- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov!
KPz/MBT 70 ROF has been reduced recently, why?
— Answer: There were 2 planned loading mechanisms for these tanks - one German and one American.The German one was not completed for this project and the American design had a 6 shot per minute ROF - as it is in the game now. Since the German loading mechanism was later implemented on other tanks, we will probably introduce them in the future.
What’s about Navy, any news?
— Answer: We are working hard on the Naval part of the game. The basic gameplay is completed, but we are polishing and adjusting it atm. We’re working on the research tree and crew skill by adding more content and vessels. As far as new maps - one will be shown in the nearest future, and we plan to make at least one other before the end of the year.
Researchable upgrades like the one on BMP-1P: will we see more such vehicles in the future? Is it possible that such modules will affect BR?
— Answer: It is possible in the future. E.g. if we add reactive armor for T-64A it will become T-64AB. Dynamic BR - unlikely, as it’s a very complex task technically and will only make mechanics more complicated.
What’s the top priority - Italian ground vehicles or French ones?
— Answer: I will not answer that now, but there will be an announcement soon... follow the news!
Feedback about rank 6 - what’s the players reaction and your personal opinion?
— Answer: We like rank 6 a lot and we received a lot of positive feedback on it. There will definitely be more vehicles, we want more diversity in vehicles. We will probably add more advanced machines later, no ETA though.
Did you think about adding APS (active protection systems) as a feature for the USSR tanks? Specifically the T-55AD.
— Answer: Yes, we thought about it but cannot tell whether we will implement it or not. Because gameplay-wise this feature does not involve players actions. However as a historical and technical feature it is, of course, very interesting.
Are custom sights playable in War Thunder?
— Answer: Yes, since our mechanics use realistic ballistics, and if you make sights correctly, whatever you make will be maximally close to the real one. We recently added more options for sights - like sights with radial scales such as e.g. German.
Are you happy with French aircraft balance?
— Answer: It’s pretty hard to make accurate BRs for the whole research tree and all its aircraft. However, we follow the statistics closely and I would like to thank our testers (the players who play French aircraft at the moment and leave their feedback). I have only started flying French aircraft myself and I am on rank 1 atm. I personally enjoy D.501 and those 4-engined monster sized bombers.
French jet bomber S.O.4050 Vautour IIA is very hard to take off even with rocket load - this is how its supposed to be?
— Answer: Yes, it’s a very heavy aircraft and requires long takeoff runway - that’s a real historically accurate problem. That is why it has the option of an air spawn on many maps. Also, we had to reduce its landing distance artificially. Otherwise it would always skid off the runway or we would have to rework all the airfields in the game.
You can ask your question to the developers on our official forum in the "Questions to the Team" section.
Comments (129)
Can we get an OS2U event like the one we got for the Po-2?
will we see SABOT shells on tanks like the comet and sherman firefly?
the comet has APDS and the Sherman doesn´t have it due to BR, maybe there will be a second one in future updates
Wi;; you be "fleshing" out the French tech tree with British and Russian planes? French pilots were in those planes after all.
Do you plan adding the standard French weaponry to the M.B.157 the 4x 7.5mm MG's and the 2x 20mm? or it will stay as it is? the M.B. 152 had already 2 MAC MG's with his 2x 20mm and the latest M.B.155 who fought during WW2 had 4x MAC 7.5mm and the 2x 20mm.... this fantastic unit can' tbe played in R.B. and it is very unfortunate.
Why can the M48, M60, and M60A1 be killed, in multiple locations, from frontal hits from the T-34-85?
because it´s a post war medium tank with a lot of weakspots
What are u talking about all of those i have and i cant get penned by long 88s (sometimes in the M48) but at least there not the Leopards that have worse armor then a Ha-Go
Are you considering adding the me 264 amerika bomber into the game?
Or maybe even considering about the blueprint ta 400
Great Game!! Can you fix the pilot models? Some are double jointed, elongated legs, not seated properly (like a huge gap between back and seat), Can you give us pilot options that we want to put in each plane? How about some tank commanders poking out the top of the tank cupola?
"The basic gameplay is completed, but we are polishing and adjusting it atm." Are you sure about that? we still haven't had a SIM Test neither are the current test consistent with the other vehicles. RB Tanks has other rules than RB Ships....and i'm not speaking markers i'm talking about the core controls, ships get assists in RB that tanks have in AB but not in RB... doesn't mkae sense. Make AB/RB/SB consisten rulesets instead of ruining it because you wan't to push naval combat
do you want to have to manually aim the guns at the sky to fire at the ranges in question? This is navy, you kind of HAVE to have assists.
AsaeAmpan, Yes and no... it could be done differently in terms of UI. for example pointing the gun but putting the elevation in manually as a number of degrees. or if the Ship had a targeting "computer" you neeed to ust it similar to how it was used back then. but automated updating isn't something ww2 ships had. but i'm against oversimplifying these things for ships if they aren't oversimplified for tanks. it will break the game.
when tank with 2 cannon can be fixed the reload for second cannon? It need attention from the beginning of this year. It will make this game much more than beautifull!! =)
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