- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
We invite you to take part in the naval forces Enduring Confrontation event, which will allow you to experience naval scenarios which you may already be familiar with if you’ve participated in aircraft Enduring Confrontation events.
From 13:00 GMT on the 27th of September until 07:00 GMT on the 30th of September
[Enduring Confrontation] La Manche (RB)
The event end time may be subject to change. Costs for respawning, and awards, may also be changed over the event period.
In naval Enduring Confrontation, battles will be held around ports which are involved in the key objectives of the mission. Teams will receive points for capturing and holding the ports, and also for completing other mission tasks. The team which reaches 150,000 points first wins.
- Required vehicles in setup: Fleet of BR 3.7 - 4.3
- Acceptable vehicles in setup: Fleet and aircraft of BR 1.0 - 5.7
The number of respawns is not limited and you can respawn with the same vehicle multiple times, but every respawn will cost Silver Lions depending on the repair cost of the vehicle. Aircraft fly outs require a fixed amount of available respawn points and depend on the class of the aircraft or the presence of suspended weaponry on a fighter. Respawns in ships with a BR of 4.7 and higher require respawn points depending on the BR.
Thank you for all the feedback and suggestions submitted on the last session.
Changes from the previous launch:
- The mission is available in the RB game mode. Reloading and repairing ships is available in the ports. Reloading and repairing aircraft is available only at allied airfields.
- Repair and reloading mechanics for hydroplanes and seaplanes at allied ports is under development and isn’t currently available in the missions.
- The respawn costs for fighters have been reduced. The respawn costs for bombers have been increased. Fighters with suspended weaponry have been equated to bombers in terms of cost of respawn.
- The following logic will be applied to port capture: At the beginning of the port capture by the enemy team it will lose respawn points. After this, there are two possible options available.
- If the enemy team captures the port, after a certain time the will be enemy respawn available points on it.
- If enemy team didn’t capture the port and the point remains neutral then after a specific time, respawn points for the team which owned the port last will appear.
- A bug has been fixed where capturing the enemy port did not disable the respawn for the enemy team in that port, this made capturing almost impossible.
- A bug has been fixed where after a successful capture of the port, the team that captured it has no respawn points for it or just loses respawn points after some time.
- Air respawn points for friendly and hostile convoys have been removed.
- Respawn points for players at the edges of the map have been replaced so that they won’t overlap with the respawn points of convoys.
- Convoy paths have been fixed so as to prevent abrupt ship maneuvers right at the start.
- The possibility to split port respawn points into two parts has been added for destroyers, boats and cruisers. Cruisers will respawn in the deeper areas of the port area, destroyers and boats at the very edge.
- In the Enduring Confrontation mission “La Manche” (aircraft and naval version) all the existing scenarios, such as front line, ground battles etc have been activated (except ground convoys).
- In the Enduring Confrontation mission “La Manche” (aircraft and naval version), when capturing the enemy port, the square on the map in which the port is located will be considered captured, with the front line accordingly appearing.
- The formation of the front line will now take into account the sea coast, and it will no longer be formed within the sea.
Available scenarios (click to unfold)▼
Naval convoys
- New scenario for Enduring Confrontation: naval convoys. On the map border, naval convoys will appear which will move towards the sea ports of their respective team. Whilst the convoy is active, the allied team has additional respawn points close to it. The enemy team will also have respawn points at a distance from the convoy. The number of ships in the convoy depends on the number of players in the game session and on the port size where the convoy is attempting to reach.
Port attack
- New scenario for Enduring Confrontation: port attack. Each team will have 3 ports at the start of the mission. Each port has several AI ships which will defend the base. Each port is immediately available for players to capture and there are no additional tasks for capturing the ports. If the convoy from the “naval convoy” scenario reaches its port it is very likely that the AI ships from this port will attack one of the enemy ports and the players will receive additional points for helping them to capture enemy port.
Naval bombers
- In case there is an active naval convoy on the map the enemy team may have a bomber which will attack and destroy the convoy. The entire logic of the scenario is working in the same way as for ordinary bombers attacking ground bases, but now their targets are convoy ships.
Don't forget to leave feedback in comments section below!
The War Thunder Team
Comments (78)
As a mainly AB player, I don't understand why people are so mad about the recent NF EC being AB. Or how some people said "make it AB only" during the vehicle modification upgrades fiasco. AB isn't some sort of trashy arcade game like WoT/WoWS/WoWP or Armored Warfare or Ace Combat. It's a pretty realistic and immersive game mode, notwithstanding the mixed nation MM.
The RB/SB guys really shouldn't dismiss AB and it's players as totally unrealistic and trashy stuff. I understand you don't like AB, but it's not like the AB guys are playing BF, CoD or Fortnite.
WT AB just has some little helpers like markers, pen/shell drop/lead indicators, slightly accelerated vehicle speeds, smaller maps, simple game modes(I think this is hardly a difference because not a lot of people play the objectives in normal RB anyway), crew replenishment(I'm not a fan of this particular feature), aircraft not braking apart from high Gs, etc that allow for casual gameplay within a historical environment.
I don't yet have the ships at the BR to play it, but I look forward to it if this mode comes around again!
RB was a perfect change - but this current map is way too big for the games, they take too long I was able to stand up and cook dinner, come back and still hadn't been engaged by anyone.
There are some bug in which the range finder sometimes got 'reset' and the guns on the ship can't be depressed or elevate. Also, at some match, the sound was lost in the middle of the match then go 'beserk'.
It seems a lot poorer than the AB EC. The map is completely open, whereas Saipan had some islands, the AI units are more scattered, meaning PT boats don't have anything to do, and the visibility is so poor, you can barely see a destroyer from 6km away.
WT I had great fun with this yesterday SL rewards seems low for time spent as you can spend the best part of 20 min doing nothing if you pick the wrong spawn, no mass torp walls any more =( but a salvo of 10 torps can still reward you with 6 hits after best part of a 5 min run time because people can't change course. The AB version was a lot more fun tbh and newer player friendly. Shell reloads are crazy slow in cap points 1 shell every 10 seconds i had 700 HE to reload!!!
can you swap random AI ground battles and air battles for players controled ground battles and air battles with no respawn and a time limit like (5 or 15 min Max.)
Would have been nice if it worked for every player ... Either disconnected from server error or 20+min waiting
Seems to favor the English side heavily. Forward spawn points and air defense placed on their side the whole game.
This sounds really cool! But what are these "ports" that keep getting mentioned? Are they capture points? I don't remember there being any ports on regular naval maps. Are they just a function of EC and not present in random battles?
They're the capture points. Reloading is one shell at a time and takes roughly 3 seconds per. I havent witnessed any repair mechanism though. The dockyard buildings however are made out of solid concrete. Hiding behind them (mainly the lighthouse at the entry) adds an effective 10000mm of concrete armor to the section of the ship is hiding behind it. I parked my cruiser's bridge behind the lighthouse and singlehandedly fought off 5 other CLs before the 6th killed me.
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