System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Answers from the developers
Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov, this time in a 45 minutes long video version!
We invite youtubers and streamers to cooperate and offer support depending on the quantity and popularity of your content. More information: https://warthunder.com/en/media/partnership/
Read more:
Comments (111)
What about a split br spread (1.0 for below 9.0, 2.0 for above 9.0) and decompress only 9.0 and above all the way to 15.0
Why did you terminate the Halloween Po-2 race event prematurely, one and half an hour before its announced end time? I wasn't in the top 1000 during its end purely because of this, and lost my Po-2, which I would surely get if the event would go as it was announced. Could you at least address this issue, as it left many players without the Po-2 that would otherwise be earned by them? It felt very unfair to me as I sacrificed a lot of time to get this Po-2, to no avail, and many others too.
How do you test the new patch before introducing it?Do you have some independent testers to do that job or do you do all the testing during its development?The native Linux game version became extremely unstable since the introduction of the Dagor Engine 6.0 and it was especially bad to me during the star events, when there were introduced game breaking bugs rendering event progress impossible. Could you restrict patches during events to the bug fixing, for additional stability, to prevent this?
Do you provide any compensations for the loses during special events, to the players in the case when their loses were caused by the development faults? Till now I saw only a compensation in the form of the additional premium day, to the players with premium, for the time of game unavailability during its maintenance, but it is of a very little value compared to the lost event vehicles.
Where are bombers like the Avro Vulcan. The Buccaneer is in the wrong tech tree as it is a naval strike/heavy fighter not a bomber. It is the same top speed but with 5 less bombs and yet the Vulcan and Valiant are not ingame yet. Is there an ETA on when they are coming? I work on an Avro Vulcan myself and would love to make a skin and fly the aircraft I maintain every weekend.
TOP TIER AIR RB NEEDS RESPAWNING. Top tier Air RB is pretty broken. Matches last 3 to 5 minutes. This one thing could really fix much frustration with top tier Air RB. It allows us to create a lineup and to not have to spend most of our time on a loading screen. It'll also increase match duration. I would also love maybe multiple airfields and to bring carriers into matches too. I dont understand why Air RB gets barely any attention as a game mode. It needs work. I would love Enduring Confr...
stop the argument "because queue time" and "not enough diversity", because of course the spamm of broken vehicles improves diversity for sure...
Really enjoyed this Q&A session. Lots of very informative answers given. I hope these do become a consistent event after major updates are released. That'd be terrific.
Why is everyone surprised they won't tone down the frustrating "features" of the game when that is exactly what makes them money?
Summary: We are the monopoly and we get to do whatever we wants and you still have to pay for it.
Submit a complaint