- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
It's time for another round of Questions and Answers!
Ground Forces
Why does the blast effect of bombs, rockets and HE shells not take into account the armor plate’s angle? The shockwave is a thick air front. Just like any other wave, it flows over streamlined objects or objects set at a high angle with a minimum of resistance. Because of this error, bombs and rockets destroy tanks through the bottom when they hit 10 metres away from them, which is completely impossible since the shockwave should simply skirt around the bottom of the tank. |
It’s quite a difficult computing challenge to fully simulate the logic of explosive force while accounting for all its characteristics, so we use a simplified calculation. In 1.71, the destructive action of rockets is now calculated using the same rules that are also relevant for bombs. It is calculated more accurately with consideration for the explosive mass and the entire mass of the warhead, so the destructive action of rockets has been significantly reduced. As for bombs, to knock a tank out with a bomb from 10 metres away requires a rather heavier bomb of 500 kg and above.
With aircraft in ground AB, right now, you get the ability to take off in an attacker in exchange for two frags. But when you press the button, you can get a dive bomber, a fighter bomber, or even a night fighter with a huge cannon instead of the attacker. Why has it been done this way? It’s preferable to get an attacker when choosing an attacker, since there are special features for fighters and bombers. If fighters and attackers with anti-tank guns do well in tank RB, it doesn’t mean that they’ll do just as well in tank AB. After destroying two enemy tanks, it’s somehow annoying to get a night fighter with a giant cannon instead of an attacker, because a night fighter’s cannon can destroy no ground vehicles. |
For a greater variety of tactics. Considering that, from patch 1.71, rockets match their real counterparts in terms of destructive force, high-calibre aircraft cannons give skilled players more opportunities because they’re more precise and have higher penetration.
Will Japan have premium tanks like the M46 Tiger – for example, the ST-A2B, ST-A3 or ST-A4? |
There is a chance that it will.
Hello! Many ground vehicles have a system installed in which gun rotation and aiming take place in 2 modes, fast and slow. This is most relevant when choosing a vertical lead at firing over long ranges. Will a function like this be implemented in the game? |
It has already been implemented. Mouse aiming in the game is much simpler than it is in real life, where it was done using the tank’s real control equipment.
Previously, with the introduction of thermodynamics for aircraft, there were similar plans for ground vehicles too. Do you still plan to introduce the ability of overheating tank engines, modelling their ‘problems’ when damaged and so on? It would be good to somehow use the existing ability of damaging a radiator in battle. Maybe you already have some details about this? |
We don’t have any details at the moment, but we haven’t discarded those plans.
Aircraft
Will the D-series Mustangs with 10 rockets have a HVAR? |
It’s possible. The documents usually show 6 hanger positions for these rockets on the earlier variants, but 10 is possible on the later versions.
Will there be Hawker Fury models with Sabre and Griffon engines? They weren’t put into series production, but they’d be perfect as premium vehicles. |
We have no plans for these aircraft, but there’s another vehicle in production that is interesting and in a similar vein.
The top Japanese bomber is currently the G8N Renzan, capable of carrying 2.4 tons of bombs. Apart from the Keiun Kai, Japan doesn’t have any rank 5 bombers, and the Keiun Kai can only carry one 800 kg bomb, which deprives them of maneuverability. So my question is: could you introduce an aircraft like the G10N1 Fugaku, a truly capable plane that can stand up for itself and compete with its foreign counterparts? |
This aircraft was never built and didn’t fly, as is the case with many Japanese prototype designs, it would be hard to model it accurately in the game. So no, we have no plans for that.
Do you plan to remove from airstrips indestructible tents and other structures, and also objects that make takeoff/landing more difficult, especially for a damaged and poorly maneuverable aircraft? |
We’re going to try expanding airstrips where possible.
