- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Optimizing respawn zones
You have asked about this improvement in the comments to one of the previous digests when you reported more frequent collisions in the respawns. Embrace the improved respawn mechanics in tank battles!
Now allies who joined a little later or were delayed in selecting a vehicle will appear slightly behind those who clicked the “Battle” button in the respawn window earlier. In this way players will be less in the way of each other.
Rested and that's enough
The earth isn't a place where an aircraft can rest in the middle of the battle. Now players whose aircraft are not in the air will not be counted as active and sessions with such players will end with their defeat by timer (which previously meant the loss of all vehicles by the team).
At the same time the waiting time to return to the battle has been increased in the aircraft RB and SB as well as in helicopter AB.
Fixed the reloading on some ground launched missiles
We are talking about the issue where even with no ammunition the turret of such vehicles like the M901, FlaRakPz 1, FlaRakRad and the Roland 1 spontaneously rotated to reload the launchers. Even when there was nothing to reload.
The bug has been fixed. But it is still recommended to take more ammo into battle and not forget to reload at captured points.
Bonus for the Xbox Live Gold subscription
Every month Xbox players with an activated Gold subscription will receive a special set: +40% RP booster for 10 battles, +75% SL booster for 10 battles and also 5 backup vehicles.
We wish you victory!
More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Comments (46)
with the repsawn mechanic could you make it so when someone starts firing in their spawn after respawning in a spaa for example, as soon as they fire their armament the spawn protection goes away. able to shoot down aircraft and shoot at other tanks while still spawn protected and invincible isn't very fair. especially as a lot, (most), of your map designs in game are beyond terrible and can shoot from one spawn to another or shoot into a spawn from some objectives.
Excellent!
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