- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We continue our journals with more details about released improvements and fixes.
This time we focus on fixing weapons and vehicle characteristics based on your bug reports. A full list of fixes can be found in the changelog section.
Work on angles
Back in the last “It’s fixed!” digest we told you about the rather significant changes to the firing angles of the defensive turrets for some aircraft. This alignment with historical data is just as important as the flight characteristics of the vehicles so it’s worth your attention as well.
This time we made a few more adjustments both upward and downward.
B6N1, B6N2 and B6N2a - have become much more dangerous against those who decide to attack them from the side of the rear hemisphere as the firing angles of defensive turrets on these aircraft have been considerably increased. From recently accessed documents we have learned that the mounting mechanism on the upper defensive machine gun had a pendulum design and could be extended behind the fuselage. Exactly this turret is shown in the picture. Can you imagine that? You are attacking the target from the turret’s dead zone but… it LOOKS OUT!
Less significantly but still in the firing angles of the turrets on all versions of the Tu-2 have been expanded. At the same time the design feature of the upper turret limits the angle to the right compared to the ability to fire on targets to the left. Take this into account.
But the Su-2 TSS will no longer surprise its pursuers by shooting down through the fuselage. Neither will the SM.91, which fired its rounds through the tail fins.
Keyboard control
You can move around the game interface by using the keyboard arrows which is convenient. But the pointer could sometimes move unpredictably and some buttons and functions were not available to it at all.
We have fixed many of the bugs of moving the cursor around the interface elements with this control type.
Login screen layout
We have also fixed one simple but annoying bug. Some time ago the keyboard layout indicator disappeared from the login window and players often entered the password in the wrong language.
We have returned the indicator.
Rocket selection
On the US M3A3 Bradley you can not only choose between two modifications of rockets, but also take both modifications into battle at once. But there was only one one button on the interface! No choice, no fun.
But only until today! Now, if you take different rocket types, there will be two buttons.
From A to Z
As usual we have listed in this news only a few bug fixes that concerned a significant number of our players. You can read the full list of improvements and fixes in the changelog for this update.
Comments (75)
Waiting for Japanese aircraft ammo types to be fixed since 2014. Soon please?
Still waiting on the FGR/FG1's Skyflashes and AIM-9Gs.
Once again very apreceated.
@Mods The AMX-30 BRENUS's IRCM is currently not working at all. The Problem was already posted in the forums alot but completly ignored. Would be great if u could look into that problem.
"Not working" how ? Was annoying Bradleys with it for half of yesterday. Remember it's got a limited arc and doesn't work against laser guided weapons.
IRMcG, I know it doesnt work against every type of missile, but for me it doesnt deflect anything. Yes, it is turned on; Yes I'm looking almost directly at the missile; but NO the missile is not reflected.
Fix tractions!!!
Fix the weird volumetric armor bouncing everything when it shouldn't please
Wish you could also fix the exhaust fumes on front engined vehicles so we could see the enemies properly and not to have disadvantages like not being able to see the enemy on the left side of the tanks.
Will your rework Italian VC 3D model now? PS I hope I will see M42 Contraereo in such list one day...
"A bug that made it impossible to interrupt the animation of the player’s vehicle destruction replay while typing in the battle chat window has been fixed." THANKYOUTHANKYOUTHANKYOU!!! Now I can actually type my rage as I see myself get powned!
By far, the M3A3 change is the wildest and better one, imo.
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