- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We continue our journals with more details about released improvements and fixes.
This time we focus on fixing weapons and vehicle characteristics based on your bug reports. A full list of fixes can be found in the changelog section.
Work on angles
Back in the last “It’s fixed!” digest we told you about the rather significant changes to the firing angles of the defensive turrets for some aircraft. This alignment with historical data is just as important as the flight characteristics of the vehicles so it’s worth your attention as well.
This time we made a few more adjustments both upward and downward.
B6N1, B6N2 and B6N2a - have become much more dangerous against those who decide to attack them from the side of the rear hemisphere as the firing angles of defensive turrets on these aircraft have been considerably increased. From recently accessed documents we have learned that the mounting mechanism on the upper defensive machine gun had a pendulum design and could be extended behind the fuselage. Exactly this turret is shown in the picture. Can you imagine that? You are attacking the target from the turret’s dead zone but… it LOOKS OUT!
Less significantly but still in the firing angles of the turrets on all versions of the Tu-2 have been expanded. At the same time the design feature of the upper turret limits the angle to the right compared to the ability to fire on targets to the left. Take this into account.
But the Su-2 TSS will no longer surprise its pursuers by shooting down through the fuselage. Neither will the SM.91, which fired its rounds through the tail fins.
Keyboard control
You can move around the game interface by using the keyboard arrows which is convenient. But the pointer could sometimes move unpredictably and some buttons and functions were not available to it at all.
We have fixed many of the bugs of moving the cursor around the interface elements with this control type.
Login screen layout
We have also fixed one simple but annoying bug. Some time ago the keyboard layout indicator disappeared from the login window and players often entered the password in the wrong language.
We have returned the indicator.
Rocket selection
On the US M3A3 Bradley you can not only choose between two modifications of rockets, but also take both modifications into battle at once. But there was only one one button on the interface! No choice, no fun.
But only until today! Now, if you take different rocket types, there will be two buttons.
From A to Z
As usual we have listed in this news only a few bug fixes that concerned a significant number of our players. You can read the full list of improvements and fixes in the changelog for this update.
Comments (75)
fix aircrafts bouncing on carriers and gears breaking on take off
How about removing all the nagware from the game, such as "Your premium account has expired, would you like to renew?" or any other stupid popups that you cannot disable during game login?
Thank you for the UI d-pad cursor fixes on PS4 but please fix the disapearing buttons when moving the cursor with a mouse.. It is suoer annoying.
Thank you for actively sharing these bug fixes with the community, it's good to know that you guys are working on everything you can to improve the game bit by bit. Keep it up!!!
Can you Please Do something about the ESP hacks? It's going to break the community. I can't get my friends to play because they keep getting shot from across the map by people who can't even see them in Realistic Battles.
It's a good update, but when the hell are you going to make the server more comfortable? I'm not waiting any longer. Good bye.
"We have returned the indicator." Thanks gajib.
nice job gaijin, and can you please fix the track animation for ztz99 when it turning and the animation of the shell ejection port on amx-13 hot ?
For the arrow keys UI interaction they still make the minimap ingame unusable when the map is bound to one of the arrow keys, my bug report has sat unapproved for over a month now about this issue. Any idea if that can be looked into?
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