- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Hello everyone! We recently introduced an updated version of the War Thunder graphics engine Dagor Engine 6.0, which brought many improvements to the game’s appearance. We are continuing to work on visual effects in the next major game update.
New effects for gunshots
After the introduction of the re-worked shot effects for aviation, we have improved the muzzle flashes for all guns in the game, both ground and naval.
Now guns of all calibres, from machine guns and autocannons to tank and naval guns, will receive the new shot effects. Muzzle fire is now modeled with particles, it has reliable reflections on the surrounding surfaces and perspective correction. The size of the flash depends on the calibre of the gun. The flash from a shot has received the property of photometric brightness, making it look more realistic. Large-calibre shots are now followed by voluminous clouds of muzzle gases, smoke and dust. The dust cloud from a shot looks different depending on the different types of surfaces: soil, snow, water or sand.
Physically-accurate caterpillar tracks
In the upcoming War Thunder major update, we will introduce physically-accurate caterpillar tracks for several armored vehicles. Such tracks will be the first to appear on a few of the most popular ground vehicles from various ranks; in the future, we will rework all tracked ground vehicles.
New caterpillar treads in War Thunder armored vehicles consist of separate segments - treads, each of which has physically accurate properties. When driving, treads have their own mass and inertia. When passing over humps and potholes, the caterpillar bounces on the wheels. During acceleration and braking, it tightens or whips, and also sways for some time after the vehicle stops. If your vehicle bounces on obstacles, rolls on to its side from recoil or being rammed, the caterpillar will sag under the force of gravity. When a shell hits a track, the tread breaks exactly at the segment where the impact hit. If a tank drifts on stone or concrete, or turns sharply on asphalt, the all-metal track will give off a sheaf of metal sparks! Together with the reliable operation of the tank suspension, a realistic effect of the tank movement on different types of surfaces is created.
GPU objects
Game location with biome enabled.
In the last Dagor Engine update, we made the surfaces in locations of the game more detailed thanks to terrain displacement mapping. In Dagor Engine 6.0, we have implemented a generation of landscape-native objects using your computer's graphics card. We have divided all locations in the game into several biomes, each of which has its own set of objects - rocks, pebbles, debris, plants, moss, mushrooms, and so on. These small details are created and placed on the stage using only the GPU, so they don't take up much hard drive space and don't slow down the game.
The War Thunder Team
Comments (124)
Very nice! I'm looking forward to it.
Me too. Very Much. Improved Tracks is a particularly nice touch.
Gaijin pls type 10
War Thunder is a gorgeous game, especially considering that its free. But my concern is that while a lot of graphical updates have been looking even better (constant bugs aside), there are some things like the clearly low .jpeg resolution of the explosions that sometimes clip through the environment. The stark contrast of quality between different aspects of the game really has marred the better aspects of it. The quality needs to be equally distributed to get it to its full potential.
Yeah just for the love of god make the muzzle smoke after tanks shots dissappear faster. I don't want to sit for 10 minutes without doing anything after my teammate fired a shot.
So first off love the new graphical upgrades. Its the little things that make the game more enjoyable. Also when can we see ejector seats for planes that have them; it would be so cool that instead of just J'ing out normally, you could actually see the pilot be ejected out!
Hello Gaijin! Could you please optimize the game for older devices? I am playing on a laptop that is barely under the recommended stats and my Graphics in Air Battles are broken. I believe it is my device being unable to run the game at the proper quality. Please fix this because I fear the new update will do the same to all the other graphics. If that happens I will be unable to play the game while enjoying it. Please make this work for older PCs, or many players will be unable to enjoy playing
And can you please do the same for the PS4. It would be nice if we could enjoy the game too.
BR Decompression? Map redesigns?
This is cool, but please increase render distance, and also please force on certain graphics options on good computers so people can't abuse ULQ, thanks.
Magnificent! Please keep these graphical improvements coming, Gaijin. One thing that's been an issue for a long time that I really hope you'll address is the draw distance, and the severe graphical LOD pop-in of things like shadows, textures, polygons, trees, bushes, grass, etc. that happens with it. It's really jarring and ruins the immersion. LOD draw distance should be much, much further away, and happen gradually.
I don't know if this is the right place for suggestions but I think a premium lancaster with a dambusters skin and the bouncing bomb would be cool. All the devs would have to do would be change the bomb bay a bit and make the wellington bomb a bit bigger and sideways. We have no dams but I don't think the dambusters get enough respect in videogames.
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