo tubes on ships and boats in the game can be divided into three groups according to the fire sectors: fixed torpedo tubes (for example, the German E-boats), tubes on the axis of the ship, able to fire on both sides (for example, the Japanese IJN Shimakaze ), and side torpedo tubes with a traverse sector on the left or right side of the ship (HMS Southampton, Soviet Sverdlov, USS Atlanta, and others).
Previously, the player had to manually select a torpedo tube by pressing a button ("Q" by default). In some cases, this was uncomfortable and could confuse the player in the heat of battle, especially with side-mounted torpedo tubes with a limited traverse sector. We have tried to solve the issue. Instead of switching available torpedo tubes by the button, their sight now switches following the direction of the player’s camera. The Q button now only turns the sight on or off, and the torpedo tube is selected according to the available traverse angles and the direction of the player's view.
For example, if a ship has torpedo tubes on her sides (Kirov, Hipper), you don’t need to press “Q” to choose the torpedo tube on the other side. Just activate all torpedo sides with the “Q” button and turn the camera to the side you want to fire from. The same works with rotating torpedo tubes (like on most destroyers in the game) - the available torpedo tubes will be selected automatically. Ships and boats with fixed torpedo tubes toggle available tubes in the same manner, although in the limited traverse sector.
If a ship has several torpedo tubes on each side, a new tube available to fire from the same side toggles automatically. If a torpedo sight is disabled and the enemy is in the fire sector, the torpedoes fire in salvo by pushing the torpedo fire button.
We hope this improvement will make the torpedo tube control easier and will allow you to better concentrate on the battle. Like it? Share your opinion in the comments!
That’s Not All
You’ll find the full list of improvements in the separate changelog - there are many interesting things there. Frame rate doesn’t drop anymore when the AB-205A-1 discards its rocket tubes, MiG-29’s HUD now shows ammo count of the secondary munitions, and gun funnel no longer follows the player’s view when playing in VR.
Once again, many thanks for all your bug reports that you submitted using our special service.
Comments (29)
Comments will be premoderated"We hope this improvement will make the torpedo tube control easier and will allow you to better concentrate on the battle." NO NO NO! This is most definitely not an "improvement" at all! It doesn't improve torpedo tube control at all. It almost completely removes our ability to select which tube we want to fire from. Using the "Q" key was totally fine before the bug that prevents the torp sight from turning off. Please, revert this immediately! Thumbs up if you agree with me please.
idk seems pretty good to me?
I appreciate Gaijin's effort to make this gameplay mechanic more intuitive, but I agree with kkang2828 - I'd much rather have manual control over the torpedo launch tubes. At the very least, this should be optional for those of us that want it.
The new torpedo mode does not work with small boats. The Pr206 and all the PT-Boats with four torps fire always BOTH torps of one side at one time instead of only one. Pretty useless.
Can you please give me the option to use the old torpedo tube system, this new one is worse, its both clunky and unituitive, it also doesnt work with smaller boats which just end up firing a broadside when i only want to fire one torpedo.
I'll add my voice to those saying the new torpedo system is more clunky than the old one and I ask that we be given a choice to use the old system if we want to.
Torpedoes are broken. You can not look around in small boats without oscillating wildly between tubes. That's not helpful for trying to keep situational awareness while having a tube prepped for a quick shot around a corner. This should have been an optional toggle. As is, many naval players are going to be frustrated. Please hotpatch a fix for this "improvement".
First of all I´m very happy some attention is being payed to aircraft HUD lately, as a sim player I greatly appreciate that! What really would make my day tho is if you could make it so that the helmet mounted sight (the visual part of it) would move with your head in VR, it can be really tough to guess where the exact center of view is without it.
finally i don't have to deal with the green thing for the rest of the match when i accidently press Q, hope to see more changes to Naval firing sights especially on post ww2 ships. Good fixes!
Yo Gaijin, can you also have the torpedo tracking camera for ships?
Yo. PLEASE FIX TORPEDOES! MAKE THIS A TOGGLE. Forestall/AIM is oscillating wildly! I can't look around when lining up a shot to fire without messing up which tube I'm ON! THATS CRAZY! THIS IS AWFUL!!! PLEASE HOTPATCH A FIX! THIS IS THE WORST
perhaps you could fix the ongoing problem where when we switch from naval to air, all our aircraft weapons are always set back to default. It must be a very hard thing for you guys to fixe because it's been broke since around the time naval begun
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