Is there a chance that Bf 109 models from other countries will be introduced, for example the Spanish HA-1109 and HA-1112? Or the Czechoslovakian Bf 109 model, the Avia S-199, which was also in service with Israel? |
We don’t have any plans for these aircraft yet. They’re inferior to the original 109s in all respects and they make sense only as rare collectibles or event vehicles.
Navy
Do you have any plans for ships larger than destroyers? |
We regularly make announcements like that on the website with detailed explanations. So keep an eye on the site – I think there’s going to be more news on that subject this year.
We are always looking for your questions! Feel free to submit them in comment section, or on our Official Forum!
The War Thunder Team
Comments (152)
When will changes to the replay system be implemented? The biggest being given the ability to rewind and select specific points within a replay?
We cannot introduce full-blown rewind option due to technical limitations. Being able to pick specific points is doable, but I am afraid I cannot provide specific ETA to you, it's not on a table yet.
Thulle_, It's possible to improve vehicle systems, add new stuff but it's difficult to add a simple feature in the replay? Wow
when will the research points of the tanks be reduced?
Any chance for some balance? In ground battles, 1.0 difference in BR makes some vehicles not just worse (like it should be), but literally useless. Especially those with low mobility and those relying on their armor. Chaning max. allowed difference in tank battles to 0.7 (or allowing people to choose between 1.0 and 0.7) could make things better
Japanese players need Tier 6 medium tank type 74 have no chance against chief mk10 mbt70 t64 etc
They can technically move the existing Type 74 to rank VI
MotokiKuN, since it would be the Type 74A, it shouldn't even have access to HEAT-FS. I would make it a 7.3 rank 5 (since it should have the STB-1's APDS, not the M60A1's APDS), tank alongside the STB-1, give the STB-1 the autoloader it had irl, and add in the Type 74B-G variants as late rank 5/rank 6.
"This aircraft was never built and didn’t fly, as is the case with many Japanese prototype designs, it would be hard to model it accurately in the game. So no, we have no plans for that." Thank you!
IcedVenom16, Meanwhile the soviets have 30 planes and tanks that were only one-off prototypes and are in no way needed in the game, where the G10 is.
IcedVenom16, "They're always fucking over Japan..." - Good joke. I'm happy about that they won't bring that fantasy plane to the game. Go play WoWP if you want those.
I hate to beat a dead horse, but repair costs for the T-64A, KPz-70, and MBT-70 need to be trimmed down a little bit in my humble opinion. Even with premium, it's hard to come out positive in the Silver Lions department if you lose the tank in battle and then have a poor score due to maybe not being able to spawn a capable tank to boost your score.
Are you going to do something about poor RP gains in tank battles? As it is now, it's ~1/2 of what player can get in air fights.
Ground forces have a limit to how much RP you can gain, don't they? If so, will this feature ever be removed? An example being most of my battles resulting between 900-1200 RP without premium. both a 6 kill match, and a 2 kill match can net me nearly no difference in my rewards. Whereas Air battle can have widely varying RP gains. Do you think this is an issue, and if so, do you think it will ever be fixed?
B26 Marauder When are the false narratives going to end? It was faster than the B25. flew higher, carried more bombs, and was more maneuverable. It was a significantly better plane. Also, as an alternative make a A26 bomber variant available in the regular tree. Lastly, Tier VI planes. Here are some US choices. F3H-2N Demon, XF-88 Voodoo, YF93, B-66, A4 Skyhawk, F-84F. All subsonic and some first gen missile capable.
I'm with you dude, they gave a bullshit answer last time I asked. "the b26 was the same as the b25 in all aspects so why should we add it"
Rank 6 Repair cost needs to be addressed as it is too high and if you die in those tanks your sitting with a 15k loss for most games, The RP grind also needs to be addressed as it is horrid, I can't recommend this game to anyone as it is too hard to make RP in tank battles. With 5-7 kills you will average around 2k-4k RP. You earn significantly less that planes and the vehicles RP cost is significantly higher than planes for the most part starting at T4. 200k +RP for most T4 tanks.