
- For PC
- For MAC
- For Linux
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB

In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Aiming through smoke
Downed enemies often resort to use smoke screens hoping to hide from you and gain some time for repair. An honest tactic but when the aiming marker hit the smoke, the vehicle’s sight shifted and this prevented you from continuing to fire even on an immobilized enemy whose position was still known!
The smoke literally became an object to which the guidance marker reacted. As the smoke was located close to the target, the crosshair appeared to shift downward when observed from the 3rd person view due to the parallax displacement, causing inconvenience to many tankers.
Now your aiming marker will rest on the landscape behind the smoke which will eliminate the problem described above which is especially annoying in vehicles with a slow elevation aiming speed.
Scouting through the commander sight
Glory to light tanks! Soldiers in these vehicles are very useful on the battlefield, because they can help extinguish fires and have a scouting function that marks the location of a spotted enemy on the mini-map for the entire team.
Due to an oversight, this function didn’t operate if you tried to mark an enemy tank through the new commander sights. We fixed it last Friday - so use it!
Continuing to refine hull guidance
For the last “It’s fixed” we completed a major redesign of the hull guidance mechanics and received a lot of positive feedback on the work, but there are still some minor issues and we continue to work on them.
The list of improvements this time is quite long and you will find it in the changelog, but for now the key improvements and fixes are:
- Fixed an error in aiming at a point when the commander ordered aiming from binoculars.
- Improved control and removal of sight jitter at high pings.
- Eliminated the possibility of hull guidance during repair and with a broken engine.
- Fixed VT1-2 camera shake when guiding with the second gun selected.
Thank you for your feedback and comments, thanks to which we were able to fix many problems in a short time!
Torpedo is a traitor
You can not damage allies with fire from your weapons in naval battles. But it seems that torpedoes didn’t know this and in some cases, for example, if you changed vehicle after launching a torpedo it might hit and destroy your teammate!
The bug has been fixed. We are sorry if it affected you.
Improving the task interface
A small improvement on the eve of the new Battle Pass season. Now, the tasks with an expired date will clearly and visibly stand out in the interface as inactive.
By the way don’t forget about the option to add interesting tasks and challenges to your favorites to monitor their completion in the main hangar screen.
More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Comments (41)
Can we get rare vehicles like the French Fw190, or the TB-3M bomber, or maybe even the 75mm puma or E-100/IS-7 back for events or purchase soon?
This is definitively a much needed change for those vehicle that are no more in stock at market .... yes repeat extinct vehicles event again .. call extinction age ... or something
Imagine how much money they could make if they sold those bad boys at a reasonable price like 100 bucks for IS-7 and maybe 50 for the Pakwagen. Throw in a Bf 109 Z aswell and make it a bundle with the Pakwagen at 100. It could all be so simple.
frame drops fix when? fps drppoing from 180 to 20 is not normal
I thought it was an issue with my PC! "Glad" to see it is not... bruh.
Nothing beats such a detailed bug report...
its "fixed"!!!...teary eyed sobbing while double clicking on warthunder exe
Yeah, "It's fixed" and all... but it's been 50 days since T-80BVM was added and its turret roof MG is still bugged by permanently pointing at the sky. Bug report was made a week after its introduction and hasn't even been looked into.
So the challenges are still gonna be time-restricted in next BP, right?
Honestly Gaijin ! I'm impressed enough that this is the first time that my comment has a tone of gratification ! well done ! keep em coming like this stuff !!
I am afraid, you add new bugs faster, then fix the old ones... Making any sort of testing before making an official change could come helpful, Gajin...
Please do something with Heli EC, i tried that few times, but this is completely Pay2Win (just summarize Ka-50 kills vs sum of all other helis of all nations). You can split it by BR or something similar (nation?), I will be happy to wait in Mi-4 or other entry level heli. Just let Ka-50 kill each other in separated rooms, and not hunt for some crappy stock newbies (like me). I wont play heli EC any more unless you fix it.
Also: if you add kills of Ka-50 (premium) to AH64 Peten (another premium) I bet you'll get 80% of kills, maybe more (possibly even 85-90%, I saw battles with 95%+). Most of those kills as spawn camping on entry level helis, when people (like me) wants to start playing helis. but get discouraged at start. Not everyone is masochist. I stopped playing WoT because of P2W, but it was never as bad as heli EC.
Outstanding, Gaijin. o7
Except for all the things are not fixed, tried leaving the game queue lately? Instant game joining.
but they "fixed" that one already, I doubt that they will "fix" it again
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