- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
As we continue to implement the impressive capabilities of modern military equipment in War Thunder, today we would like to tell you about a further development of aircraft aiming and pilot assistance systems. The HUD - a device that is an integral part of any modern military aircraft, has now been implemented in War Thunder.
What is HUD
Heads-Up Display (HUD) is located right in front of the pilot's eyes, displaying the most important information about the current condition and attitude of the aircraft or helicopter and can even show the impact points for shells, rockets or bombs, calculated by the ballistic computer.
Simply put, the HUD assists a pilot, providing the most vital info without the distraction of instruments, and simplifying aiming, dramatically increasing its effectiveness!
HUD in the game
Select aircraft will get a functioning HUD in the upcoming update, more to come soon!
In the “Ixwa Strike” update, new HUD will be presented for A-7D, AV-8A, AV-8C, Harrier GR.1, Harrier GR.3, Buccaneer S.2, F-4E Phantom II, F-4EJ Phantom II, Phantom FGR.2, Phantom FG.1, F-104G, F-104J, F-104S.
The AN/AVQ-7(V) type display system, which was installed on A-7D aircraft, was used as the basis for the implementation of HUD for aviation in Western countries. The world's first raster HUD system was the TRAM (Target Recognition Attack Multisensor), a multisensor for attack and target recognition. For the HUD in Soviet aviation we are developing a system based on the ASP-17 indication system.
The HUD in War Thunder will expand the capabilities of players who prefer to fight from a cockpit view in any battle difficulty mode. The indicator will make it possible to fully implement the use of various weapons with the integrated assistance of the ballistic computer displaying on the HUD. Except for fire assistance, the HUD will warn a player about a dangerous height in the use of weapons and provide information from the flight director. The new system will raise both the combat effectiveness of the player in battles and the visual component of flights to a new level - for example, for enthusiasts of SB mode.
And now we would like to get more into details of the HUD functionality in War Thunder. The HUD works in the following modes:
Main mode. Aiming mode for hitting air targets with guns and missiles.
- Rocket and guns mode.
- Bomb sight mode.
Rocket and guns fire on ground targets. As implemented in the AN/AVQ-7(V) head-up display
- Switch the HUD to the "gun on ground target" or "rockets" firing mode, align and hold the target mark (diamond) and the attacked target on the ground, fire a cannon burst or a rocket salvo.
Dropping bombs
Two variants are available for bomb dropping in the HUD:
- Dive bombing without control of the aiming mark (diamond) on the HUD. In this case, the diamond-shaped indicator shows the impact point of the bomb at the current moment of time - the same as for rockets or cannon projectiles in the “rocket” and “cannon on a ground target” modes.
- With reticle control. In this variant, the player aligns the aiming mark (diamond) with the target in advance, directs the aircraft towards it and waits for the automatic drop of bombs.
Dive bombing, no reticle control:
- switch HUD in the bomb dropping mode, begin diving;
- press the button ‘deactivate aiming point’, if fixation of the target mark was activated before and the target marker was fixed on another target;
- align the aiming mark of the target (diamond) with the target on the ground during the dive (the aiming mark appears at steep dive angles at the bottom of the HUD screen);
- drop the bomb, keeping aiming mark (diamond) on the target;
- pull the aircraft out of the dive into level flight.
In horizontal flight or from nose-up with fixing of the aiming mark:
- switch HUD in the bomb dropping mode;
- while controlling the plane, align the mouse cursor with the target on the ground;
- fix the aiming mark of the target (diamond) by pressing the button "Activate the aiming point";
- move into level flight or climb;
- press and hold the bomb release button, hold the bomb drop line in the center of the HUD, maintain zero roll and slide and wait for the alignment of the drop mark and the aircraft heading indicator on the bomb drop line (bombs will be dropped automatically);
- to reset the aiming mark to normal mode, press the button "Deactivate the aiming point".
Launching air-to-surface missiles (for example AGM-65):
- In the "standard" mode, when an air-to-surface weapon, such as the AGM-65, is mounted on the aircraft, a mark (square with a dot) of the homing zone for the AGM-65 appears on the HUD; to capture a target, you have to align the mark with the selected target and wait for capture.
- When capturing a target, the mark changes to a square with a cross inside. After this, the mark remains in the place of the captured target and you can launch the missile
If the altitude is critically low, HUD will warn you with a flashing red cross. Immediately stop diving and climb.
Comments (104)
Hope we can have more HUDs drip fed to us in-between updates, it's good that sim players are getting some love.
Great stuff! I'm really looking forward to this update, especially the M3A3 Bradley, as the M3 is one of my favorite vehicles. Overall this update is looking great. Speaking of the Bradley, I do wonder if you guys will ever model CVTs correctly as I swear the Bradley in game is soooo much slower than it should be because 6th gear is so long (25-66kph) lmao.
No ballistic computer modeled in the HUD, amazing.
you might want to remove this statement and reread the dev blog.
You people are absolute children lol, did you not play the dev server or read the text?
Didn't you notice that FLIGHT PATH MARKER is in the wrong position?
FPM shouldn't be fixed anyway, as it should exactly point to where the aircraft is currently heading (just like it does in the no-cockpit view mode). But yes, in dev server it definitely was fixed and not working...
"With reticle control. In this variant, the player aligns the aiming mark (diamond) with the target in advance, directs the aircraft towards it and waits for the automatic drop of bombs." Wait does this mean we are getting CCRP too instead of just CCIP? That would be quite neato indeed
when i tested it on the dev server, it worked for both
CCRP have been yet implemented some update ago
So does this mean aircraft such as the F-4E and EJ ect will get the Lead indicator gunsight in RB like the T-2 and F-1? You said they couldn't before but now they have HUDs. Even though having a radio or radar ranging device hooked up to a gunsight doesn't need a HUD to function to give you lead.
No they proabbly won't the lead indicator is related to the radars of the t2 and f1 not the hid
Seriously took you guys long enough to add some of the simplest stuff....Still Waiting on Those Bomber Cockpits To Be Finished B29 needs a reason to be flown since you Cant fly it to make SL
will other aircraft like the mitsubishi f-1 and t2 see similar additions in the future
oh, nvm just read it trough. hope too see it soon tough
Aren't Jaguars also in the list? That leaves the Japanese F-1.
Anyone know when the update is likely to drop?
Soon™
Stona_WT, :D
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