System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Answers from the developers
Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov, this time in a 45 minutes long video version!
We invite youtubers and streamers to cooperate and offer support depending on the quantity and popularity of your content. More information: https://warthunder.com/en/media/partnership/
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Comments (111)
Dont type here often but when i do is to point out that the English speaker said "Dutch" insted of "Danish" wich breaks my heart.
To be fair, if the reason for BR decompression is as you state that if we increase BRs further the players will get: bigger queue times, less variety and smaller lobbies. You might as well create a kind of "event" where only specific match-ups are happening, like top MiGs vs top Phantoms in an Air Domination map. And if realism of battle is so important, I would suggest to limit top tier Air RB matches to only a few planes per team, a 4v4 - it would help with queue times and be more realistic.
I was pretty disappointed with the answer to more game modes. Sure, they are correct, war is about strategic points. I also get that it needs to be simple to fight in. As an example however, Battlefield is a very successful franchise that doesn't seem to confuse its entire population by having more than three cap points. The points to control go in and out of a team's possession like normal, but is also very dynamic. There is plenty of room for play too, you don't get shot from spawn to spawn.
where is only tank mode?
Not in our plans.
why not move m4a3 76w to 5.3?
Is there a tanscription of this anywhere so we can read it
Ah...The snails 100% predictable answer about their holy mantra; Queue times! How about doing some tests for lower BR-spread at least? At certain BR's there is just too big a gap in vehicles for it to be viable, especially in the era between WW2 and Cold war. I really can't believe the queue times would be much affected as these are popular BR's anyways. Talking ground RB here.
And deliver some Chinese helis soon, please! Taking way too long :-)
Disappointing answers. Air SB economy: The economy changes apparently fixed rampant exploiting and bots? If anything it made them even more dominant while the mode is near unplayable for actual players. It's painfully obvious no one involved even plays the game mode or reads feedback. IR Missile warm up: Older aim-9b have no cooling, the ones with cooling do so before entering combat not seconds before launch. Even for stingers the limitation seems to be largely removed by vehicle rails.
when changing BR of tanks, airplanes ships...why not giving the notice? yesterday I taken m26a5 6.3 BR.... today is 6.7 with no new of the change, AT ALL, it's not serious then..... why not italian seaplanes? which were in pre ww2 between the best in circulation?
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