- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Aiming through smoke
Downed enemies often resort to use smoke screens hoping to hide from you and gain some time for repair. An honest tactic but when the aiming marker hit the smoke, the vehicle’s sight shifted and this prevented you from continuing to fire even on an immobilized enemy whose position was still known!
The smoke literally became an object to which the guidance marker reacted. As the smoke was located close to the target, the crosshair appeared to shift downward when observed from the 3rd person view due to the parallax displacement, causing inconvenience to many tankers.
Now your aiming marker will rest on the landscape behind the smoke which will eliminate the problem described above which is especially annoying in vehicles with a slow elevation aiming speed.
Scouting through the commander sight
Glory to light tanks! Soldiers in these vehicles are very useful on the battlefield, because they can help extinguish fires and have a scouting function that marks the location of a spotted enemy on the mini-map for the entire team.
Due to an oversight, this function didn’t operate if you tried to mark an enemy tank through the new commander sights. We fixed it last Friday - so use it!
Continuing to refine hull guidance
For the last “It’s fixed” we completed a major redesign of the hull guidance mechanics and received a lot of positive feedback on the work, but there are still some minor issues and we continue to work on them.
The list of improvements this time is quite long and you will find it in the changelog, but for now the key improvements and fixes are:
- Fixed an error in aiming at a point when the commander ordered aiming from binoculars.
- Improved control and removal of sight jitter at high pings.
- Eliminated the possibility of hull guidance during repair and with a broken engine.
- Fixed VT1-2 camera shake when guiding with the second gun selected.
Thank you for your feedback and comments, thanks to which we were able to fix many problems in a short time!
Torpedo is a traitor
You can not damage allies with fire from your weapons in naval battles. But it seems that torpedoes didn’t know this and in some cases, for example, if you changed vehicle after launching a torpedo it might hit and destroy your teammate!
The bug has been fixed. We are sorry if it affected you.
Improving the task interface
A small improvement on the eve of the new Battle Pass season. Now, the tasks with an expired date will clearly and visibly stand out in the interface as inactive.
By the way don’t forget about the option to add interesting tasks and challenges to your favorites to monitor their completion in the main hangar screen.
More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Comments (41)
M1A2 SEP when?
Just go with SEP V.2 already... SEP should have come in "New Power", it would be late at this point and probably be just a M1A2 with better thermals
When are you gonna get round to fixing the ZT3A2? The sight is still offset, it's still missing fire-on-the-move and the upgraded missile is still missing 200mm of penetration.
hello all
vt1-2 IS FIXED!! The 103 is broken more than ever.
Can you submit a valid bug report? I just checked it in the battle and 103 works fine for me with hull aim.
Stona_WT, Stona, this morning hull aiming was working well in the testdrive surrounding, but in the game the vehicle was doing circles as soon as you switched to hull aiming. Thanx
The Japanese N1K1 and A6M2-N floatplanes cannot land without ripping their floats anymore. When you try to gently land on the floats, the plane flips over violently, killing the pilot
The 12.7mm machine gun of T-80BVM is bug, I hope you will check and fix it. And can you make IR spot light brighter? IR spot light in game look like lack of battery @.@
Gaijin, you guys get a lot of crap thrown at you (some of which is warranted), but I just wanted to say thank you for the fact that you put so much effort into fixing problems. I think a great many of us are still with your game after many years because of the potential of what WT can/could/should become. Thank you for your efforts o7
ok
Can you guys please fix the f8u-2 crusaders flight performance, ripping wings doing 900km/h is the saddest thing ever, "hey look a missile, do i turn, blow my wings and eat a 7 minute crew lock, or do i let the missile hit me?" That is not a great "experience" while flying that aircraft
tried a couple more matches today in my f8u-2 crusader, failed to finish a single match due to 3x wing rips and missiled 4 times because i tried to outrun the missile and not eat another crew lock
Moah seaplanes!
muh floats!
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