System Requirements
- For PC
- For MAC
- For Linux
Minimum
- OS: Windows 7 SP1/8/10 (64 bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4GB
- Video Card: DirectX 10.1 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Windows 10/11 (64 bit)
- Processor: Intel Core i5 or Ryzen 5 3600 and better
- Memory: 16 GB and more
- Video Card: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i5, minimum 2.2GHz (Intel Xeon is not supported)
- Memory: 6 GB
- Video Card: Intel Iris Pro 5200 (Mac), or analog from AMD/Nvidia for Mac. Minimum supported resolution for the game is 720p with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Mac OS Big Sur 11.0 or newer
- Processor: Core i7 (Intel Xeon is not supported)
- Memory: 8 GB
- Video Card: Radeon Vega II or higher with Metal support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
Minimum
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHz
- Memory: 4 GB
- Video Card: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 17 GB
Recommended
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7
- Memory: 16 GB
- Video Card: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.
- Network: Broadband Internet connection
- Hard Drive: 95 GB
War in Mid Air
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From 15:00 GMT on July 21st until 07:00 GMT on July 24th
'War In Mid Air' is available in the following Arcade-mode events:
Eastern Europe | Normandy | Tunisia | Poland | Guadalcanal | Jungle |
vs. | vs. | vs. | vs. | vs. | vs. |
In 'War in Mid Air' the teams are split between attackers and defenders. The task of the attacking aircraft team is to destroy any tanks that are positioned inside the city, as well as any anti-air player vehicles. The task of the defending anti-aircraft vehicles is to stop the rout from happening and hold the position in the city until the attacker has bled all his tickets or lost all aircraft.
Tickets for the attacking team will reduce up to the point when all the city ground vehicles have been destroyed. If the aviation succeed in their task, the ticket bleed stops and the the task will switch to destroying the remaining, player controlled anti-air vehicles.
The War Thunder Team
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Comments (19)
Interesting, but are there any rewards?
I would like to know this as well. I don't see the point in participating in an event, when rp and sl rewards are usually lower than a normal game, and there is no reward like a decal, skin, or rare vehicle.
No.
AWWW no 88mm flak truck for german aa? that is a missed opportunity, i would have loved to use that in this event!
Gaijin being cheap, not even decals? Hell no!!! Impossible comrades!!
Love this game mode. Looking forward to participating! :D
Italy could have easily been added to this game mode, and it would allow us to test the ground striking capabilities of Italian planes
But..... operation swimmer
This is a pretty fun event based on the last time I've played it, but the arcade aiming system does give the SPAAGs a huge advantage against anybody that isn't carpet bombing at high altitude. Maybe running the event without aiming assistance (like in RBs) could help to fix that and make tactical bombing more viable.
The aiming circle uses first order prediction algorithms. You can easily abuse this to your advantage.
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