- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
It's time for another round of Questions and Answers!
Ground Forces
Why does the blast effect of bombs, rockets and HE shells not take into account the armor plate’s angle? The shockwave is a thick air front. Just like any other wave, it flows over streamlined objects or objects set at a high angle with a minimum of resistance. Because of this error, bombs and rockets destroy tanks through the bottom when they hit 10 metres away from them, which is completely impossible since the shockwave should simply skirt around the bottom of the tank. |
It’s quite a difficult computing challenge to fully simulate the logic of explosive force while accounting for all its characteristics, so we use a simplified calculation. In 1.71, the destructive action of rockets is now calculated using the same rules that are also relevant for bombs. It is calculated more accurately with consideration for the explosive mass and the entire mass of the warhead, so the destructive action of rockets has been significantly reduced. As for bombs, to knock a tank out with a bomb from 10 metres away requires a rather heavier bomb of 500 kg and above.
With aircraft in ground AB, right now, you get the ability to take off in an attacker in exchange for two frags. But when you press the button, you can get a dive bomber, a fighter bomber, or even a night fighter with a huge cannon instead of the attacker. Why has it been done this way? It’s preferable to get an attacker when choosing an attacker, since there are special features for fighters and bombers. If fighters and attackers with anti-tank guns do well in tank RB, it doesn’t mean that they’ll do just as well in tank AB. After destroying two enemy tanks, it’s somehow annoying to get a night fighter with a giant cannon instead of an attacker, because a night fighter’s cannon can destroy no ground vehicles. |
For a greater variety of tactics. Considering that, from patch 1.71, rockets match their real counterparts in terms of destructive force, high-calibre aircraft cannons give skilled players more opportunities because they’re more precise and have higher penetration.
Will Japan have premium tanks like the M46 Tiger – for example, the ST-A2B, ST-A3 or ST-A4? |
There is a chance that it will.
Hello! Many ground vehicles have a system installed in which gun rotation and aiming take place in 2 modes, fast and slow. This is most relevant when choosing a vertical lead at firing over long ranges. Will a function like this be implemented in the game? |
It has already been implemented. Mouse aiming in the game is much simpler than it is in real life, where it was done using the tank’s real control equipment.
Previously, with the introduction of thermodynamics for aircraft, there were similar plans for ground vehicles too. Do you still plan to introduce the ability of overheating tank engines, modelling their ‘problems’ when damaged and so on? It would be good to somehow use the existing ability of damaging a radiator in battle. Maybe you already have some details about this? |
We don’t have any details at the moment, but we haven’t discarded those plans.
Aircraft
Will the D-series Mustangs with 10 rockets have a HVAR? |
It’s possible. The documents usually show 6 hanger positions for these rockets on the earlier variants, but 10 is possible on the later versions.
Will there be Hawker Fury models with Sabre and Griffon engines? They weren’t put into series production, but they’d be perfect as premium vehicles. |
We have no plans for these aircraft, but there’s another vehicle in production that is interesting and in a similar vein.
The top Japanese bomber is currently the G8N Renzan, capable of carrying 2.4 tons of bombs. Apart from the Keiun Kai, Japan doesn’t have any rank 5 bombers, and the Keiun Kai can only carry one 800 kg bomb, which deprives them of maneuverability. So my question is: could you introduce an aircraft like the G10N1 Fugaku, a truly capable plane that can stand up for itself and compete with its foreign counterparts? |
This aircraft was never built and didn’t fly, as is the case with many Japanese prototype designs, it would be hard to model it accurately in the game. So no, we have no plans for that.
Do you plan to remove from airstrips indestructible tents and other structures, and also objects that make takeoff/landing more difficult, especially for a damaged and poorly maneuverable aircraft? |
We’re going to try expanding airstrips where possible.
Is there a chance that Bf 109 models from other countries will be introduced, for example the Spanish HA-1109 and HA-1112? Or the Czechoslovakian Bf 109 model, the Avia S-199, which was also in service with Israel? |
We don’t have any plans for these aircraft yet. They’re inferior to the original 109s in all respects and they make sense only as rare collectibles or event vehicles.
Navy
Do you have any plans for ships larger than destroyers? |
We regularly make announcements like that on the website with detailed explanations. So keep an eye on the site – I think there’s going to be more news on that subject this year.
We are always looking for your questions! Feel free to submit them in comment section, or on our Official Forum!
The War Thunder Team
Comments (152)
REPAIR COSTS NEED TO BE ADDRESSED !!!
But before, let me address your broken keyboard ;)
Stona_WT, At least he got your attention. I can relate by yelling it into the comment section, while i will try to stay more civilized ;) It is extremely frustrating for all the people who spend money on the game with premium or just bought the new tier 6 vehicles with rp conversion, to realize after a few games that it is impossible to not lose money while playing it, even with premium. When my premium ends i think i quit wt for a while because this is just to frustrating...
Lower tank RP grind!
When will the economy of Goundforced be reworked. The Grind is sitll unbearable. Please look into that Gaijin! Best regards o7
*still
dotEXCEL, *Goundforces P.S.: i hate writing on my phone
when can we expect the repair costs to be fixed, because its really really frustrating that even with premium you make huge losses with tier 6. even when you got 4 kills but die and lose the round because your team got recked you still lose about 8000 lions while i had premium
We do not have any news for you regarding the economy, 6th Tier was launched very recently and we are still gathering data and feedback. There might be some changes in future, but nothing specific can be said at the moment. However it is to be expected that top-tier won't bring you significant profits, since it's an endgame content and designed that way.
Thulle_, well i think many many players agree with me that you won't need much more data to see that you lose absurds amounds of silver lions. in the example i told there needs to be at least some profit. atm im spamming the ho229 after i die in the kpz70 because thats the only way i can stay somewhat at the current level of silver lions. but when my premium time ends it wil become impossible
Please make Tier 6 repair costs cheaper, it's unplayable, had a match with 8 kills and 1 death while using 150% SL booster and still lost about 5k SL
stupid Inflation.
tank rp and costs needs to be overhauled their is enough tanks now that lowering the rp gain and money cap is just really annoying to have a good game and still lose and make nothing this really needs to be addressed if you do well in a game and win they should be big rewards just like planes i can earn 120000 sl in air rb and 12000-15000 rp on a regular basis the difference between tanks and planes is disgusting the amount times you get spawned camped and cas takes you out off the game
Repair cost, Ammo costs and research are almost not F2P in tier 5, cant imagine what tier 6 is like. I see the promise of lowering tier 5 costs has not been fulfilled.
why does HESH suddenly loose "penetration" at 60° angles, when it was THE angle which it was designed to defeat? shouldnt it increase the area of spalling, when the plastic explosive spready a bit more on the armour plate, instead of suddenly loosing all its power?
Please make the repair costs for T6 tanks lower..its very frustrating specially to a non-premium account player
i think its even more frustrating for the premium users, because they are paying but still losing silver lions
Where to ask questions? When will APHE be fixed to correct histoical performance rather than a magic grenade effect?
We are always looking for your questions! Feel free to submit them in comment section, or on our Official Forum!
Tubushi showed you where;) And for your question : as soon as you provide bug report with historical documents that prove your claims :)
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