- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In the recent update we implemented changes that will significantly improve shell (bullet) synchronization between a client and the server.
War Thunder is an online game where players who fight in one battle may be situated thousands of kilometers from each other. But the game is designed in such a way that 99.9% of the time you will never notice this - interaction with your vehicle is as smooth as if you are playing a single-player game.
You can have a look at this article for more details about War Thunder net code. Today we want to tell you about specific improvements to this code that influence interactions with your opponents which primarily affect aircraft - both in air only and combined battles.
In the recent update we implemented changes that will significantly improve shell (bullet) synchronization between the client and the server - any direct interaction with your opponents.
Shell (bullet) trajectory calculation begins at the same time on both server and client and uses the same physical model. But from now on it will also be synchronized, using the same time sampling rate. This means that now shell (bullet) trajectory on the client will not only be virtually the same as that on the server but in 99% of cases, match it completely, moreover trajectory calculation on the client will no longer depend on your client’s FPS in our game.
As a result of these changes, situations where you see a registered hit in your client but it doesn’t appear to count on the server are reduced to the absolute minimum possible in our net sync model. However you should keep in mind that an unstable connection (unstable ping, packet loss) may still cause problems since the server needs to know whether a shot was fired and also, high ping affects the relevance of the image visible to a client to what is actually being represented on the server.
We would also like to point out that there still exists a myth that in a computer game it is impossible to synchronize and calculate all the ordnance that has been fired by a gun or cannon. This is incorrect - in all our war-related projects we have always calculated every single shell which does not depend on either fire rate or calibre (doesn't matter whether we are talking about a 7mm Machine Gun or a 30mm auto-cannon). Sometimes there may be many hundreds of thousands of bullets flying through the air simultaneously.
The War Thunder Team
Comments (158)
No more sparks? This just made my day.
We really hope, yes :)
Ouiche, Which update exactly was this? At which date?
Gaijin made me happy today.
I hope that this change will make you happier everyday :)
finally the patch that im waiting for so long ago.
Hitreg is one of the pillars of gameplay. Keeping this aspect servicable should be one of your main concerns. I am very glad you have this on your mind!
as mentioned high ping rates will still be a problem 250 from Australia to ASIA server 350 to EU server not happy yet
Gemini_1954, and what do you think they should do about it? make an AUS server for the 700-1k people playing there or maybe move australia closer to the rest of the world for better ping?
Progress!
In which update?
The one you´re downloading when you are reading this.
SaltMineWarrior, There was no update.
REEEEEE The best free game with the best developers ever! <3
Improve ? Sparkling is now way more often than it was before . So what did you implement ? Improved sparks ? I can confirm : they improved and are now much more
are you perchance using IAI in your belts?
How about Tanks? Like this.
Tanks also benefit from that modification, even if tank players will probably not notice anything in tank vs tank battles. It may help with AAA vs planes tho.
Ouiche, Strange, I spark a lot more in tanks that in aircrafts
so to help your mates down under with this bullet synchronization, how about you make a server in Australia as the Asian server is trash and I'm always getting 360 ping which is severely affecting our game play, and I've got really good internet as well and its still not great, so if you can do that it would make a lot of us happy
This has already been investigated when the location of the Asian server was determined. The SA server looks after a far wider region than just Australia. In population terms the majority of the consumer populations are in Asian countries. AU/NZ is only a small part of that market. It is not viable for there to be game servers in every country. I live in Australia too. It does depend on where you are and your connection type etc. Are you on the NBN yet? You can PM me if you wish to discuss it further. I can make some suggestion to improve the connection etc. (depending on details)
This change is not the most flashy innovation to ever hit this game, but it will likely have a significant positive impact to player experience. +1 Gaijin.
Fixes should always be a priority over new content features. This is a big fix that I have looked forward to the most.
AtomicDorito, It is possible to "walk and chew gum at the same time". The Development Team is sufficiently diverse that they can do both. Also, there is that 'minor' point that the new content 'refreshes' the game and gets old players to return and play. It also provides the money that pays for the game to continue. Gaijin is a business, not a welfare agency.
Submit a complaint