In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Improved aiming in the sight
This will affect ground vehicles that have weapons mounted offset from the central axis. Previously, when you switched to such weaponry (both primary and secondary), the aiming marker might behave incorrectly when aiming at very close objects.
We have improved these mechanics and the aiming in the described situation will noticeably improve.
Correcting the lead marker
It’s hard to imagine air AB without the lead marker that tells you fairly accurately at what point to fire to hit the enemy. But when using the weaponry selector on your aircraft the marker might not take into account the ballistics of the currently selected weapon and calculate the lead point for cannons or machine guns without the selected weaponry type.
That inconvenience will now be history. The marker will accurately take the ballistics of the selected weapon type into account.
Improving the mission editor
We are not talking about custom battles or test drive. You can create full fledged PvE missions to test your vehicle in near-combat conditions!
The mission editor functionality can be found in the test drive window. The button is located at the left bottom of the window and opens up a wide range of mission settings, allies and even inexperienced pilots.
In this mode we have fixed a bug that might cause suspended weaponry to not reload in the air.
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.