- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
It's time for another round of Questions and Answers!
How do developers see the reward system for victorious squadrons? What’s the motivation to play WW? Will there be no alteration to territories, just ratings and gold? Why couldn’t you split the global map into sectors and make the battles not so local as part of small operations? Why didn’t you implement a system for capturing territory with squadrons? |
Since these questions are very similar, I’ll answer them all at once.
One of the main potential problems that we were trying to avoid when we first started developing World War is balancing by country. If, for example, it turned out that 80% of players decided to play for the allies, then it would be bad for everyone: for the allies because they wouldn’t have enough opponents; for the Axis because they’d have almost no chance of winning. Capturing territories with squadrons requires a permanency in the game world, which means that if at the beginning there are issues with balance, then things will likely continue poorly; changing a country means losing territory, which few would be willing to do. Plus even if we carry out the war in seasons, resetting the progress every season, it’s entirely possible that we’ll get a situation in which the war has only just begun, but the result is already decided. In fact, considering the distribution of players by country in the game, it’s practically guaranteed.
To avoid problems like that, we need the in-game universe in which the World War takes place to be non-historical as a minimum – every country for itself, so that several countries can unite against one if necessary. The best option is a complete alternative war – every squadron for itself, so that it becomes absolutely impossible to create an absolute majority in one side of the conflict.
We wanted World War mode in our game to remain part of the historical game universe, allowing players to take part in historical events from the Second World War. So we took the decision to break World War up into operations. This doesn’t fully solve the problems of balancing by country, but it makes them local: if a squadron or player can’t find an operation for the country they want, then at any time they have a choice to play for another country without losing progress.
As for motivation to play, one of the key tasks we set before embarking on World War mode, was to bring new and fun gameplay to the game to make this mode fun to play even without extra rewards. Unique battle modes and game situations, more players in battle, the influence of each action in battle on something greater than the result of the battle for separate players and the ability to use tactical skills and smooth team play in large-scale operations that involve the entire military might of the squadron.
But of course there will be rewards – playing World War will result in unique prizes both for squadrons and individual players.
If, for example, 8 squadrons are playing the same operation and 6 of them want to choose Axis, how is this solved? |
As in any game that includes multiple factions, this problem can never be fully solved. We’re examining several options for encouraging squadrons that play for unpopular in-game nations in order to minimize this problem.
Players without WW vehicles in their hangar have been given them, but stock versions. Is this a temporary function? Will it be necessary to unlock the required vehicle before participating in the future? |
The function will stay. To enter a battle, you have to have at least one type of vehicle from the list of participating vehicles. Missing vehicles will be given to players, but without modifications and with an untrained crew.
Will battles be 24/7 or will they be held at a special time like with squadron battles? |
Since the closed beta has only just begun, currently we can’t answer that question. For now we plan for World War to be available at a specially set time on specially set days, replacing Squadron Battles for that time. I.e. for example, Monday - Friday might be for Squadron Battles, Saturday and Sunday for World War.
Will the ordinary economy work in some sort of form in World War? Lions farming and so on? |
The economy will work like it does in random battles, plus an additional reward in Lions when an operation ends. This additional reward will depend on the results of the operation and on how many Lions the player earns in the operation’s battles.
Since the operations are historical, this implies balance issues in battles. How are the developers going to regulate that? For example, will they set limits on the numbers of certain vehicles? |
Our task is to recreate historical operations, but at the same time give each side an equal chance for victory.
Balance will be regulated primarily by regulating the number of vehicles in the armies and the number of reinforcements. As for the position in the front lines and the numerical ratio of troops between the sides of the conflict when the operation starts, along with which vehicles exactly can participate in the operation, we’re trying to make those things as close to the historical events as possible.
Will there be any special NON-historical operations with a wider set of vehicles? |
We’re considering things like that, but if they do come, it’ll be after the main historical operations of WWII have been added.
The War Thunder Team
Comments (106)
I would be glad if they would bring back the daily realistic historical events for planes, those were the good times.
Just like usual Gaijin would rather trivial historical accuracies that dont make any difference instead of trying to make actual balance. I dont understand why this mode is even being developed for? I realize you guys dont want to be like War Gaming and toss aside realism for excellent balancing, but you guys are just as far over the line just on the opposite end of the spectrum. This game is anything but realistic and it never will be, stop sacrificing refined gameplay for nonexistent "realism"
kans i has my bf110g4????????
um you mean hans?
There are sidewinder missiles in the CDK. Why? ;)
they have been there since the april fools event
Peshkaplane, exactly, where were sidewinders in the April Fools? certainly not on German/Russian vehicles...
Dear Devs! Focus on the More modern vehicles and bigger maps instead of this WW mode. This game is not about WW2 only. Most of the people play to get tier 5 vehicles, who already have them want more modern stuff. This is how you can increase the playerbase! Its good for the players and the developers as well! DO it!
yes please!!!!!!!!!!!!!!!!!!!!!!!!
yes please!!!!!!!!!!!!!!!!!!!!!!!!
first i want to say to Gaijin, that ik apreciate the hard work, programming is hard work, then first solve spawn chaos /kill problems , and in RB put a max to number of planes please , or oney planes when opponent has someAAA, then bigger maps please, so fast tanks can use speed.And SL just for spotting , so light tanks can do a propper scouting job , and still earn SL and RP . the other items wil be solved over time i hope. keep the game challeging for the gamers , dont give in on quality !.
Being a lone player that hasn't a squad makes WW impossible. Will there be temp spots for solo that will allow interaction between squads ?
Soooooo, when's the BR spread going to .7?
Very disappointing as of now. I would've liked something similar to the Battle for the Atlantic game mode on that mobile game which I wont mention the name of because I don't want this comment to get deleted (teelF citnaltA in reverse)
Balance by gaijin............ Went to battle it was a rb battle in my max br 5.7 panther and friends. Ru 251 on cap killed instantly.I was half way to cap and got hit in the side and front from shadows in the sand. I popped smoke but got killed well before cap. Spawned back in my wirble as planes inbound and died as a t29 came into our spawn the end of balance.
This was just now and is the norm at br 5.7 rb.
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