- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov!
Q: Any news on naval warfare? Maybe something interesting regarding the latest testing releases?
A: Right now we’re actively gathering statistics to adjust the economy. There are also going to be a few further developments and corrections of a cosmetic nature. For example, we’re bringing back scope zoom for large ships. All this will likely require 2-3 test sessions. After these technical aspects, we can show the new maps and possibly the new ships. Keep an eye on our announcements.
Q: Can you tell us anything about tank shells, is there a revision planned?
A: Yes, we have plans for that. First of all, for APDSs. Both standard and finned and in particular, their ballistic characteristics and post-penetration effect. Right now (due to a lack of data) these characteristics are calculated based on the overall weight of the shell, which is not entirely correct. We plan to make this calculation based on the weight of the active part, with consideration for whether it’s an arrow or a core. As a result, the ballistics change somewhat (mostly becoming stronger). In addition, ammunition that has checked data will have its own settings created for its action parameters against sloped armor. For example, the Chieftain’s penetration at an angle will slightly increase.
Q: About replays. Will there be an option to rewind during a replay?
A: We might add fixed time points – for example, rewinding by one minute. But as for when (and if) we’ll do this, we don’t yet know, since this option isn’t widely demanded. This isn’t as technically easy to achieve as it might seem.
Q: Will the Maginot Line map be improved? If yes, then how?
A: There will be visual improvements. Right now the map is a little empty – lots of fields, a big town you can easily get lost in. So its appearance will change somewhat. As for low-rank vehicle battles on this map – we’ll see. Either we’ll make a smaller version for lower ranks, or we’ll review the vehicles that can fight on this map. This is to make sure the large distances won’t be a problem for players.
Q: Will there be small maps for high-ranked ground vehicles, like Karelia?
A: Right now we’re trying to provide spacious maps for top ranks – so that high-ranking vehicles can make use of their technical characteristics. But there’s only a small number of those maps, so we can’t rule out adding other maps to the rotation.
Q: Can we expect working radars for SPAAGs?
A: Yes, and it’s possible that they’ll arrive in one of the large updates soon™. There’ll be an optional lead compensation marker that switches on at a certain ranges.
Q: (Question from streamer) We’ve heard about a new mechanic for restocking mechanized ammunition racks. In that if a certain time passes without any firing, the crew will fill up the rack gradually – for example for the drums on French tanks.
A: (* Not quite sure I understand, afraid of getting it wrong =)) Yes, we’ve improved the reloading system for tanks equipped with automated loading, and for tanks with a separate first-stage loading rack. Now if no firing is performed, these ammunition racks can be reloaded automatically with shells from a non-mechanized rack – so you won’t need to fully expend the ammo in the rack to get a full drum again. In addition, in the case of French tanks, this means that now there can be shells of different types in the same drum (previously shells in the drum could only be of the same type, which was far from convenient from a tactical point of view). The time to reload an entire drum will be comparable with the current full reload time, or even a little longer. But at the same time, you can start firing without waiting for the automated loading to fully complete.
Q: When is the World War?
A: We are still working on this, there has already been some news about it this week.
Q: When can Britain expect high-level premium vehicles?
A: Work on this is already underway.
Q: Will there be a killcam for aircraft?
A: Aircraft don’t need this. A tank is a closed metal box full of modules, and the killcam lets you see what exactly was damaged and/or knocked out of action. Damage on aircraft is always visible.
You can ask your question to the developers on our official forum in the "Questions to the Team" section.
Comments (110)
YES GAIJIN FIX THE MAGINOT LINE MAP, BECAUSE NOT ITS WORST MAP LOOKING, VERY POOR, NOT BEUTIFOOL AND DETAILED LIKE POLAND TOWN, WITH LOTS OF DIFEREND NICE DETAILS.
WE ALL LIKE HIGH DETAILED MAPS;)
I was wondering if there is any plans on having it where you're able to reload your MG's while in a cap?
There are decals from aces in the game, but not many German ones. Will you add some like Erich Hartmann's or Frans Stigler's.
I may have a solution for camping. What if we have no-go zones that are cap based? So, if my team holds 2/3 objectives our zone buffs while theirs weakens and if we hold 3/3 their base becomes open. This is to stop people hiding in their base, dragging out the game. This can also work backwards, *if two people are sneaky enough to cap two points at once and the entire enemy team is in their base, then the slower tanks would get destroyed because they couldn't make it out in time. *In theory.
It's not perfect but I figured Id spitball it anyway. Also, what would be your thought on adding the "Kyushu Q1W?" https://en.wikipedia.org/wiki/Kyushu_Q1W
If you wish to make Suggestions for changes to the game there is a section of the Forums for this. Here is not the place. This is a Dev Q&A. Please put your suggestion here> http://forum.warthunder.com/index.php?/forum/611-suggestions/ Thanks
Radar for SPAAGs soon.... potential for realistic aircraft radar possible? Actual night maps with dedicated night fighting mechanics would be awesome!
I'd love to see the searchlights actually fixing on the aircraft if they find one.
APDS "buff"? Awesome! :)... Are you happy now Stona? ;)
Any plane on rank 6 Japanese tank??? Or you guys don't care??
While I love the Japanese line of tanks with a little too much passion, theres not really anything there... between the type 74 and Type 90. what do you think should be added?
TwoHawkGaming, There are a few experiments with applique armour and ERA/NxRA on the Type 74, but data on them is basically nonexistent unfortunately
Q: Will there be a killcam for aircraft? A: Aircraft don’t need this. A tank is a closed metal box full of modules, and the killcam lets you see what exactly was damaged and/or knocked out of action. Damage on aircraft is always visible. But the thing is, I get crits on aircraft and can't tell what I got a crit on. I don't think there should be a killcam, but at least a damage cam. That, or make criticals actually critically damage the enemy.
The type of critical damage is usually displayed at the time of the hit on the lower right hand side of the screen. Please check your game settings. You may have this Interface display turned off. Otherwise you should report it. Cheers
Are there any ways to participate in testing the naval battles?
Buy one of the naval packs and wait for the next testing section
Yesterday I got Karelia when playing in my Type 74. I think they may have added it to the rotation for high ranks. I also got Eastern Europe with the same tank, though I don't know if that one was already in rotation at high ranks.