System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Testing of the missions for the new PvE game mode
We are starting to work on a new game mode for ground vehicles! It features story-driven PvE missions that you will be able to complete with your friends.
The test is available for everyone from 13:00 GMT on the 22nd of March until 13:00 GMT on the 24th of March in the Events and Tournaments tab.
We invite you to try the first 3 missions of the game mode:
- Eastern Front 1941 (Poland) - German Pz. III F’s are under the control of players. To participate it is necessary to have one vehicle in the hangar of rank II or above.
- Eastern Front 1943 (Fire Arc) - Soviet Т-34-57’s are under the control of players. To participate it is necessary to have one vehicle in the hangar of rank IV or above.
- Middle East 1973 (Sinai) - US M48A1’s are under the control of players. To participate it is necessary to have one vehicle in the hangar of rank V or above.
Scenario of the test missions
Each mission consists of 3 stages: offensive, clearance and defense.
- As part of the offensive, your team must break through to the capture zone, while destroying the forces of the defending AI opponents which have anti-tank cannons and ground vehicles.
- The cleanup stage will take place on the city streets. At the end of it you will have time to prepare for the most important part of the battle.
- In the final phase the enemy will try to re-capture the city in a massive offensive. Enemy vehicles that break into the city will take the advantage scores until you will destroy them. You will lose if you allow the enemy to dominate the city.
Game mode mechanics
- Testing will be carried out in AB game mode.
- In a mission, the player will receive a vehicle with a preset crew level and all modifications except artillery support.
- Economy and achievements in the missions are switched off. There are no additional or other special awards in this testing phase.
- The test may be closed ahead of schedule for technical reasons.
We plan to improve missions based on your feedback and test results. We also plan to add random events and secondary tasks, introduce new game mechanics and also develop a few more scenarios.
Read more:
Comments (199)
wish there was an RB version
Indeed
They should make combined SB EC instead of 20min arcade-ish SB battles. and they should give P-51A
would be great if it was RB not AB
Then test it and make sure the devs know that RB would be better, also agree.
Would be better if both
If economy is switched off you shouldn't be charging us SL for ammo
+ Infinity
They don't, it just seems like it. Track your SL or check the battle summary and you'll see that you haven't lost anything
A selectable AB/RB version of this that awards some progress would convince new players that are used to PVE only to start playing WT
CLICK thumbs up here if you prefer Arcade
CLICK thumbs up here if you prefer Realistic
What are the plans for PvE mode for helicopters?
Got me hyped as well, thought it was the one planned for helis but priorities seems to be different
Helicopter PvE is still in development. When we have some more news to share on it, we will. But this is something entirely separate.
Is it possible we will see additions to historical and dynamic campaigns in the future?
Yes I definatly agree with you on that aspect!
Economy switched off? So I cannot actually earn anything? Just spending my time and effort with no reward? Free labour force for Gaijin?
Right now, we are focused solely on the gameplay elements. The purpose of the tests is not about rewards, but about those people who would be interested in PvE elements getting to test something early in it's development and giving feedback to shape it's future. If you don't want to take part, and would prefer to wait for a later version that might have some rewards, that too is entirely fine :)
Smin1080p, I would definitively not mind to test for the game I love to improve it. But with War THunder I always have the feeling that the ones in charge are not interested in a exchange with the playerbase, theres no communication in regards of the questions and interests of the players. The problems that get spammed for several years by now dont even get mentioned by the developers (like BR compression, monotone gamemodes,...), let alone discussed with the playerbase.
Very interesting, specially the implementation of infantry using anti-tank weaponry! I hope we see this developed into a form of spawn protection or something. It's just a shame it's currently only available in disgusting Arcade, but I hope that will change ^^
Actually yes this could deter players from possibly spawn camping? Its definatly worth a shot especially if the AT Crews can pen and do serious damage to the intended targets, who are not playing the objectives.
AI needs to be hella tuned down. they literally just spawn in knowing exactly where you are, what you ate for breakfast, how old your mom is, and your social is.
and what* your social is
LOL
would have been great if it was rb not ab
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