- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
In the recent update we implemented changes that will significantly improve shell (bullet) synchronization between a client and the server.
War Thunder is an online game where players who fight in one battle may be situated thousands of kilometers from each other. But the game is designed in such a way that 99.9% of the time you will never notice this - interaction with your vehicle is as smooth as if you are playing a single-player game.
You can have a look at this article for more details about War Thunder net code. Today we want to tell you about specific improvements to this code that influence interactions with your opponents which primarily affect aircraft - both in air only and combined battles.
In the recent update we implemented changes that will significantly improve shell (bullet) synchronization between the client and the server - any direct interaction with your opponents.
Shell (bullet) trajectory calculation begins at the same time on both server and client and uses the same physical model. But from now on it will also be synchronized, using the same time sampling rate. This means that now shell (bullet) trajectory on the client will not only be virtually the same as that on the server but in 99% of cases, match it completely, moreover trajectory calculation on the client will no longer depend on your client’s FPS in our game.
As a result of these changes, situations where you see a registered hit in your client but it doesn’t appear to count on the server are reduced to the absolute minimum possible in our net sync model. However you should keep in mind that an unstable connection (unstable ping, packet loss) may still cause problems since the server needs to know whether a shot was fired and also, high ping affects the relevance of the image visible to a client to what is actually being represented on the server.
We would also like to point out that there still exists a myth that in a computer game it is impossible to synchronize and calculate all the ordnance that has been fired by a gun or cannon. This is incorrect - in all our war-related projects we have always calculated every single shell which does not depend on either fire rate or calibre (doesn't matter whether we are talking about a 7mm Machine Gun or a 30mm auto-cannon). Sometimes there may be many hundreds of thousands of bullets flying through the air simultaneously.
The War Thunder Team
Comments (158)
Why do all of this when your wonky DMs will screw everything?
woohoo, an update for me. I love playing air battles but my internet is below average. Not so bad that I couldn't fly. Usually around 150 ms. But it made it hard to hit stuff.
Just to reiterate what the Dev's have said above. Whilst this will greatly improve the netcode and sync issues. If you have an unstable network connection then you may still experience issues (Second last paragragh above). Gaijin cannot fix a bad connection. That is a Network issue.
yesm
GREAT NEWS!!! Thank you Gaijin! Now fix jet and bomber DMs, they're too tough. Today I flew my Me 262 C-2b and got 6 30mm hits on 1 Venom.
I checked server replay and all hits did low damage for 30mms. But still big thank you for this!!
With the statement that all shell trajectories are calculated being said, does this mean there is no max distance where you stop the calculation of a shell? For example, could one fire a 7.7mm mg round from 7km up in straight and level flight, and that round be calculated all the way to the deck?
I don't have specifics, but i tested in tank a while ago and got a (very slow) shell flying for almost 30 seconds (aimed at the sky, exploded on the ground), and a sabot flying for... at least ~10 seconds (aimed at 45°, went far outside of the map). Projectiles fly for a very, very long distance.
The problem with your question is that after some point bullets and shells (in planes) lose their penetrating power. I mean it keeps dropping with distance, but especially for MG rounds and low velocity cannon rounds, there is a point beyond which its pointless to calculate, because even if they did hit, no pen or damage would occur (which is a bit diff for tanks with some rounds that dont lose their dmging potential over distance)
Awesome. Thank you!!!
Can we have FREE bushes??like i dunno kill 1000 players or win 100 battles in tier 3
since the warbondsshop-update, there is a box u can purchase with bonds which includes bushes
Sweet! Also, can we get 1.71 wallpapers soon? The launcher ones that is.
Yes. Check wallpaper section in few hours!
YES!
IT'S HAPPENING!!!
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