- For PC
- For MAC
- For Linux
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
It's time for another round of Questions and Answers!
How do developers see the reward system for victorious squadrons? What’s the motivation to play WW? Will there be no alteration to territories, just ratings and gold? Why couldn’t you split the global map into sectors and make the battles not so local as part of small operations? Why didn’t you implement a system for capturing territory with squadrons? |
Since these questions are very similar, I’ll answer them all at once.
One of the main potential problems that we were trying to avoid when we first started developing World War is balancing by country. If, for example, it turned out that 80% of players decided to play for the allies, then it would be bad for everyone: for the allies because they wouldn’t have enough opponents; for the Axis because they’d have almost no chance of winning. Capturing territories with squadrons requires a permanency in the game world, which means that if at the beginning there are issues with balance, then things will likely continue poorly; changing a country means losing territory, which few would be willing to do. Plus even if we carry out the war in seasons, resetting the progress every season, it’s entirely possible that we’ll get a situation in which the war has only just begun, but the result is already decided. In fact, considering the distribution of players by country in the game, it’s practically guaranteed.
To avoid problems like that, we need the in-game universe in which the World War takes place to be non-historical as a minimum – every country for itself, so that several countries can unite against one if necessary. The best option is a complete alternative war – every squadron for itself, so that it becomes absolutely impossible to create an absolute majority in one side of the conflict.
We wanted World War mode in our game to remain part of the historical game universe, allowing players to take part in historical events from the Second World War. So we took the decision to break World War up into operations. This doesn’t fully solve the problems of balancing by country, but it makes them local: if a squadron or player can’t find an operation for the country they want, then at any time they have a choice to play for another country without losing progress.
As for motivation to play, one of the key tasks we set before embarking on World War mode, was to bring new and fun gameplay to the game to make this mode fun to play even without extra rewards. Unique battle modes and game situations, more players in battle, the influence of each action in battle on something greater than the result of the battle for separate players and the ability to use tactical skills and smooth team play in large-scale operations that involve the entire military might of the squadron.
But of course there will be rewards – playing World War will result in unique prizes both for squadrons and individual players.
If, for example, 8 squadrons are playing the same operation and 6 of them want to choose Axis, how is this solved? |
As in any game that includes multiple factions, this problem can never be fully solved. We’re examining several options for encouraging squadrons that play for unpopular in-game nations in order to minimize this problem.
Players without WW vehicles in their hangar have been given them, but stock versions. Is this a temporary function? Will it be necessary to unlock the required vehicle before participating in the future? |
The function will stay. To enter a battle, you have to have at least one type of vehicle from the list of participating vehicles. Missing vehicles will be given to players, but without modifications and with an untrained crew.
Will battles be 24/7 or will they be held at a special time like with squadron battles? |
Since the closed beta has only just begun, currently we can’t answer that question. For now we plan for World War to be available at a specially set time on specially set days, replacing Squadron Battles for that time. I.e. for example, Monday - Friday might be for Squadron Battles, Saturday and Sunday for World War.
Will the ordinary economy work in some sort of form in World War? Lions farming and so on? |
The economy will work like it does in random battles, plus an additional reward in Lions when an operation ends. This additional reward will depend on the results of the operation and on how many Lions the player earns in the operation’s battles.
Since the operations are historical, this implies balance issues in battles. How are the developers going to regulate that? For example, will they set limits on the numbers of certain vehicles? |
Our task is to recreate historical operations, but at the same time give each side an equal chance for victory.
Balance will be regulated primarily by regulating the number of vehicles in the armies and the number of reinforcements. As for the position in the front lines and the numerical ratio of troops between the sides of the conflict when the operation starts, along with which vehicles exactly can participate in the operation, we’re trying to make those things as close to the historical events as possible.
Will there be any special NON-historical operations with a wider set of vehicles? |
We’re considering things like that, but if they do come, it’ll be after the main historical operations of WWII have been added.
The War Thunder Team
Comments (106)
So far WW is huge disappointment for me.
Yes, more like a glorified squadron battle match making system than an immersive mode.
