System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Developer Commentary
Attention! Outdated news format. Content may not display correctly.
We invite you to watch our 'Developer's Commentary', where Kirill Yudintsev, Creative Director of Gaijin Entertainment, discusses the current status of the development of War Thunder, and shares his thoughts on the latest War Thunder Update: 1.77 "Advancing Storm"
The War Thunder Team
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Comments (177)
There will always be players who complain about the game and players who enjoy playing the game. I truly enjoy playing war thunder, its trully the #1 war game for me. Coding is super hard indeed, I do respect the developers hard work and efforts they put into this game. There will always be errors in the game but for sure at some point it will get fixed. Some take longer than others to fix even if its a simple mini problem. Thank you for fixing the Chi-Ri II and J2s, keep up the great work!!!!!!
I think tier VI planes are needed since we already have tanks at that level; but before going any further, the BR needs some fixin & gaps need to be filled. As a side note Gaijin usually takes too long to adjust things, maybe test stuff more before release, or if proof & feedback is evident take less to fix it ?! Anyways I think that before going all modern, the rest of the stuff needs to be in good workin order .
Here is some feedback, https://youtu.be/OCmqFOhLsvY
*Drawing a line in the sand isn't all that bad, for more modern warfare within the game. Limit it to certain vehicles only without the lower tier crossover. Provide access to those that only want to start at that tier while giving those that have grinded up to it minor advantages (AI chopper attack; AI dismounted Tank Hunter Crew capability for small location effective area & short time duration while limiting them to disable tank mobility only; land mines.) Similar for Air - select targe...
Other minor advances (similar to the indirect fire Artillery feature) could be a promising selection. Static dismounted Anti-tank hunter crews in ambush positions would be a valued addition, they can be exposed for a duration until set up in ambush. Sticky bombs, Molotov cocktails, incendiary grenades, land mines, shoulder antitank rocket, towed anti tank (Bofors, PAK) gun pulled by half track to targeting radio communications, tank observation lens/slits, tracks. Top down CLGPs, and more.
Gaijin, can you please add a map preference system, some maps are either very boring to play or are way too slow at lower tiers when tanks arnt as fast as higher tier tanks :).
I totally want modern jets and its been done before in other games successfully. The game play is faster over greater territory requires a more tactical approach to engagement and disengagement with fast response to offensive and defensive measures totally suited to video games such as this and if you wanna fly guns only no one is stopping you.
I LOVE the new modern tanks and I hope to see many more in the future. But please, do some more work on fixing compression and Match Maker issues, as well as reducing the insane grind. Even if substantial amounts of money are spent, the game is still very hard and long to grind through. I know these are reasons millions of players have left the game.
I know people want new content, but existing problems need to be addressed first
WW2 Full Navy, new game modes over Modern tech...
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