- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
A reminder about the new bug reporting service.
We already told you about it last time but we would like to remind you about it this time too. Now, our projects have a convenient service through which you can report bugs right in the game. If you come across a report with the same problem as yours, mark it with “I have the same problem!”. This way, frequently occuring bugs won’t go unnoticed.
For now, the forum is also still available for bug reports but soon we intend fully switching to a new service for collecting bug reports. You can get to the service directly from the game by clicking: “Community → Report an issue”.
Separately we want to note that this service should be used only to report errors in the game. With all problems concerning payments, crediting of goods and operation of the store in general, please contact our support by using https://support.gaijin.net.
Separate launch by following hot reports
Today's digest will be opened by an inaccuracy reported to us by players in the new bug service. On the Hellcat the missiles came off the pylons in pairs and only when selecting rocket and bomb suspended weaponry it was possible to use a separate launch.
The Hurricane Mk.IIB/Trop, Hurricane Mk.IV, F6F-5, Typhoon and their variants now have separate rocket launches.
Illuminating and not blinding shells
In night battles, illuminating shells help players better see terrain and vehicles on the battlefield under low light conditions. But with a night vision device the glow from special shells was too strong and players had to turn off the device for a while.
Now the maximum brightness of the picture in the night vision devices has been reduced and even with turned on NV the illuminating shells don’t interfere with the view.
“Rangefinder” modifications in AB
Each vehicle modification is useful and necessary in its own way. The same applies to the “Rangefinder” modification which allows you to determine the distance to the target and make the decisive shot from a long distance.
In ground AB the situation was somewhat different, the “Rangefinder” modification influenced only the displayed range next to the crosshair which in the case of postwar vehicles with fire control system made shooting at long ranges in AB even more difficult than in RB/SB. Now the “Rangefinder” modification will increase the range of the ballistic marker (AB cross) but only in terms of aiming while the armour penetration indicator range will remain the same.
Fireball over water
In naval battles there are often pilots who are ready to risk their vehicle in order to sink another ship and its crew with topmast bombardment. When the attack failed and the aircraft was shot down the effect of the destroyed aircraft could travel rapidly over the water leaving a visible smoke trail or even bright fire.
We have fixed this bug and now the smoke and fire trail will not be displayed across the entire location. Thank to our players for the correct passed bug.
More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Comments (39)
Welcome in the new episode of "it's not fixed": Today, since months, the "cancel" button still sends you to a battle if you click "cancel", even after the countdown.
Been that way since 2012 mate. It's just a quirk of the game.
TrawlingOne, Yes but they claimed they fixed it TWICE !
What about ghost shells?
Its still not fixed! Had loads of frustration on most matches yesterday regarding disappearing shells ....
In ww2, about 20% of shells did not explode, so its realistic really
Don't talk about Ghost shells or you will be sent to that copper mine.
Hehe, Gaijin's gotta fill their bottom line somehow
yes ghost shells are so common nowadays
Did you fix that annoying ghost shell problem? I got this issue many times since new patch released.
Excuse me but there seems to have made a mistake when you gave the F2G-1 600 rounds per gun, the source you linked to says that the f2g-1 has 4 50 cals with 400 rpg, with the f2g-2 having 2 additional 50cals with 375rpg for the additional guns. Not sure where you got the 600 rpg from, as it is not mentioned once in any of the provided sources.
I was about to need a change of pants being a Super Corsair owner and lover, as I read the technical manuals to find that the land F2G only had 4x .50. I'm not at all an expert, but the F2G descends from the "family tree" of Corsair 1's (indicated by their tiny wing fuel tanks) so it should come with the standard 2350 bullets of the regular Corsairs it takes its airframe from. I hope Gaijin leaves the 6 guns, throws a hook on, and redesignates as the F2G-2, or just accepts that it's ahistoric.
revolver265, Update, it's not just me. The F2G-1 seems to have always gotten 6x .50, but the inferior F2G-2 was usually fitted with 4x 50 and the quoted 600 rpg. However, docs show that even *it* came with the 6x .50 during testing. Both are already lacking the needed horsepower though.
Few concerning issues that still haven't been fixed: 1. Ghost shells 2. Shells dissapearing when shot while gunner is down and the shell is mid-air 3. Queue cancel which has been mentioned already
You all were really quick to fix the premium time but take months, or even years, to "fix "this game. Zzzzzzzz.
So nothing about the ghost shells that you claim to have fixed over and over but still show up, more so since winged lions? Typical
Noice! 👍
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