System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Developer Commentary
Attention! Outdated news format. Content may not display correctly.
We invite you to watch our 'Developer's Commentary', where Kirill Yudintsev, Creative Director of Gaijin Entertainment, discusses the current status of the development of War Thunder, and shares his thoughts on the latest War Thunder Update: 1.77 "Advancing Storm"
The War Thunder Team
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Comments (177)
I do not trust anything that is being said. Why? Because they like politicians say one thing and shortly after they change their mind and do the complete opposite of what they original said. So all i jhear is blah blah blah, we say a lot of things
I honestly would like more refined/oriented game modes. Maybe a Tank-Only game mode, or WW2 and under tanks. Its kind of annoying getting wipped out by T62s or chieftains in my tiger 2, or kamikazed by infinite planes in my M18. Also, I am willing to have longer wait times if it means I get to play what I want!
Hi all the staff in dev! As I really appreciate your fantastic job on one hand, I am sometimes sad about changes you make with no (!) notice about.. Just an example is recent "accidentally" nuke buff of torpedos in ground battles, which simply and easilly deleted tanks due to it´s massive warhead.. It may be it was not correct and fair, ok then... but when you nerf it back, there simply should be a message you did it.. But it was not the case, which is... disappointing me.
What about 0.7 BR spread for MM for GF? What about more RP and SL earning for GF? What about late WW2 vehicles just fights late WW2 vehicles and post-war from 1946 fight only post war? What about splitting tiers in half so that players can play grind and start with either WW2 or Post-War era? What about removing from research modules spare parts (repair tools) and FPEs so the frustration is gone? What about dynamic spawns and better spawn protection for GF? Please, I want these to be answered.
nice
I like the idea of new CAS vehicles in top tier, it adds more purpose to SPAA and I hope it will create a balanced rock, paper, scissors situation between tanks, CAS and SPAA. And I honestly think that the "if you don't like it, don't play it" is to some extent valid, but on the other hand it is a bit halfhearted. Since War Thunder lacks a ranked queue the only "goal" of the game is the grind and it feels unrewarding to grind for vehicles that you don't want to play.
Real problem is in that we have abrams and T-64B and we can only support it with 50s jets, they shouldnt be here (modern tanks) in first place. Iknow that many people love it and that Gaijin have gained a lot people with M60,abrams,T-62,Hot2,leo1 but I find that 30s tank design is not very deeply made, I would be happy that Maus,T095 and Is-3 are top tiers
WHY IS NOT WORKING YOUR MARKET?????????????
It's the lack of historical accuracy that's mostly reducing my enthusiasm. I understand the need to mix up nations and maps and that sometimes this will be necessary to reduce wait times and provide a mix of battles, but meeting AD4s while in a FW-190? the Whirlwind at a high BR so it's out of time? Let's matchmake according to timeline and reduce the BR spread to 0.7 until it's been used a while before potentially increasing it to 1.0 again.
Yes please, I want helicopters, fire control systems, supersonic jets, guided munitions. Yes to ALL ! This game has a place for all above mentioned BUT there are major issues such as "br compression" this makes people irritated the most as far as I seen and makes you lose players. Keep realism on your mind when you release new type of vehicles and systems, that is why we chose the WarThunder in the first place.
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