- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Dear players,
Another round of questions and answers, with War Thunder producer Vyacheslav Bulannikov!
KPz/MBT 70 ROF has been reduced recently, why?
— Answer: There were 2 planned loading mechanisms for these tanks - one German and one American.The German one was not completed for this project and the American design had a 6 shot per minute ROF - as it is in the game now. Since the German loading mechanism was later implemented on other tanks, we will probably introduce them in the future.
What’s about Navy, any news?
— Answer: We are working hard on the Naval part of the game. The basic gameplay is completed, but we are polishing and adjusting it atm. We’re working on the research tree and crew skill by adding more content and vessels. As far as new maps - one will be shown in the nearest future, and we plan to make at least one other before the end of the year.
Researchable upgrades like the one on BMP-1P: will we see more such vehicles in the future? Is it possible that such modules will affect BR?
— Answer: It is possible in the future. E.g. if we add reactive armor for T-64A it will become T-64AB. Dynamic BR - unlikely, as it’s a very complex task technically and will only make mechanics more complicated.
What’s the top priority - Italian ground vehicles or French ones?
— Answer: I will not answer that now, but there will be an announcement soon... follow the news!
Feedback about rank 6 - what’s the players reaction and your personal opinion?
— Answer: We like rank 6 a lot and we received a lot of positive feedback on it. There will definitely be more vehicles, we want more diversity in vehicles. We will probably add more advanced machines later, no ETA though.
Did you think about adding APS (active protection systems) as a feature for the USSR tanks? Specifically the T-55AD.
— Answer: Yes, we thought about it but cannot tell whether we will implement it or not. Because gameplay-wise this feature does not involve players actions. However as a historical and technical feature it is, of course, very interesting.
Are custom sights playable in War Thunder?
— Answer: Yes, since our mechanics use realistic ballistics, and if you make sights correctly, whatever you make will be maximally close to the real one. We recently added more options for sights - like sights with radial scales such as e.g. German.
Are you happy with French aircraft balance?
— Answer: It’s pretty hard to make accurate BRs for the whole research tree and all its aircraft. However, we follow the statistics closely and I would like to thank our testers (the players who play French aircraft at the moment and leave their feedback). I have only started flying French aircraft myself and I am on rank 1 atm. I personally enjoy D.501 and those 4-engined monster sized bombers.
French jet bomber S.O.4050 Vautour IIA is very hard to take off even with rocket load - this is how its supposed to be?
— Answer: Yes, it’s a very heavy aircraft and requires long takeoff runway - that’s a real historically accurate problem. That is why it has the option of an air spawn on many maps. Also, we had to reduce its landing distance artificially. Otherwise it would always skid off the runway or we would have to rework all the airfields in the game.
You can ask your question to the developers on our official forum in the "Questions to the Team" section.
Comments (129)
When the heck are you gonna reduce the grinding of Ground Forces? Now there are enough vehicles to do that. Reduce the costs, reduce the research. This game was more enjoyable before you added stock vehicles who can't do shit and research points. It's impossible for a F2P to enjoy the higher ranks without stress. Even for premium ones (like me).
The grind for vehicles is fine, the grind for modules on higher tier vehicles is not and they should adjust it. But the basic grind is the whole point of F2P games, they want to make you buy a premium account, and with a premium account it really isn't bad at all, you get enough of everything.
Will you guys ever add the BTR 70 or 80 now that more rank 6 vehicles will be added. You probably can't answer this directly but have you guys thought about it or considered it?
Looks like they are totally unaware how stupid 7.0-8.0 is right now, G91 R/1 Vs P80/Mig-9, G55s @ 4.3 fighting 3.3, BV 238 @ 3.3 while no US/British bombers are below 5.3-5.7 with major uptiers to super props.
And F80C still @ 8.0, get 4 kills, last plane left fighting a Hunter/Mig-15/17, they just bait you till you are out of fuel and try to land 0 chance.
what do you look for in the forms to either accept or reject as a game mechanic as i have a form thread in the hopes to fix bomber space clime and wonder what you look for in these things.
With the last question regarding the S.O4050's wight and landing balance, could we expect to see the runways on tank maps increased in length to allow safer landings and takeoffs for jets and heavy bombers (propeller/jet powered)? I have seen a few times heavy planes crashing off the runway when trying to land or takeoff on those tinny strips. I understand this might be that way because of Historical Accuracy, but this would be a helpful balance, that could come over time instead of all at once.
Will we ever see more variants of the P40 or at least updated models like you did for the Corsairs?
When will you decide to have a second look at the current replay system? It lacks defining features, has wonky default settings and the replays become useless nearly every few days.
Can you add Drop tank for aircrafts? Like when you made your fuel max, there will be Drop tank under your aircraft. And when you don't want it, you can press space key or other key to cut it off. And also I would like to ask if you can make the effect of when the aircraft strike against the ground like 250kg bomb strikes to the ground? So it looks better.
I WANT MY FIXED AMERICAN TANK ARMOUR
Any News about adding Leopard 1 Variants? Also any Cold War helicopters?
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