System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 22.1 GB (Minimal client)
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 62.2 GB (Full client)
Developer Commentary
Attention! Outdated news format. Content may not display correctly.
We invite you to watch our 'Developer's Commentary', where Kirill Yudintsev, Creative Director of Gaijin Entertainment, discusses the current status of the development of War Thunder, and shares his thoughts on the latest War Thunder Update: 1.77 "Advancing Storm"
The War Thunder Team
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Comments (177)
At least i have to type is nice to hear and se the brains behind the game ,definitly more of that ,game is long and also hard,so no wonder balance is an issue, you can find all kinds of players,all kinds indeed, thanks for video Gaijin.Positive Feedback if counts.
5:31 im pretty sure you do. (mbt 70's reload rate leo 2 k reload rate you took away the really good AP round from the m36 jackson know as the nuke round) all im saying is thats not true you do change the stats of planes and tanks often...
M1A1HA please :)
I am glad to hear realism will trump balance. I truly appreciate the historical accuracy. Perhaps set the tier/br system based closer to the years the vehicle served. Still I ask, as you have started with earliest tanks & warplanes. Will you start with early warships? Lastly, congrats on another great April first event.
I just wanted cooler bombing targets for bombers like cities, factories, dams or train yards or something. Also wouldn't mind modern jets because a lot of Vietnam era veterans say there was a lot of gun engagements, missiles aren't like a for sure kill, etc. You could make it so the missiles can barely turn or something.
I think that if you put helicopters in tank realistic, then it would be fine but don't put supersonic jets with ground vehicles, you should make it so that only supersonic jets can fight themselves in air realistic and arcade. I think Gaijin has done a nice job but the only thing bad is the grind for people that don't have the money to spend on premium. The grind is INSANE, you keep battling and battling expecting new results but nope, still have to haul all that exp. to even get through tier 2.
I wonder what the game will be like in another 4 years lol GOOD LUCK!
I think you should introduce helicopter testing again but give us more open maps and allow us to privately test them then send you feedback. also give us a more detailed breakdown of the controls and maybe help us to understand how simulator would work with ships submarines helicopter etc.
Will there be a re-address to the xp/score system in the near future as the addition of more tanks makes the grind get to much for solo players. Also repair costs for some vehicles are too high for example 3 kills a game in an f-82 still loses a non premium player SL.
"If there something you don't like (vehicle), don't play with it!". Sure, but here you forgot the Researching Punishment. I don't like all Tier 4 and 5 British tanks while I like my Iron Duke and I want to play with the new Challenger. What can I do? Play infinte time with my Iron Duke and see the huge amount of the lost RPs by the Tier3-6 Punishment or I forced to play with those tanks what I don't like. The arsenal of the game is really huge now but we don't get enough freedom for it.
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