- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
As we continue to implement the impressive capabilities of modern military equipment in War Thunder, today we would like to tell you about a further development of aircraft aiming and pilot assistance systems. The HUD - a device that is an integral part of any modern military aircraft, has now been implemented in War Thunder.
What is HUD
Heads-Up Display (HUD) is located right in front of the pilot's eyes, displaying the most important information about the current condition and attitude of the aircraft or helicopter and can even show the impact points for shells, rockets or bombs, calculated by the ballistic computer.
Simply put, the HUD assists a pilot, providing the most vital info without the distraction of instruments, and simplifying aiming, dramatically increasing its effectiveness!
HUD in the game
Select aircraft will get a functioning HUD in the upcoming update, more to come soon!
In the “Ixwa Strike” update, new HUD will be presented for A-7D, AV-8A, AV-8C, Harrier GR.1, Harrier GR.3, Buccaneer S.2, F-4E Phantom II, F-4EJ Phantom II, Phantom FGR.2, Phantom FG.1, F-104G, F-104J, F-104S.
The AN/AVQ-7(V) type display system, which was installed on A-7D aircraft, was used as the basis for the implementation of HUD for aviation in Western countries. The world's first raster HUD system was the TRAM (Target Recognition Attack Multisensor), a multisensor for attack and target recognition. For the HUD in Soviet aviation we are developing a system based on the ASP-17 indication system.
The HUD in War Thunder will expand the capabilities of players who prefer to fight from a cockpit view in any battle difficulty mode. The indicator will make it possible to fully implement the use of various weapons with the integrated assistance of the ballistic computer displaying on the HUD. Except for fire assistance, the HUD will warn a player about a dangerous height in the use of weapons and provide information from the flight director. The new system will raise both the combat effectiveness of the player in battles and the visual component of flights to a new level - for example, for enthusiasts of SB mode.
And now we would like to get more into details of the HUD functionality in War Thunder. The HUD works in the following modes:
Main mode. Aiming mode for hitting air targets with guns and missiles.
- Rocket and guns mode.
- Bomb sight mode.
Rocket and guns fire on ground targets. As implemented in the AN/AVQ-7(V) head-up display
- Switch the HUD to the "gun on ground target" or "rockets" firing mode, align and hold the target mark (diamond) and the attacked target on the ground, fire a cannon burst or a rocket salvo.
Dropping bombs
Two variants are available for bomb dropping in the HUD:
- Dive bombing without control of the aiming mark (diamond) on the HUD. In this case, the diamond-shaped indicator shows the impact point of the bomb at the current moment of time - the same as for rockets or cannon projectiles in the “rocket” and “cannon on a ground target” modes.
- With reticle control. In this variant, the player aligns the aiming mark (diamond) with the target in advance, directs the aircraft towards it and waits for the automatic drop of bombs.
Dive bombing, no reticle control:
- switch HUD in the bomb dropping mode, begin diving;
- press the button ‘deactivate aiming point’, if fixation of the target mark was activated before and the target marker was fixed on another target;
- align the aiming mark of the target (diamond) with the target on the ground during the dive (the aiming mark appears at steep dive angles at the bottom of the HUD screen);
- drop the bomb, keeping aiming mark (diamond) on the target;
- pull the aircraft out of the dive into level flight.
In horizontal flight or from nose-up with fixing of the aiming mark:
- switch HUD in the bomb dropping mode;
- while controlling the plane, align the mouse cursor with the target on the ground;
- fix the aiming mark of the target (diamond) by pressing the button "Activate the aiming point";
- move into level flight or climb;
- press and hold the bomb release button, hold the bomb drop line in the center of the HUD, maintain zero roll and slide and wait for the alignment of the drop mark and the aircraft heading indicator on the bomb drop line (bombs will be dropped automatically);
- to reset the aiming mark to normal mode, press the button "Deactivate the aiming point".
Launching air-to-surface missiles (for example AGM-65):
- In the "standard" mode, when an air-to-surface weapon, such as the AGM-65, is mounted on the aircraft, a mark (square with a dot) of the homing zone for the AGM-65 appears on the HUD; to capture a target, you have to align the mark with the selected target and wait for capture.
- When capturing a target, the mark changes to a square with a cross inside. After this, the mark remains in the place of the captured target and you can launch the missile
If the altitude is critically low, HUD will warn you with a flashing red cross. Immediately stop diving and climb.
Comments (104)
Best Quality of life addition in 2021!
Sim will be only mode I will play
fjejund, its build for sim
nice i hope we see more !
Love this addition. And BVVD's hints about commander's sights has me excited about what will come for tanks. This game just gets better and better.
Conte_Baracca, america needs the f18 conte
Good Stuff.
lol
When are you going to fix the server lag issues? High PING and Packet Loss is not acceptable and has never been worse since you implemented using the internet to load graphics data that should already be on our computers. Computers can transmit data to itself a lot faster than the internet. You've effectively increased server load by A LOT without increasing server capabilities, as well. We've never had so many issues as we do now when everyone gets PL constantly. This is unacceptable. SO, when?
This update looks good so far, but where's muh Abrooms SEP?
Trust me, the Base M1A2 is fine right now. just be happy with the new m3a3, F-8 crusader, and mavricks
MONTECARLOSS, You're right, infact, the M1A2 is clearly too much, it should have M829A1 removed, Germany should get the 2A7 so that it can compete with the Abrams.
Aight, one step closer to an IFF system for us sim players.... right.? XD
hope so
there is sortof for ground based SPAA/SAM
Didnt helis already have HUDs?
Helicopters are more modern planes are like stuck in the 70's
As an SB player from the early days of 2012, I must say I'm absolutely over the moon with this new feature! This type of detail is exactly what makes War Thunder shine. It's just like Swiss watchmakers who build beautiful gold & ruby-lined internal mechanisms that are rarely ever seen, but the very fact that it's there is what makes it special. Also thrilled to hear that you'll be modelling the ASP-17 in future as well! Pat yourselves on the back with this one, you guys earned it! :)
You mention F-104G two times, so both the German and Chinese are getting it? Will the German get its ballistic computer and missing loadouts such as x2 AS 30s?
If I remember from the dev server correctly, it got the ballistic computer, but I don't think the as-30s.
It would be nice if France got more of its own missiles, before Germany got them instead.
In the future will we see the fgr2 get some of its missing load outs such as the aim9Gs which would boost it's combat performance there not as good as r60s or aim9Js but there better then the Ds you could give the fgr2 and fg mk1 the skyflash as a way to balance the fact the fgr2 and fg mk1 have some of the worst aams on a nations top tier jet (I know Italy's worse with only aim9Bs)
The problem with the FGR aren't the missiles, they are pretty much on par with stuff like the AIM-9Ps because of their good tracking. The reason why the FGR does poorly it's because it has no advantages over anything it fights, since it's not the fastest anymore. Though with the addition of the Mirage 3E we should be getting radars that deal with ground clutter better, which improves the effectiveness of sparrows, if the Mirage gets one then the FGR should too since it had one historically.
SouthernCrossOne, The FGR is getting it Doppler Radar so it will have an advantage at look down tracking and locking ability for the Sparrows it gets. TBH I might be more afraid of the FGR especially since it will have better tracking and locking at low altitude with the lack of ground clutter it will now have and get those Sparrows off kilometers before the Phantom can lock onto the FGR at low altitude (9/10 times it cannot). The changes to the initial engagement will be interesting.
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