- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In this digest we would like to tell you about our work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Guidance systems
Issues were observed by some players that were using “Old videocard support” graphic settings. IR guidance systems for target tracking on helicopters, aircraft and ground vehicles as well as missile weaponry with IR guided heads literally went blind and stopped locking onto target.
The problem required an immediate solution the result of which we are pleased to present to all of you today. Target lock should now operate correctly at all graphic settings.
Repair at an airfield’s edge
Imagine the situation, our aircraft is pretty banged up from battle but we have demonstrated some skill and managed to get home! The vehicle landed but it stopped a little over the runway and no one wants to fix your aircraft! That’s sad.
We received your bug reports and worked on the solution. The airfield mechanics have been given a stern talking-to and will now come to you even at the very edge of the runway. Repair and win!
Smoke sparingly
The usefulness of smoke grenades in armoured vehicles is known to every tanker - as is the fact that they always run out quickly.
We changed the logic of firing smoke grenades on over 30 vehicle models which had a total of eight grenades. Now you will be able to make not one, but two volleys each with 4 grenades.
Selecting missiles in battle
Remember in “It’s fixed! №3” we talked about the addition of the M3A3 Bradley's ability to choose between two types of missiles in battle? Many of you reminded us immediately in the comments about a similar problem with another vehicle.
Today, the BMP-2M will get the same improvement - you will be able to switch 9M133 ATGM types right in the middle of a battle.
Counter has been fixed
Airacobras from different generations are popular aircraft in all game modes and make it to the main page of this digest.
We have fixed a combined 12.7 and 7.62mm machine gun ammo counter for the P-39K-1, the P-39N and the P-400. The ammunition for machine guns in these aircraft will now be counted separately.
Joystick for pilots on the Xbox
We have also added support for the Thrustmaster® T.Flight Hotas One for Xbox Series S/X users in this update. Separate throttle and stick devices allow pilots to take full advantage of the aircraft's capabilities! With 5 analog axes, 14 buttons, a multidirectional hat switch and a rapid-fire trigger, what more do you need to enjoy air battles?
Tangible improvements
For each release of the “It’s fixed!” digest we collect the most notable improvements to the game that are fun to read about. However in addition to these you will also find separate improvements in the changelog that will likely directly improve your own game experience.
This time we continued to work on the guidance angles for turrets and cannons as well as fixing a lot of visual bugs in vehicles.
Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Comments (105)
what time dovbleg out?
I'd like to talk about broken gunner view in regular Japanese Ah-1S. Part of 3D model is blocking them while aiming forward.
Thank you for fixing the airfield bug! Just last night I over shot the landing strip in planes with dead engines and had to J-out because I wasn't technically on the runway.
> A-129CBT — a ballistic calculator has been added. A bug has been fixed where 20mm gun pods were absent. A bug has been fixed that resulted in the removal of the flare modification when installing the IRCM. Thank you very much!
Is it a bug or a feature to you Gaijin that whenever a new skin comes out your kill counter with that vehicle is reset to 0 for that skin DESPITE that it's kill requirements work in a cumulative way with the prior skins? Seriously: This just creates unnecessary disappointment, a feeling of unfair treatment and disbelief about the sense of your own time investment in this game. PLEASE finally fix this.
Historical kills do not counts for new camos.
How about a part number for the rotational potentiometers for that Hotas ONE X. You sure as hell can't keep cleaning the thing! Theres a point where you have to replace the axis rotational resistor (potentiometer). Either that OR work on new flightstick support for CONSOLE?!!!
Cool change with the smokes, but why do some of the tanks that have 12 smokes (for example some British tier IVs & Vs, like the FV4202, Caernarvon, Vickers MBT) fire them all at once, instead of having 3 launches of 4 grenades or 2 launches of 6 grenades (like the Centurion mk. 3 & 10)?
Well its nice that missles track better now, would be much better if they would render all the time, literally every third missle gets rendered like 15m behind my plane
I have a problem with certain radar vehicles that the radar will not lock onto anything, will this be fixed soon? (affected vehicles: those that use the gunner optic as the tracking radar like the ADATS and LVKV 9040C)
I am an ULQ user and that IR missile problem was annoying me so much I stoped using it, thank you guys keep the good working!!!!
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