- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Tactical air-to-surface missiles
Several models of tactical air-to-surface missiles will be added to the weapon presets of both new aircraft and aviation already researched by players. Two of them are really special, let’s take a closer look.
The Soviet Kh-29L is currently the largest guided missile in the game with a mass of 317kg for an armour-piercing high-explosive warhead. The missile was first tested in combat during the war in Afghanistan and has since been used and modernized for the needs of Russian aviation, and also for export. The Kh-29L has a laser homing system, so the launch of a high-precision weapon can be detected by a potential victim - if there are detection devices, of course.
The American AGM-65A Maverick missile, which will also appear in the “Ixwa Strike” update does not have this drawback. The electro-optical tv guidance system, yet unique to the game, will not permit the detection of the missile's targeting, the missile works in “fire and forget” mode. The disadvantage of an electro-optical television seeker is that the missile cannot be guided in poor visibility conditions: at night, in fog, heavy rain, or through clouds.
New hit effects
In our previous updates, we brought you new hit effects for aircraft and large-calibre naval guns. Here comes a global update for hit effects for all weapons in the game - aircraft, armoured, naval - for all calibres from 7 to 205 mm! Changes in the nature of the hit effect are especially visible when shooting at solid surfaces: concrete, metal, asphalt, soil, etc. In general, we have created a unified hit effect system for different types of projectiles of different calibres on different types of surfaces - more than 120 new effects in total! New hit effects will be added to the game in the near future.
Shell impact animations
In the vehicle card, when you hover the cursor over the different types of shells available, you will see a visual animation of the types of impact of the shell on the target. For example, armor-piercing effect causing shrapnel inside a tank or ship, the explosion of a proximity fuse shell to hit an air target, the action of an ATGM shaped-charge jet, and so on. These animated clues will help players to navigate in a huge variety of ammunition for all types of vehicles - land, air, and sea.
Chaff (radar confusing reflectors)
In the “Ixwa Strike” update, another means of radar countermeasures will be introduced in the game - dipole radar confusing reflectors, or ‘chaff’. Dipoles are a simple, cheap, and therefore a very common means of electronic countermeasures. These are small objects (strips of foil, metallized paper or fibreglass) that shoot out like a cloud behind the aircraft as a decoy target to defend against radar-guided missiles. Like the flares, dipole reflectors can “trick” an enemy missile, guiding it off course, initiate the proximity fuse of a chasing missile, or act as a decoy target for enemy radar.
The War Thunder Team
Comments (199)
Add more stuff that auto kill tanks in tank RB mode....
How about working on invisible missiles, broken spotting mechanics, MM withg one team with a whole team a BR lower than the enemy,server desync to name just a few?
Ah yes, fire and forget air to ground missiles. Totally won't break the game more than ever.
Where is my Tornado...
Yes, yes, YES!! Why add yet ANOTHER Russian plane (Su-17) instead of a model that can span several nations? Germany, Italy and UK all used them. Plus multiple variants existed. Since Gaijin loves copy/paste models, that would have been the PERFECT solution!
YOU GUYS ARE NUTS, THE GAMES STILL BUGGED AND A NEW UPDATE TOMORROW???????
Nice devblog post
I hope that the AGM-65s and other fire and forget aircraft missiles are only seen at top tier. The current Nord/Bullpup vs radar-guided cannon SPAA meta at 8.7 - 9.0 is already in favour of aircraft, and I don't think any more powercreep is needed at those BRs. That's why I would hope that the A-7D goes up in BR with this addition.
And in GROUND battles OP planes became OOOOOOP planes. When do we get REAL ground battles? (I know, never)
Top tier SPAAs are more than capable enough for dealing with those planes
StaliniumBandit, How do I play a top tier SPAA and MBT at the same time? Or do you mean to tell me that I should rely on my teammates (aka enemies, but in blue) to dispose of flying threat?
please give in a Q&A a complete oversight of improvements on maps , so we know what u are working on concerning real gameplay problems . there are still maps u can shoot in the spawn, from a distance!, in high tiers, no fun in that! on the receiving end.
Yes, spawn areas should have screening trees, buildings, hills, etc.
That's great, new effects, and so on, but they need optimization, especially for when there is a bunch of them at the same time, like rocket slavos. And how does it works, what is the server sided and what is client sided. There is a lot of instances where the real fps are way lower than the announced leading to 30 fps feel when pc is at 100+.
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