- For PC
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- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The Object 685 is a Soviet prototype amphibious light tank, developed in the late ‘60s and early ‘70s as a replacement for the obsolete PT-76. Despite it not being ordered into production, tankers in War Thunder may look forward to the highly interesting Object 685 coming to the game as part of the upcoming update 1.91!
Briefly: A ‘70s experimental Soviet amphibious light tank, offering excellent mobility combined with a fast-firing, autoloading 100mm main gun!
Object 685, light tank, USSR, VI rank.
Pros
- A 100mm cannon with a mechanised loading system
- Superb mobility
Cons
- Very light armour
After production of the PT-76 was discontinued, Soviet engineers began work on developing a suitable replacement around a set of requirements provided by the military. The requirements were sent to three different design bureaus, with each bureau developing its own vehicle around the given specifications.
One of the proposed designs, the Object 788, was disqualified early from the competition due to being incomplete and missing several key features mandated by the requirements. The other two designs, the Object 685 and Object 934 were both deemed as sufficient, and work on them continued. By the mid 1970s, both vehicles were built and tested, but neither managed to garner enough interest to warrant a production order being issued. Despite not making it past the prototype stage, design solutions from both vehicles were later applied to other Soviet fighting vehicles.
In War Thunder, the Object 685 will continue the light tank branch at rank VI of the Soviet ground forces tree after its arrival to the game as part of update 1.91. Reminiscent of the Object 906 which precedes it, the Object 685 builds upon the foundation laid by its predecessor and expands on it with the use of a larger, more powerful main gun assisted by a very handy autoloading mechanism.
Unlike the Object 906, the Object 685 is armed with a bigger, 100mm 2A48 cannon. In addition to an increase in gun calibre, the Object 685 also sports an autoloading mechanism, which will substantially increase the fire rate of the vehicle compared to other Soviet tanks armed with 100mm guns. To round off the combination of excellent ballistics and fire rate, the Object 685 will also have access to a wide selection of various ammunition types, ranging from regular armour-piercing rounds with explosive filler, to chemical rounds, and going all the way up to highly potent sub-calibre munitions. Thanks to such firepower, the Object 685 can comfortably punch well above its weight category and be confident to come out on top most of the time.
Fun Fact: Although a failed project, parts of the Object 685, such as its chassis, found their way into subsequent, more successful designs, such as the BMP-3.
While firepower certainly received a significant upgrade, protection and mobility remained virtually identical to that offered by the Object 906. With armour thickness only going up to 50mm, tankers can expect sufficient protection against lighter cannons and machine gun fire, but anything larger than that will virtually ignore the presence of the armour entirely. The 400 horsepower engine found on the Object 685 may be stronger than that of the Object 906, but it effectively only compensates for the weight increase, allowing the Object 685 to reach a similar top speed of 70 km/h forwards, 21 km/h in reverse and up to 10 km/h in water.
The Object 685 is coming to War Thunder as part of the upcoming update 1.91 and will become available to all tankers at rank VI of the Soviet ground forces tree. In the meantime, let us know what you think about the Object 685 in the comments below and stay tuned for more news regarding the next major update. Until then, tankers!
Previous Development Blogs
Comments (329)
oh wow another stupid prototype. well the immersion cant be more dead than it is already
1st: It layed the foundation for the BMP-3. 2nd: It's not stupid.....it's just better)
It never was historical
You remove german prototypes, but add russian ones?
We are hiding three vehicles never built. Project 685 was build and tested.
The Panther II, Tiger 10.5 and Coelian were never build, the Coelian was a Wooden Turret on a Panther Chassis (Coelian Chassis was supposed to be less armored) Panther II only had ist hull but never the 8.8 in the Schmalturm turret. Tiger II 10.5 was paper only. The Object 685 was build and tested, so it has ist place in the game. Do you want tanks like the T34, T29, T32 and T32E1 removed too? Or half of the japanese tanks between 7.0 and 6.0?
>removes German "prototype" vehicles >adds more Russian prototypes They really dont care, do they
>using meme arrows
The big difference is already in your statement. For the German ones you need massive asterisks because they were paper drawings. This one was built and tested.
Okay, so as long as the prototype isn't German its okay to add to the game?
"By the mid 1970s, both vehicles were built and tested""
Prototype means it was at least built, mate (unlike those German paper tanks)
The majority of the community doesnt want new vehicles! we want bug fixes and quality of life changes!
the fact is that people that create new vehicles doesnt fix bugs because they are 3d artists the question is what are the programmers working on?
PREACH!!!
So you remove Tiger 2 105 and Maus because you don't want prototype "paper tanks" in your game, but if a paper tank happens to be Russian, then suddenly it's all OK.
There is a difference between never built German paper design (3 DE tanks we will hide) and actually built and tested prototype.
None of the German tanks apart from Maus were built, this one was
that looks awesome ^^
by any chance do we get more WWII stuff aswell ? . . . maybe armored cars, some Arty which could fire more or less directly and could be used as derp gun etc ( M7 Priest, Bishop, Hummel, Wespe ) or some more versions of tanks we have ingame ( Cromwell Centaur, Churchill AVRE, Sdkfz250 with changeable weapons ) . . . and by any chance do nation get vecicles we have ingame but in other nation ? ( Cl13A5 wasnt used by GER but UK so maybe switch or give both the jet, M22, P51, P47, B25, P38 for UK )
GERxHood, Sd Kfz 250 would only make sense with the PaK 36 or Stummel 75, however the Sd Kfz 251/22 with the PaK 40 L/48 Ausf D 75mm would be awesome
So Removing 4 Tanks, 3 of them are Paper Tanks and now u bringing this?? Makes sense 100%.....
1 of them is a paper and that's a Coelian. Tiger 105 was a rough sketch not even a blueprint and Panther II that we have in-game is a fake tank made up by Gaijin. Panther II was supposed to feature schmalturm (not the Panther F schmalturm) with 75mm. 88mm breech wouldn't fit into the turret. This tank is physically impossible to operate. On the X-Ray breech is smaller than it should. Calling that a paper tank is a stretch.
Matsen76, Technically, you can find evidence that Coelian cast turrets were found after the war by the allies.
August 13th: "We have previously mentioned our plans to hide vehicles that were never fully materialized in real life as a complete vehicle, prototype or test vehicle" - Removes / Hides Tiger II 10.5 / Panther II / Maus / Flakpanzer 341 August 22nd: "The Object 685 is a Soviet prototype amphibious light tank" ... "Despite it not being ordered into production, tankers in War Thunder may look forward to the highly interesting Object 685 coming to the game" ROFLMAO
The Coelian, KT 105 and Panther 2 are being removed because they never existed, not because they were "just" prototypes. Maus is being removed because it "can't be balanced"
ZefuqZ, can make it Br 7.5 problem solved haha
I mean it looks neat. But how on earth is this prototype light tank a higher priority than actually adding production light tanks which were used heavily by other nations and are leaving massive gaps in their tech trees. The Brits are still missing their entire CVRT line (as well as stuff like the Vickers MK11). I'm all for new stuff but we need to fill tech tree gaps not add more prototypes.
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