Captain_Gordon, As a person who has spent hundreds of hours in Squadron Battles, and have played WW mode I can tell you it feels pretty different.
Will WW mode cover possible "Alternate History" scenarios like Operation Sea Lion and the German invasion of Britain, or Operation Downfall with the American invasion of Japan taking place over two smaller parts- Operations Olympic and Coronet? Or even scenarios beyond WWII such as Operation Unthinkable, or a Soviet invasion of Japan (late or post 1945/46/47)??
well theres already enough hate with the ''alternate history'' so hopefully not.
I would hope so. People complaining about historical accuracy might as well stop playing this game, because there will never be historical accuracy (when it comes to match maker). I would personally really like it for lack of variety at this point in time. They also stated that each faction will fight for its own, so I think Alt History maps/operations are definitely gonna be a thing.
Will be JU-86, He-177, Ju-188, D4Y and Fairey barracuda SOON™ ??
*Cough* P-51H
Maybe event the Horton XVIII bomber? Plz consider it gaijin
Bring us summer event..... So boring.....
You realize the Summer event is going to be just as underwhelming right lol?
gaijin why does the match making is so bad like you get uptiered from 1.0-2.0 ok for low tiers that seems balanced but for high tiers it isnt fair because for example is 6 great armor at 7.0 uptiered to 8.0 one shoted because stabilizers and heat and hesh like come on make it like 1.0-1.3 max you know how much difrence that woud make and some tanks that was bad to play woud be playable again pls gaijin can you listen for once
Been having a lot of problems with this especially with recent addition of tanks in the past year. I'm not sure if they have a game designer at this point.. They really need to fix top tier because they aren't getting any new players. Ques in tier 1 are usually around 3-5 minutes. Tier 4 or 5 have ques around 20 seconds or less, but mostly lead to uptier. MANY people would be happy with just longer ques while waiting for a .7 spread. The people still left playing this game have patience..
When can we expect the summer event?
Soon™
TheElite96, Maybe The last Sunday of July is Day Navy or tomorrow on the "Day of the baptism of Rus"
Enduring conflict was utter crap. We need the option to delete unwanted events and a option to delete warbonds etc from our own hangers. We need a playerbase vote before any map changes and a option to degrade down broken maps while waiting for battle. We need a swap shop for premium content that has been nerfed to death and ruined beyond usability so we can buy some op 1970s stuff instead. We need a option for only using tanks upto end 1945 including rare and paper and prototypes.World war mode
If world war mode is a similar idea to enduring conflict count me well out.
Enduring conflict just needs more players per match, and the warbonds are fine? Its a great way of getting stuff for free.
My question is, When is the Summer event? A few days from now?
im not a dev or part of gaijin but it will probably be tomorrow or in 2 days, but except gaijin no one really knows
Can you guys drop the WW and focus on the main issues in the game. Like the aircraft cannons. Then alot of the plane Damage Models are messed up. And the mixed air rb runways...
hey guys I know this is a bit off topic but when are you good folks at gajin going to fix the br compression issues some tanks like the t32 are not in the best place because of it and the panther 2 is balanced at 7.0 the reason people don't want to play it is fear of an upteir that's really the games biggest problem for me with the possible exception of how extremely powerful cas is currently in tank rb I don't know about anyone else but I play tank rb to play TANKS not get buzzed by planes thx.
The only current suggestion I have for defeating those early spawn planes is a line up of two TDs and two AA. I spawn in the TD first and cap a point. This will give you a few more spawn points so that you can leave the TD and hop into an AA as soon as you see an enemy plane. Shooting down these early planes can easily lead to victory. A lot of them use up ALL of their spawn points just to get into the skies and use their rockets/bombs. Good luck friend.
Awd222, A game design where blowing up your own vehicle and footing the repair cost so you can swap to something else is not proper game design and it certainly doesnt meet Gaijins stupid objectives of "realism". The solution is to make planes very hard to get in Tank RB this mode is for tanks not aviation. Tanks dont get to come into aviation RB and ruin those players fun so neither should aviation. If Gaijins all about "realism" then if anything there should only be 1 or two in the sky per team.
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