- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
The VFW was an experimental German heavy SPAAG, developed and tested in the later stages of WW2. Although the project was eventually abandoned, War Thunder players will have the chance to obtain this unforgiving tier III German heavy-hitter as part of the upcoming ”Battlefield Engineer” event!
Briefly: An experimental WW2 open-topped German heavy anti-air vehicle, fitted with the powerful 8.8cm FlaK 41 cannon.
The VFW was the first of several projects of the Krupp company to mount a heavy anti-air gun on a mobile armored chassis. This initially developed version, which mounts the 8.8cm FlaK 41 cannon onto a heavily modified Panzer IV chassis, was created in 1944.
Initial tests of the vehicle were performed throughout 1944. However, apart from tests producing mixed results, it was lacking interest that eventually led to the project’s ultimate cancellation later that year. As a result, the VFW never left prototype stage and only a single experimental vehicle was ever produced.
Although the VFW was by design a heavy anti-air vehicle, in game, it’s more likely to fill the role of a lightly protected, but mobile tank destroyer of rank III with premium status.
You can raise the armoured boards by choosing the appropriate modification in the hangar - this will increase the crew protection but will deprive the vehicle of the ability to conduct circular fire.
Fitted with the powerful 8.8cm FlaK 41 cannon and its respective potent ammunition selection, the VFW can comfortably knock out any opposing ground vehicle that it can meet in random battles. The major trade-off here is protection however. The VFW is by all means a so called “glass cannon”, meaning it’s hardly able to sustain damage whatsoever. This is unsurprising when considering that most of its crew is highly vulnerable to incoming fire and shrapnel, due to being situated within the exposed open fighting compartment on top of the hull.
Nonetheless, the VFW will remain a highly effective tank buster, thanks to its excellent 88mm cannon and should by no means be underestimated by its opponents for simply lacking armor. Those that do will unlikely live to convince others of doing the same. Look no further than this premium beauty if precision long-range shooting is your cup of tea!
Previous devblogs:
Comments (143)
You can't raise and lower the shields in a match? Damn.. that would be great if you could add a little animation that takes like 15-30 seconds, so it's not either of them. In any way, it's great to see a choice like this, adds a lot of flexibility and personality to tanks :D Hoping to see more of it in the future!
Did you even read the dev blog? They might have added it not long ago
RedTipAlpha, nothing's been changed?
excuse me but if we can put down our radar, why can't we put the armour up and down in battle?
Yep same animation coding. should be no problem. Good thinking.
one of the BMPs raises its water cover up when in water and the bradly can raise/lower its ATGM launcher, so there should be no problem making this possible
will it have timed fuze? just as the flackbus should have
The timed fuse on the Soviet flak is trash. lets be honest here. But yeah, timed fuse please ;) ;)
it should have it as the flak 41 is also a flak gun like the flak 37 found on the flak bus
Are we going to be able to see these rare tanks in the hangar? I want to be able to look at the armor values for rare tanks such as the IS-7 and many other rare tanks that are quite common actually.
Nyet! Sekrit dokuments will remain sekrit, tovarisch!
Not really intuitive, but you can inspect rare tanks (IS-7, E-100, etc.) if you go to the marketplace
Will other vehicles like the Sd.Kfz 140/1 have similar abilities now? for raising the top cover...
Gaijin plz
Toaster squad where U at!?
Back when I used to play WoT I heard a lotta bad stuff about this boi but holy hell was it so great with that L/71
OG WOT PLAYER! XDDDD
Can you add the same modification to the Japanese Type 61 SPRG? It had also the option to lower or raise its turret.
Type 60*
No because that would take a few extra minutes out of scheming how to make money.
You can raise the armoured boards by choosing the appropriate modification in the hangar - this will increase the crew protection but will deprive the vehicle of the ability to conduct circular fire. Does this mean this feature may be added to the flakpanzers???
Wish they would add a function so we can do that in game. Instead of only in hangar.
Wolf_89, the problem is that it changes the fire-constraints. Which may be a hard thing to get to work right. doing it porly might result in bugs where you can turn the gun 360 degrees even with the shields up
Can we unfold the sides when we want to?
''You can raise the armoured boards by choosing the appropriate modification in the hangar - this will increase the crew protection but will deprive the vehicle of the ability to conduct circular fire.'' pls read thank
:D It helps if i read the devblog first :D
No armor? You mean best armor?
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