- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Optimizing respawn zones
You have asked about this improvement in the comments to one of the previous digests when you reported more frequent collisions in the respawns. Embrace the improved respawn mechanics in tank battles!
Now allies who joined a little later or were delayed in selecting a vehicle will appear slightly behind those who clicked the “Battle” button in the respawn window earlier. In this way players will be less in the way of each other.
Rested and that's enough
The earth isn't a place where an aircraft can rest in the middle of the battle. Now players whose aircraft are not in the air will not be counted as active and sessions with such players will end with their defeat by timer (which previously meant the loss of all vehicles by the team).
At the same time the waiting time to return to the battle has been increased in the aircraft RB and SB as well as in helicopter AB.
Fixed the reloading on some ground launched missiles
We are talking about the issue where even with no ammunition the turret of such vehicles like the M901, FlaRakPz 1, FlaRakRad and the Roland 1 spontaneously rotated to reload the launchers. Even when there was nothing to reload.
The bug has been fixed. But it is still recommended to take more ammo into battle and not forget to reload at captured points.
Bonus for the Xbox Live Gold subscription
Every month Xbox players with an activated Gold subscription will receive a special set: +40% RP booster for 10 battles, +75% SL booster for 10 battles and also 5 backup vehicles.
We wish you victory!
More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Comments (46)
So where is the devblog for the Type 10, WE ARE WAITING MY LOVER!
YES, finally some good stuff for xbox players. Well done!
not normally a console fan, this seems like a very cool gesture. Thx gaijin for recognizing all players contributions with tangible action.
Screng, You know what would be a great gesture? Implementing the long awaited PC account conversion for us Xbox players, that was promised to be available by the end of this year...
Excuse me, what should I do if I need to replenish ammunition in the 1v1 battle?
Land on airfield?
In the detailed patch notes, it says the timer before defeat due to inactivity has been increased to 90 seconds, so maybe you have that time to land and rearm now, but Im nur 100% sure if I got that right
Type 10 when?
T-90M when? T-80UM2 when? T-72M4CZ when? Leopard 2A7 when? Abroomz SEP V whatever when? New (Charles) Leglerg when? Merkava Mk.4 when? Stop asking, they won't respond anyway and they don't care about your wishes since they have plans and mind of their own, smh.
stop demanding shit from gaijin and maybe allow them to fix and improve whats already in game. why would want a type 10 when most maps used for top tier vehicles are too small and is a shitfest. or crappy servers, or the same boring gamemode? don't you want a fun game instead of more top tier crap?
I dont know, why it took so long to fix spawn mechanics because AirRB got it, but thanks! I was annoying to bump into someone at the beginning.
how about you limit the spawn of Heli`s in ground RB. Its ground RB not Heli Target practice simulation
Nope becouse ground rb is the only valid helimode heli battles is only for helis starting with ka
Sky cancer will remain and become more annoying with every other new addition.
Hmm, so you can still be ammo racked with a shot to the Launcher when there is no ammo in it though right?
Wait wtf? You're not allowed to land and reload in air RB anymore or what??? That would just be plain stupid.
Also just had a game where all enemies died, everyone went "gg" and...... nothing happened.... Game just kept on going for another 2 minutes before it finally started counting down the tickets.... wtf?
Aenonar, Yep, this seem to be a new feature that games take another 90 seconds for the game to realize that all enemy players are actually dead before the tickets start to count down. Not just that they're on the airfield but literally dead. Gaijin using the same timer for both, fail.
Please for love of god add spawn point requirements for ground sim heli spawns.
No, it's not.
Submit a complaint